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pods::SDLx::Rect(3)   User Contributed Perl Documentation  pods::SDLx::Rect(3)

NAME
       SDLx::Rect - SDL extension for storing and manipulating rectangular
       coordinates

CATEGORY
       Extension

SYNOPSIS
       SDLx::Rect works as a SDL::Rect in the lower layer (SDL::*) but
       provides more methods to users.

	       use SDLx::Rect; #instead of SDL::Rect

	       my $rect = SDLx::Rect->new( $x, $y, $w, $h); #same as SDL::Rect

	       ...

	       SDL::Video::fill_rect( .. , $rect, ...); # use like SDL::Rect

DESCRIPTION
       "SDLx::Rect" object are used to store and manipulate rectangular areas.
       Rect objects are created from a combination of left (or x), top (or y),
       width (or w) and height (or h) values, just like raw "SDL::Rect
       objects".

       All "SDLx::Rect" methods that change either position or size of a Rect
       return a new copy of the Rect with the affected changes. The original
       Rect is not modified. If you wish to modify the current Rect object,
       you can use the equivalent "in-place" methods that do not return but
       instead affects the original Rect. These "in-place" methods are denoted
       with the "ip" suffix. Note that changing a Rect's attribute is always
       an in-place operation.

   ATTRIBUTES
       All Rect attributes are accessors, meaning you can get them by name,
       and set them by passing a value:

	  $rect->left(15);
	  $rect->left;	     # 15

       The Rect object has several attributes which can be used to resize,
       move and align the Rect.

       ·   width, w - gets/sets object's width

       ·   height, h - gets/sets object's height

       ·   left, x - moves the object left position to match the given
	   coordinate

       ·   top, y  - moves the object top position to match the given
	   coordinate

       ·   bottom - moves the object bottom position to match the given
	   coordinate

       ·   right - moves the object right position to match the given
	   coordinate

       ·   centerx - moves the object's horizontal center to match the given
	   coordinate

       ·   centery - moves the object's vertical center to match the given
	   coordinate

       Some of the attributes above can be fetched or set in pairs:

	 $rect->topleft(10, 15);   # top is now 10, left is now 15

	 my ($width, $height) = $rect->size;

       ·   size - gets/sets object's size (width, height)

       ·   topleft - gets/sets object's top and left positions

       ·   midleft - gets/sets object's vertical center and left positions

       ·   bottomleft - gets/sets object's bottom and left positions

       ·   center - gets/sets object's center (horizontal(x), vertical(y))

       ·   topright - gets/sets object's top and right positions

       ·   midright - gets/sets object's vertical center and right positions

       ·   bottomright - gets/sets object's bottom and right positions

       ·   midtop - gets/sets object's horizontal center and top positions

       ·   midbottom - gets/sets object's horizontal center and bottom
	   positions

   METHODS
       Methods denoted as receiving Rect objects can receive either
       "<SDLx::Rect"> or raw "<SDL::Rect"> objects.

       new ($left, $top, $width, $height)

       Returns a new Rect object with the given coordinates. If any value is
       omitted (by passing undef), 0 is used instead.

       copy

       duplicate

       Returns a new Rect object having the same position and size as the
       original

       move(x, y)

       Returns a new Rect that is moved by the given offset. The x and y
       arguments can be any integer value, positive or negative.

       move_ip(x, y)

       Same as "<move"> above, but moves the current Rect in place and returns
       nothing.

       inflate(x, y)

       Grows or shrinks the rectangle. Returns a new Rect with the size
       changed by the given offset. The rectangle remains centered around its
       current center. Negative values will return a shrunken rectangle
       instead.

       inflate_ip(x, y)

       Same as "<inflate"> above, but grows/shrinks the current Rect in place
       and returns nothing.

       clamp($rect)

       Returns a new Rect moved to be completely inside the Rect object passed
       as an argument. If the current Rect is too large to fit inside the
       passed Rect, it is centered inside it, but its size is not changed.

       clamp_ip($rect)

       Same as "<clamp"> above, but moves the current Rect in place and
       returns nothing.

       clip($rect)

       Returns a new Rect with the intersection between the two Rect objects,
       that is, returns a new Rect cropped to be completely inside the Rect
       object passed as an argument. If the two rectangles do not overlap to
       begin with, a Rect with 0 size is returned, in the original Rect's
       (x,y) coordinates.

       clip_ip($rect)

       Same as "<clip"> above, but crops the current Rect in place and returns
       nothing. As the original method, the Rect becomes zero-sized if the two
       rectangles do not overlap to begin with, retaining its (x, y)
       coordinates.

       union($rect)

       Returns a new rectangle that completely covers the area of the current
       Rect and the one passed as an argument. There may be area inside the
       new Rect that is not covered by the originals.

       union_ip($rect)

       Same as "<union"> above, but resizes the current Rect in place and
       returns nothing.

       unionall( [$rect1, $rect2, ...] )

       Returns the union of one rectangle with a sequence of many rectangles,
       passed as an ARRAY REF.

       unionall_ip( [$rect1, $rect2, ...] )

       Same as "<unionall"> above, but resizes the current Rect in place and
       returns nothing.

       fit($rect)

       Returns a new Rect moved and resized to fit the Rect object passed as
       an argument. The aspect ratio of the original Rect is preserved, so the
       new rectangle may be smaller than the target in either width or height.

       fit_ip($rect)

       Same as "<fit"> above, but moves/resizes the current Rect in place and
       returns nothing.

       normalize

       Corrects negative sizes, flipping width/height of the Rect if they have
       a negative size. No repositioning is made so the rectangle will remain
       in the same place, but the negative sides will be swapped. This method
       returns nothing.

       contains($rect)

       Returns true (non-zero) when the argument is completely inside the
       Rect. Otherwise returns undef.

       collidepoint(x, y)

       Returns true (non-zero) if the given point is inside the Rect,
       otherwise returns undef. A point along the right or bottom edge is not
       considered to be inside the rectangle.

       colliderect($rect)

       Returns true (non-zero) if any portion of either rectangles overlap
       (except for the top+bottom or left+right edges).

       collidelist( [$rect1, $rect2, ...] )

       Test whether the rectangle collides with any in a sequence of
       rectangles, passed as an ARRAY REF. The index of the first collision
       found is returned. Returns undef if no collisions are found.

       collidelistall( [$rect1, $rect2, ...] )

       Returns an ARRAY REF of all the indices that contain rectangles that
       collide with the Rect. If no intersecting rectangles are found, an
       empty list ref is returned.

       collidehash( {key1 => $rect1, key2 => $rect2, ...} )

       Receives a HASH REF and returns the a (key, value) list with the key
       and value of the first hash item that collides with the Rect. If no
       collisions are found, returns (undef, undef).

       collidehashall( {key1 => $rect1, key2 => $rect2, ...} )

       Returns a HASH REF of all the key and value pairs that intersect with
       the Rect. If no collisions are found an empty hash ref is returned.

BUGS
       Please report any bugs or feature requests to the bug tracker. I will
       be notified, and then you'll automatically be notified of progress on
       your bug as we make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

	   perldoc SDLx::Rect

AUTHORS
       See "AUTHORS" in SDL.

ACKNOWLEDGEMENTS
       Many thanks to the authors of pygame.rect, in which this particular
       module is heavily based.

COPYRIGHT & LICENSE
       This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

SEE ALSO
       perl, SDL, SDL::Rect, SDL::Game

perl v5.18.1			  2013-09-28		   pods::SDLx::Rect(3)
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