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R3D_OBJECTS(1)							R3D_OBJECTS(1)

NAME
       Object types used by the Raster3D package

       These  are  the	object	descriptor types, and the required parameters,
       recognized by the render program and other components of	 the  Raster3D
       package.

Object type 1 - triangle
       x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;

Object type 2 - sphere
       x, y, z, radius, red, green, blue;

Object type 3 - cylinder with round ends
       x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
	(R1 is the cylinder radius, R2 is currently ignored).

Object type 4 - not used
Object type 5 - cylinder with flat ends
       x1, y1, z1, R1, x2, y2, z2, R2, red, green, blue.
	(R1 is the cylinder radius, R2 is currently ignored).

Object type 6 - plane
       x1, y1, z1, x2, y2, z2, x3, y3, z3, red, green, blue;
	The  plane  is defined by any three points. It's color fades from full
       intensity in the foreground to half-intensity at the back.

Object type 7 - Vertex normals
       Explicit vertex normals for preceding triangle object. This object must
       directly follow the triangle object, and uses the same format.

Object type 8 - Material properties.
       These  values override the specification of lighting and specular high‐
       lighting in the header records, allowing some objects to have different
       surface	properties  from the rest.  The specified values will apply to
       all subsequent objects until an object of type 9 is  encountered.   The
       parameters are read as free format floating point numbers from the next
       line of the input stream:
	8
	MPHONG MSPEC SR SG SB CLRITY OPT1 OPT2 OPT3 OPT4

       MPHONG
	    value >=0 overrides the global Phong power for specular highlight‐
	    ing

       MSPEC
	    value >=0 overrides the global specular scattering contribution

       SR,SG,SB
	    RGB	 triple	 specifying  color  of reflected light (by default all
	    specular highlights are white) A negative value for any  component
	    will default to the base colour component of the object being ren‐
	    dered.

       CLRITY
	    The degree of transparency for this material, with 0.0  indicating
	    an opaque surface and 1.0 a purely transparent one.

       OPT1 Affects processing of transparent objects which belong to the same
	    material, but occlude each other (for instance the front and  back
	    surfaces of a transparent molecular surface).
	     OPT1 = 0 will render all outward-facing transparent surfaces
	     OPT1 = 1 will render only the topmost outward-facing surface
	     OPT1  =  2	 will render both the outward- and inward- facing sur‐
	    faces of transparent spheres and cylinders

       OPT2 Selects from several variant treatments of transparency as a func‐
	    tion of alpha and the Z component ZN of the surface normal.
	     OPT2 = 0	 T(ZN) = 0.25(1+cos(pi*alpha*ZN)^2
	     OPT2 = 1	 T(ZN) = (1-abs(alpha*ZN))^2
	     OPT2 = 2	 T(ZN) = 1 - alpha ^ (cos(pi/4) / abs(ZN))
	     OPT2  =  3	   T(ZN) = 1 - alpha Option 0 is an empirical function
	    that I think looks good.

       OPT3 Not used

       OPT4 Non-zero to indicate that additional modifier records follow imme‐
	    diately.  Each  modifier  must  constitute a single line, and OPT4
	    tells how many of these lines there will be.  Here is  a  complete
	    list of modifiers currently available, and their parameters
	     SOLID	   RED GREEN BLUE
	     BACKFACE RED GREEN BLUE MPHONG MSPEC
	     FRONTCLIP	   ZFRONT
	     BACKCLIP ZBACK
	     BOUNDING_COLOR	RED GREEN BLUE
	     BOUNDING_PLANE	BPTYPE X Y Z Xnorm Ynorm Znorm
	     ORTEP_LIKE	   used	 to  create fancy ellipsoids (see rastep docu‐
	    mentation)

Object type 9 - End_material
       Terminates application of all previously defined special material prop‐
       erties  (object	type  8) or isolation from TMAT transformation (object
       type 15).

Object types 10,11,12 - Label descriptors
       These object types are used as label descriptors.  The current  version
       of  render  ignores  them  unless the -labels option is selected on the
       command line.

       Object type 10 - font_name size alignment
       Legal values subject to details of font processing implementation.
	font_name is any font name recognized by libgd
	size is	 the  font  size  in  points,  but  is	modified  by  render's
       -fontscale option
	alignment is "Left", "Right", "Center", or "Offset".

       Object type 11 - Label text
	X Y Z R G B	(On one line) label position and color
	Label text	(On 2nd line)

Object type 13 - Glow light source.
       This  is	 a  colored,  non-shadowing,  light source with finite [x y z]
       coordinates and a limited range of  illumination.   Control  parameters
       are  read in free format from a single line of input following the line
       specifying the object type.
	13
	GLOWSRC(3) GLOWRAD GLOW GOPT GPHONG GLOWCOL(3)

       GLOWSRC(3)
	    [x y z] coordinates of light source

       GLOWRAD
	    limiting radius of light source (see GOPT)

       GLOW fractional contribution (0.0 - 1.0) of glow light to total	light‐
	    ing model

       GOPT (integer 0/1/2/3/...) - controls functional form in which limiting
	    radius is applied [under development]

       GPHONG
	    Phong parameter controlling specular highlights from glow light

       GLOWCOL(3)
	    RGB triple specifying color of glow light source

Object type 14 - Quadric surface
       x, y, z, limiting_radius, red, green, blue, A, B, C, D, E, F, G, H,  I,
       J

       Quadric	surfaces  include spheres, cones, ellipsoids, paraboloids, and
       hyperboloids. The motivation for this code was to allow rendering ther‐
       mal ellipsoids for atoms, so the other shapes have not been extensively
       tested. A quadric  surface  is  described  by  10  parameters  (A...J).
       Although	 these parameters are sufficient to describe a quadric surface
       located anywhere, for efficiency during rendering it is also useful  to
       know the center and a bounding sphere. So by convention we require that
       (A...J) describe a surface centered at the origin, and  add  additional
       parameters  x, y, z to add a translation component. Therefore a QUADRIC
       descriptor to render has the 17 parameters listed above.

       The surface is the set of points for which Q(x,y,z) = 0 where

	Q(x,y,z) = Ax2 + By2 + Cz2 + 2Dxy + 2Eyz + 2Fzx + 2Gx + 2Hy + 2Iz + J

       Points further from the origin (prior to translation!) than the	limit‐
       ing radius are not rendered.

Object type 15 - TMAT Isolation
       Objects	following this descriptor are interpreted as being in an abso‐
       lute coordinate system centered at the origin and having unit extent in
       X,  Y, and Z. If the image is rectangular, coordinates run from -0.5 to
       +0.5 along both X and Y. If the image is rectangular,  coordinates  run
       from -0.5 to +0.5 along the shorter dimension.  The rotation and trans‐
       lation described by the TMAT matrix is not applied. This isolation from
       TMAT applies to subsequent objects until an object of type 9 is encoun‐
       tered.

Object type 16 - Global property
       Object type 16 is always followed by a single record that  affects  the
       rendering  of  the  entire scene. Currently the options are FOG, FRONT‐
       CLIP, and BACKCLIP.  There are also options  ROTATION  and  TRANSLATION
       that  affect  only  objects  following  their  appearance  in the input
       stream.

Object type 17 - Vertex colours
       Explicit vertex colours for preceding triangle or cylinder object.
	   R1 G1 B1   R2 G2 B2	 R3 G3 B3

Object type 18 - Vertex transparency
       Explicit transparency at vertices of preceding object.  All three  val‐
       ues are required, though only the first two are used for cylinders, and
       only the first one for spheres.
	   Trans1 Trans2 Trans3

Object type 19 - TMAT Isolation
       Similar to object type 15, except the the x and y scales are  the  same
       only  in	 the  case  of a square image.	Both the x and y axes run from
       -0.5 to +0.5 regardless of the aspect ratio of the rendered image.

SEE ALSO
	PostScript and HTML documentation
	render(l)

Raster3D			   8 May 1999			R3D_OBJECTS(1)
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