pow man page on MacOSX

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POW(3)			 BSD Library Functions Manual			POW(3)

NAME
     pow — power function

SYNOPSIS
     #include <math.h>

     double
     pow(double x, double y);

     long double
     powl(long double x, long double y);

     float
     powf(float x, float y);

DESCRIPTION
     The pow() functions compute x raised to the power y.

SPECIAL VALUES
     pow(�0, y) returns �infinity and raises the "divide-by-zero" floating-
     point exception for y an odd integer < 0.

     pow(�0, y) returns +infinity and raises the "divide-by-zero" floating-
     point exception for y < 0 and not an odd integer.

     pow(�0, y) returns �0 for y an odd integer > 0.

     pow(�0, y) returns +0 for y > 0 and not an odd integer.

     pow(-1, �infinity) returns 1.

     pow(1, y) returns 1 for any y, even a NaN.

     pow(x, �0) returns 1 for any x, even a NaN.

     pow(x, y) returns a NaN and raises the "invalid" floating-point exception
     for finite x < 0 and finite non-integer y.

     pow(x, -infinity) returns +infinity for |x| < 1.

     pow(x, -infinity) returns +0 for |x| > 1.

     pow(x, +infinity) returns +0 for |x| < 1.

     pow(x, +infinity) returns +infinity for |x| > 1.

     pow(-infinity, y) returns -0 for y an odd integer < 0.

     pow(-infinity, y) returns +0 for y < 0 and not an odd integer.

     pow(-infinity, y) returns -infinity for y an odd integer > 0.

     pow(-infinity, y) returns +infinity for y > 0 and not an odd integer.

     pow(+infinity, y) returns +0 for y < 0.

     pow(+infinity, y) returns +infinity for y > 0.

     A domain error occurs if x is finite and negative and y is finite and not
     an integer.

     A domain error can occur if x is 0 and y less than or equal to 0.

     Range errors may occur.

VECTOR OPERATIONS
     If you need to apply the pow() functions to SIMD vectors or arrays, using
     the following functions provided by the Accelerate.framework may give
     significantly better performance:

     #include <Accelerate/Accelerate.h>

     vFloat vpowf(vFloat x, vFloat y);
     vFloat vpowf(vFloat x, vSInt32 y);
     void vvpowf(float *z, const float *y, const float *x, const int *n);
     void vvpow(double *z, const double *y, const double *x, const int *n);
     void vvpowsf(float *z, const float *y, const float *x, const int *n);
     void vvpows(double *z, const double *y, const double *x, const int *n);

SEE ALSO
     exp(3) math(3)

STANDARDS
     The pow() function conforms to ISO/IEC 9899:2011.

4th Berkeley Distribution      December 11, 2006     4th Berkeley Distribution
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