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pods::SDLx::Layer(3)  User Contributed Perl Documentation pods::SDLx::Layer(3)

NAME
       SDLx::Layer - Storage object for surface and position information

CATEGORY
       Extension

SYNOPSIS
	 use SDLx::Layer;
	 use SDLx::LayerManager;

	 use SDL::Image;
	 use SDL::Surface;
	 use SDL::Video;

	 # creating layers
	 my $layer1 = SDLx::Layer->new( SDL::Image::load('image1.png'), {userdata => '7'} );
	 my $layer2 = SDLx::Layer->new( SDL::Image::load('image2.png'), 100, 200, {userdata => '42'} );

	 # creating the manager that holds the layers
	 my $layermanager = SDLx::LayerManager->new();
	 $layermanager->add( $layer1 );
	 $layermanager->add( $layer2 );

	 my $display = # create your video surface here

	 $layer1->foreground;
	 printf( "%s\n", $layer1->behind->[0]->data->{userdata} ); # prints 42

DESCRIPTION
       A layer (see SDLx::Layer) is an SDL::Surface, the position of the
       surface on screen and some additional information, e.g. ingame states.

METHODS
   new
	 my $layer = SDLx::Layer->new( $surface );
	 my $layer = SDLx::Layer->new( $surface,				   %data );
	 my $layer = SDLx::Layer->new( $surface, $pos_x,			   %data );
	 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y,		   %data );
	 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w,	   %data );
	 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w, $clip_h, %data );

       This constructs the layer object. See how you can omit the position and
       dimension of the layer. The hash %data is for your use only.  The layer
       object just pass it through.

   index
	 my $index = $layer->index;

       The method "index" represents the z-index of this layer within its
       layermanager.

   x
	 my $x = $layer->x;

       This is a shortcut for $layer->pos->x.

   y
	 my $y = $layer->y;

       This is a shortcut for $layer->pos->y.

   w
	 my $w = $layer->w;

       This is a shortcut for $layer->clip->w.

   h
	 my $h = $layer->h;

       This is a shortcut for $layer->pos->h.

   surface
	 my $surface = $layer->surface;
	 my $surface = $layer->surface( $new_surface );

       Example:

	 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );

       This method let you retrieve the current or set a new surface.

   pos
	 my $rect = $layer->pos;

       The method "pos" returns an SDL::Rect object. The pos x and y are
       stored there.

       Example:

	 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );

   clip
	 my $rect = $layer->clip;

       The method "clip" returns an SDL::Rect object. The clip width and
       height are stored there.

       Example:

	 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );

   data
	 my %data = %{ $layer->data };
	 my %data = %{ $layer->data( %new_data) };

       This method returns the hash %data. You can set %data by passing a
       hash.

   ahead
	 my @layers = $layer->ahead;

       This method returns all layers that are ahead of the given layer.
       Ahead means that a layer has a higher z-index and is blitted over the
       given layer.

       Note: This method doesn't check for transparency. This will change in
       future versions.

   behind
	 my @layers = $layer->behind;

       This method returns all layers that are behind of the given layer.
       Behind means that a layer has a lower z-index and is blitted over the
       given layer.

       Note: This method doesn't check for transparency. This will change in
       future versions.

   attach
	 $layer->attach( $x, $y );

       This function makes the given layer sticky to the mouse. If you move
       the mouse the layer will follow.	 The layermanager blits this layer at
       last, so they will appear on top of all layers.

       $x and $y should be set to the coords of the mouse, e.g. the coords of
       the mouse click.	 If you omit $x and $y the layer obtains them via
       SDL::Events::get_mouse_state.

       Note: The z-index is not changed for the given layer.

   detach_xy
	 $layer->detach_xy( $x, $y );

       "detach_xy" detaches the previously attached layer to the given coords.
       The upper left corner of this layer will be at $x and $y.

   foreground
	 $layer->foreground;

       This method moves the given layer to the foreground so that it is
       blitted on top of the other layers.

BUGS
       Report at sdlperl.ath.cx

SUPPORT
       #sdl irc.perl.org

AUTHORS
       See "AUTHORS" in SDL.

COPYRIGHT
       This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

       The full text of the license can be found in the LICENSE file included
       with this module.

SEE ALSO
       perl(1), SDL(2).

perl v5.18.1			  2013-09-28		  pods::SDLx::Layer(3)
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