pods::SDLx::Controller::Interface man page on OpenSuSE

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pods::SDLx::ControllerUsertContributed Perpods::SDLx::Controller::Interface(3)

NAME
       SDLx::Controller::Interface - Interface Physics and Rendering with the
       Controller with callbacks

CATEGORY
       Extension, Controller

SYNOPSIS
	use SDL;
	use SDLx::App;
	use SDLx::Controller::Interface;

	#SDLx::App is a controller
	my $app = SDLx::App->new(width => 200, height => 200 );

	my $ball = SDLx::Controller::Interface->new( x=> 10, y => 50, v_x => 10, v_y=> 20 );
	#Set the initial state of the ball's physics, this is optional

	$ball->set_acceleration(
	   sub {
		     my ($time, $current_state) = @_;
		     return( 0, -10, 0 ); # Return accelerations (x,y,rotation)
	       }
	);

	my $ball_render = sub {
	      my $state = shift;

	      $app->draw_rect( undef, 0 );
	      $app->draw_rect( [$state->x, $state->y, 10,10], [255,0,0,255] );
	      $app->update();
	};

	$ball->attach( $app, $ball_render, @params );

	$app->run();

	$ball->detach(); #can be called at anytime (for example when ball 'dies')

DESCRIPTION
METHODS
   set_acceleration
       Allows you to set the acceleration callback for defining the
       interface's behaviour in terms of x,y and rotation.

	 $interface->set_acceleration (
	     sub {
		my ($time, $current_state) = @_;

		return ( $accel_x, $accel_y, $torque );
	     }
	 );

       These accelerations are arbitrary and can be set to any frame of
       reference.  Your render callback will handle how to interpret it.

       The callback will receive the time and the current state as a
       "SDLx::Controller::State" element.

   attach
       Attaches the interface to a controller with a render callback

	 $interface->attach( $controller, $render, @params );

       Where $render is a callback that receives the interpolated
       "SDLx::Controller::State".

	 my $render = sub {
	       my ($state, @params) = @_;
	       # draw the current $state.
	 };

       The @params are any extra parameters you would like to pass to the
       $render callback.

   current
	 my $current_state = $interface->current();

       Returns the current state of the interface as a
       "SDLx::Controller::State".

   previous
	 my $previous_state = $interface->previous();

       Returns the previous state of the interface as a
       "SDLx::Controller::State".

   detach
	 $interface->detach();

       If $interface has been "attach()"'ed to any controller it will be
       detached now.

OTHER METHODS
       Don't use these unless you really really want to.

   acceleration
       Call the acceleration callback once.

   interpolate
       Interpolate the current state

   evaluate
       Evaluate the new current and previous state.

   update
       Update the states by integrating with time.

AUTHORS
       See "AUTHORS" in SDL.

perl v5.18.1			  2013-09-pods::SDLx::Controller::Interface(3)
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