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pods::SDL::Overlay(3) User Contributed Perl Documentationpods::SDL::Overlay(3)

NAME
       SDL::Overlay - YUV Video overlay

   CATEGORY
       Core, Video, Structure

SYNOPSIS
       First import the following modules to get access to constants and
       functions needed for overlay.

	  use SDL;
	  use SDL::Video;
	  use SDL::Overlay;

       Init the video subsystem.

	  SDL::Init(SDL_INIT_VIDEO);

       Create a display to use.

	  my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);

       Create and attach the display to a new overlay

	  my $overlay = SDL::Overlay->new( 100, 100, SDL_YV12_OVERLAY, $display);

DESCRIPTION
       A "SDL_Overlay" allows for video rendering on an "SDL_Surface" which is
       a display.

       The term 'overlay' is a misnomer since, unless the overlay is created
       in hardware, the contents for the display surface underneath the area
       where the overlay is shown will be overwritten when the overlay is
       displayed.

METHODS
   new ( $width, $height, $YUV_flag, $display)
       The constructor creates a SDL::Overlay of the specified width, height
       and format (see "YUV_Flags" list below of available formats), for the
       provided display.

       Note the 'display' argument needs to actually be the surface created by
       "SDL::Video::SetVideoMode" otherwise this function will segfault.

	  my $overlay = SDL::Overlay->new( $width, $height, $YUV_flag, $display );

       YUV_Flags

       More information on YUV formats can be found at
       <http://www.fourcc.org/indexyuv.htm> .

       ·   SDL_YV12_OVERLAY  0x32315659	 /* Planar mode: Y + V + U */

       ·   SDL_IYUV_OVERLAY  0x56555949	 /* Planar mode: Y + U + V */

       ·   SDL_YUY2_OVERLAY  0x32595559	 /* Packed mode: Y0+U0+Y1+V0 */

       ·   SDL_UYVY_OVERLAY  0x59565955	 /* Packed mode: U0+Y0+V0+Y1 */

       ·   SDL_YVYU_OVERLAY  0x55595659	 /* Packed mode: Y0+V0+Y1+U0 */

   format
       Overlay format (see YUV_Flags)

   w, h
       Width and height of overlay

   planes
       Number of planes in the overlay. Usually either 1 or 3

   pitches
       An array of pitches, one for each plane. Pitch is the length of a row
       in bytes.

   pixels
       As of release 2.3 direct right to overlay is disable.

       An array of pointers to the data of each plane. The overlay should be
       locked before these pointers are used.

       see SDL::Video::lock_YUV_overlay, SDL::Video::unload_YUV_overlay

   hw_overlay
       This will be set to 1 if the overlay is hardware accelerated.

AUTHORS
       See "AUTHORS" in SDL.

perl v5.18.1			  2013-09-28		 pods::SDL::Overlay(3)
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