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Ppmforge User Manual(0)				       Ppmforge User Manual(0)

NAME
       ppmforge - fractal forgeries of clouds, planets, and starry skies

SYNOPSIS
       ppmforge

       [-clouds]  [-night] [-dimension dimen] [-hour hour] [-inclination|-tilt
       angle] [-mesh size] [-power  factor]  [-glaciers	 level]	 [-ice	level]
       [-saturation  sat]  [-seed  seed]  [-stars  fraction]  [{-xsize|-width}
       width] [{-ysize|-height} height]

       You can abbreviate any options to its shortest unique prefix.

DESCRIPTION
       This program is part of Netpbm(1).

       ppmforge generates three kinds of  ``random  fractal  forgeries,''  the
       term  coined  by	 Richard  F. Voss of the IBM Thomas J. Watson Research
       Center for seemingly realistic pictures of natural objects generated by
       simple  algorithms  embodying  randomness  and fractal self-similarity.
       The techniques used by ppmforge are essentially those given by Voss[1],
       particularly  the  technique  of	 spectral  synthesis explained in more
       detail by Dietmar Saupe[2].

       The program generates two varieties of pictures:	 planets  and  clouds,
       which  are  just different renderings of data generated in an identical
       manner, illustrating the unity of the fractal structure of  these  very
       different  objects.   A third type of picture, a starry sky, is synthe‐
       sised directly from pseudorandom numbers.

       The generation of planets or clouds begins with the preparation	of  an
       array  of random data in the frequency domain.  The size of this array,
       the ``mesh size,'' can be set with the -mesh  option;  the  larger  the
       mesh  the more realistic the pictures but the calculation time and mem‐
       ory requirement increases as the square of the mesh size.  The  fractal
       dimension, which you can specify with the -dimension option, determines
       the roughness of the terrain on the planet or the scale	of  detail  in
       the clouds.  As the fractal dimension is increased, more high frequency
       components are added into the random mesh.

       Once the mesh is generated, an inverse two dimensional  Fourier	trans‐
       form is performed upon it.  This converts the original random frequency
       domain data into spatial amplitudes.  We scale the real components that
       result  from  the Fourier transform into numbers from 0 to 1 associated
       with each point on the mesh.  You can further  modify  this  number  by
       applying	 a  ``power  law  scale'' to it with the -power option.	 Unity
       scale leaves the numbers unmodified; a power scale  of  0.5  takes  the
       square  root  of	 the  numbers  in  the	mesh, while a power scale of 3
       replaces the numbers in the mesh with their cubes.  Power  law  scaling
       is  best	 envisioned by thinking of the data as representing the eleva‐
       tion of terrain; powers less than  1  yield  landscapes	with  vertical
       scarps that look like glacially-carved valleys; powers greater than one
       make fairy-castle spires (which require large mesh sizes and high reso‐
       lution for best results).

       After  these  calculations,  we have a array of the specified size con‐
       taining numbers that range from 0 to 1.	The pixmaps are	 generated  as
       follows:

       Clouds A	 color	map  is created that ranges from pure blue to white by
	      increasing admixture (desaturation) of blue with white.  Numbers
	      less  than 0.5 are colored blue, numbers between 0.5 and 1.0 are
	      colored with corresponding levels of white, with 1.0 being  pure
	      white.

       Planet The  mesh	 is projected onto a sphere.  Values less than 0.5 are
	      treated as water and values between 0.5 and 1.0  as  land.   The
	      water  areas  are	 colored  based upon the water depth, and land
	      based on its elevation.  The random depth data are used to  cre‐
	      ate  clouds  over	 the oceans.  An atmosphere approximately like
	      the Earth's is simulated; its light absorption is calculated  to
	      create  a	 blue  cast around the limb of the planet.  A function
	      that rises from 0 to 1 based on latitude	is  modulated  by  the
	      local  elevation	to generate polar ice caps--high altitude ter‐
	      rain carries glaciers farther from the pole.  Based on the posi‐
	      tion  of	the  star  with	 respect to the observer, the apparent
	      color of each pixel of the planet is calculated  by  ray-tracing
	      from  the	 star  to  the	planet	to the observer and applying a
	      lighting model that sums ambient light  and  diffuse  reflection
	      (for  most  planets ambient light is zero, as their primary star
	      is the only source of illumination).  Additional random data are
	      used to generate stars around the planet.

       Night  A	 sequence  of  pseudorandom  numbers is used to generate stars
	      with a user specified density.

       Cloud pictures always contain 256 or fewer colors and may be  displayed
       on  most	 color mapped devices without further processing.  Planet pic‐
       tures often contain tens of thousands of	 colors	 which	must  be  com‐
       pressed	with  pnmquant	or ppmdither before encoding in a color mapped
       format.	If the display resolution is high enough, ppmdither  generally
       produces	 better	 looking  planets.   pnmquant tends to create discrete
       color bands, particularly in the oceans, which are unrealistic and dis‐
       tracting.   The	number of colors in starry sky pictures generated with
       the -night option depends  on  the  value  specified  for  -saturation.
       Small  values limit the color temperature distribution of the stars and
       reduce the number of colors in the image.  If the -saturation is set to
       0, none of the stars will be colored and the resulting image will never
       contain more than 256 colors.  Night sky pictures with  many  different
       star  colors  often  look best when color compressed by pamdepth rather
       than pnmquant or ppmdither.  Try newmaxval settings of 63,  31,	or  15
       with  pamdepth  to reduce the number of colors in the picture to 256 or
       fewer.

OPTIONS
       -clouds
	      Generate clouds.	A  pixmap  of  fractal	clouds	is  generated.
	      Selecting	 clouds sets the default for fractal dimension to 2.15
	      and power scale factor to 0.75.

       -dimension dimen
	       Sets the fractal dimension to the specified dimen, which may be
	      any floating point value between 0 and 3.	 Higher fractal dimen‐
	      sions create more ``chaotic'' images, which require higher reso‐
	      lution  output  and  a larger FFT mesh size to look good.	 If no
	      dimension is specified, 2.4 is used when generating planets  and
	      2.15 for clouds.

       -glaciers level
	      The  floating  point  level setting controls the extent to which
	      terrain elevation causes ice to appear at lower latitudes.   The
	      default  value  of  0.75	makes the polar caps extend toward the
	      equator across high terrain and forms glaciers  in  the  highest
	      mountains,  as  on  Earth.   Higher  values make ice sheets that
	      cover more and more of the land surface, simulating  planets  in
	      the  midst  of  an  ice  age.   Lower  values tend to be boring,
	      resulting in unrealistic geometrically-precise  ice  cap	bound‐
	      aries.

       -hour hour
	      When  generating a planet, ppmforge uses hour as the 'hour angle
	      at the central meridian.'	 If you specify -hour 12, for example,
	      the planet will be fully illuminated, corresponding to high noon
	      at the longitude at the center of the screen.  You  can  specify
	      any  floating  point value between 0 and 24 for hour, but values
	      which place most of the planet in darkness (0 to 4 and 20 to 24)
	      result  in  crescents  which,  while pretty, don't give you many
	      illuminated pixels for the amount of computing that's  required.
	      If  no -hour option is specified, a random hour angle is chosen,
	      biased so that only 25% of the images generated  will  be	 cres‐
	      cents.

       -ice level
	      Sets  the	 extent	 of  the  polar ice caps to the given floating
	      point level.  The default level of 0.4 produces ice caps similar
	      to those of the Earth.  Smaller values reduce the amount of ice,
	      while larger -ice settings create more prominent ice caps.  Suf‐
	      ficiently large values, such as 100 or more, in conjunction with
	      small settings for -glaciers (try 0.1) create 'ice  balls'  like
	      Europa.

       -inclination|-tilt angle
	      The  inclination	angle of the planet with regard to its primary
	      star is set to angle, which can be any floating point value from
	      -90  to 90.  The inclination angle can be thought of as specify‐
	      ing, in degrees, the ``season'' the planet is presently  experi‐
	      encing  or, more precisely, the latitude at which the star tran‐
	      sits the zenith at local noon.  If 0, the planet is at  equinox;
	      the  star	 is directly overhead at the equator.  Positive values
	      represent summer in the  northern	 hemisphere,  negative	values
	      summer  in  the  southern	 hemisphere.   The Earth's inclination
	      angle, for example, is about 23.5 at the June solstice, 0 at the
	      equinoxes in March and September, and -23.5 at the December sol‐
	      stice.  If no inclination angle is  specified,  a	 random	 value
	      between -21.6 and 21.6 degrees is chosen.

       -mesh size
	      A	 mesh of size by size will be used for the fast Fourier trans‐
	      form (FFT).  Note that memory requirements and computation speed
	      increase as the square of size; if you double the mesh size, the
	      program will use four times the memory and  run  four  times  as
	      long.   The  default  mesh is 256x256, which produces reasonably
	      good looking pictures  while  using  half	 a  megabyte  for  the
	      256x256  array  of  single precision complex numbers required by
	      the FFT.	On machines with limited memory capacity, you may have
	      to reduce the mesh size to avoid running out of RAM.  Increasing
	      the mesh size produces better looking pictures;  the  difference
	      becomes  particularly noticeable when generating high resolution
	      images with relatively high fractal dimensions (between 2.2  and
	      3).

       -night A	 starry	 sky  is generated.  The stars are created by the same
	      algorithm used for the stars that surround planet pictures,  but
	      the output consists exclusively of stars.

       -power factor
	      Sets  the	 'power	 factor'  used to scale elevations synthesised
	      from the FFT to factor, which can be any floating	 point	number
	      greater  than  zero.  If no factor is specified a default of 1.2
	      is used if a planet is being generated, or 0.75  if  clouds  are
	      selected	by  the	 -clouds  option.  The result of the FFT image
	      synthesis is an array of elevation values between 0  and	1.   A
	      non-unity power factor exponentiates each of these elevations to
	      the specified power.  For example, a power factor of  2  squares
	      each  value,  while a power factor of 0.5 replaces each with its
	      square root.  (Note that exponentiating values between 0	and  1
	      yields  values  that  remain  within that range.)	 Power factors
	      less than 1  emphasise  large-scale  elevation  changes  at  the
	      expense  of  small  variations.	Power  factors	greater than 1
	      increase the roughness of the terrain  and,  like	 high  fractal
	      dimensions,  may	require	 a  larger FFT mesh size and/or higher
	      screen resolution to look good.

       -saturation sat
	      Controls the degree of color saturation of the stars  that  sur‐
	      round  planet  pictures  and  fill starry skies created with the
	      -night option.  The default value of  125	 creates  stars	 which
	      resemble	the sky as seen by the human eye from Earth's surface.
	      Stars are dim; only the brightest	 activate  the	cones  in  the
	      human  retina,  causing color to be perceived.  Higher values of
	      sat approximate the appearance of stars from Earth orbit,	 where
	      better  dark  adaptation, absence of skyglow, and the concentra‐
	      tion of light from a given star  onto  a	smaller	 area  of  the
	      retina thanks to the lack of atmospheric turbulence enhances the
	      perception of color.  Values greater than 250  create  ``science
	      fiction''	 skies	that,  while  pretty, don't occur in this uni‐
	      verse.

	      Thanks to the inverse square law combined with Nature's love  of
	      mediocrity, there are many, many dim stars for every bright one.
	      This population relationship  is	accurately  reflected  in  the
	      skies created by ppmforge.  Dim, low mass stars live much longer
	      than bright massive stars, consequently there are	 many  reddish
	      stars  for  every blue giant.  This relationship is preserved by
	      ppmforge.	 You can reverse the proportion, simulating the sky as
	      seen in a starburst galaxy, by specifying a negative sat value.

       -seed num
	      Sets  the	 seed  for  the random number generator to the integer
	      num.  The seed used to create each picture is displayed on stan‐
	      dard  output  (unless  suppressed with the -quiet option).  Pic‐
	      tures generated with the same seed will  be  identical.	If  no
	      -seed is specified, a random seed derived from the date and time
	      will be chosen.  Specifying an explicit seed allows you  to  re-
	      render a picture you particularly like at a higher resolution or
	      with different viewing parameters.

       -stars fraction
	      Specifies the percentage of pixels,  in  tenths  of  a  percent,
	      which will appear as stars, either surrounding a planet or fill‐
	      ing the entire frame if -night is specified.  The default	 frac‐
	      tion is 100.

       -xsize|-width width
	      Sets  the	 width	of  the	 generated image to width pixels.  The
	      default width is 256 pixels.  Images must be at least as wide as
	      they  are high; if a width less than the height is specified, it
	      will be increased to equal the height.  If you must have a  long
	      skinny  pixmap, make a square one with ppmforge, then use pamcut
	      to extract a portion of the shape and size you require.

       -ysize|-height height
	      Sets the height of the generated image to	 height	 pixels.   The
	      default  height  is 256 pixels.  If the height specified exceeds
	      the width, the width will be increased to equal the height.

LIMITATIONS
       The algorithms require the output pixmap to be at least as wide	as  it
       is  high,  and  the  width  to be an even number of pixels.  These con‐
       straints are enforced by increasing the size of the requested pixmap if
       necessary.

       You  may have to reduce the FFT mesh size on machines with 16 bit inte‐
       gers and segmented pointer architectures.

SEE ALSO
       pamcut(1), pamdepth(1), ppmdither(1), pnmquant(1), ppm(1)

       [1]    Voss, Richard F., ``Random Fractal Forgeries,'' in Earnshaw  et.
	      al.,  Fundamental	 Algorithms  for  Computer  Graphics,  Berlin:
	      Springer-Verlag, 1985.

       [2]    Peitgen, H.-O., and Saupe,  D.  eds.,  The  Science  Of  Fractal
	      Images, New York: Springer Verlag, 1988.

AUTHOR
       John Walker
       Autodesk SA
       Avenue des Champs-Montants 14b
       CH-2074 MARIN
       Suisse/Schweiz/Svizzera/Svizra/Switzerland
	   Usenet:kelvin@Autodesk.com
	   Fax:038/33 88 15
	   Voice:038/33 76 33

       Permission  to  use, copy, modify, and distribute this software and its
       documentation for any purpose and without fee is hereby granted,	 with‐
       out  any	 conditions  or	 restrictions.	This software is provided ``as
       is'' without express or implied warranty.

   PLUGWARE!
       If you like this kind of stuff, you may	also  enjoy  ``James  Gleick's
       Chaos--The  Software'' for MS-DOS, available for $59.95 from your local
       software store or directly from Autodesk, Inc., Attn:  Science  Series,
       2320  Marinship	Way,  Sausalito,  CA  94965,  USA.   Telephone:	 (800)
       688-2344 toll-free or, outside the U.S. (415) 332-2344 Ext 4886.	  Fax:
       (415)  289-4718.	 ``Chaos--The Software'' includes a more comprehensive
       fractal forgery generator which creates three-dimensional landscapes as
       well  as clouds and planets, plus five more modules which explore other
       aspects of Chaos.  The user guide of more than 200  pages  includes  an
       introduction  by	 James Gleick and detailed explanations by Rudy Rucker
       of the mathematics and algorithms used by each program.

netpbm documentation		25 October 1991	       Ppmforge User Manual(0)
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