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ROCKSNDIAMONDS(1L)					    ROCKSNDIAMONDS(1L)

NAME
       Rocks'n'Diamonds - A game for Unix/X11

INTRODUCTION
       This  is a nice little game with color graphics and sound for your Unix
       system with color X11. You need an 8-Bit color display or  better.   It
       is  not recommended on black&white systems, and maybe not on gray scale
       systems.

       If you know the game "Boulderdash" (Commodore C64)  or  "Emerald	 Mine"
       (Amiga), you know what "ROCKS'N'DIAMONDS" is about.

The Menues
       You can see eight blue circles on the left side of the eight green menu
       texts; these are buttons to activate the menu commands by simply click‐
       ing  on them with the left mouse button. The button will then change to
       red.  (You can control the menues over the keyboard or  joystick,  too.
       Just  use the arrow keys and the 'Return' or 'Enter' key or, if you use
       a joystick, the appropriate direction and the fire button.)

The menu 'name'
       When you start the game the first time, your login name will appear  in
       the 'NAME:' field. If you want to use a different name for playing, for
       example a funny player name or a name for cheating, you	can  click  on
       the button and enter a new name.

       If you choose a certain special name, you will be in a cheat mode where
       you can choose all levels without playing the lower levels before... :)

The menue 'level'
       If you have played some levels of this game, you can choose the already
       played  levels  at  any	time, but you cannot choose the higher levels.
       This means, you can choose levels from level 0  to  the	highest	 level
       that you have ever won. This is known as your 'handicap'.

       If  the level number is red, you have choosen a 'ready' level, if it is
       yellow, you have choosen a 'user' level, which  is  blank  and  can  be
       edited by yourself with the built-in level editor (see below).

       To  choose new level series, click on the button on the left and choose
       the new level serie.

Hall of fame
       Click on this button to see a list of the best players of  this	level.
       Click again to go back to the main menu.

Level creator
       This brings you to the level editor, if you have switched to a 'yellow'
       level, which are empty and can be filled by yourself. See below.

Info screen
       This screen shows you  all  elements  which  appear  in	the  game  and
       presents	 you  the background music loops which you can listen to while
       playing the levels (only available on Linux and FreeBSD systems).

Start game
       This will start the game.

Setup
       To change some things in	 the  game,  use  the  setup  menu.   You  can
       enable/disable  "Sound"	(enables/disables  _all_  sounds in the game),
       "Sound  loops"  (only  allowed  on  Linux  and  FreeBSD	systems	  with
       VoxWare[tm]  sound driver; don't worry if you never heard of it -- it's
       the name of the standard Linux sound driver), "Game music" (can	always
       be  enabled  on	very  fast  systems [exception: you don't like it], on
       slower systems it will take some percent of CPU time  which  will  slow
       things  down  a	bit) and "Toons", which will forbid/ permit the little
       animated toons.

       "Buffered Gfx" can be set to "off" on slower systems, "Fading" gives  a
       nice  fading  effect  when  displaying new screens, but unfortunately I
       haven't found a system which is fast  enough  to	 display  it  so  far.
       (Maybe  this  works better on highly accelerated X servers.) Better set
       this to "off" if you have a normal system...

       Set "auto-record" to "on" if you want to automatically record each game
       to tape.

       If  you	have a Linux or FreeBSD system with a joystick, you can choose
       the "1st" or the "2nd" joystick port and use "Cal. Joystick"  to	 cali‐
       brate  it.  Use	"Save and exit" after calibration to save it for later
       playing sessions.

       "Exit" quits the setup menu without saving the changes, "Save and exit"
       will save and then return to the main menu.

Quit
       Exit the game.

How To Play The Game
       When  the  game has started, you can see the playfield on the left side
       and a control field on the right side. The control field	 contains  the
       following elements:

       Level indicator
	      Tells you which level you are playing.

       Emeralds
	      Shows  you  how  many emeralds you still need to win the current
	      level.

       Dynamite1
	      Shows you how many dynamite bombs you have.

       Keys   Shows you which keys you have in your inventory.

       Score  Shows the current score. In some levels  there  are  some	 extra
	      items giving extra score points.

       Time   The seconds you have still left to play the level.

       Stop/Pause/Play
	      Game  controls  to stop the game, pause it and go on playing. If
	      the tape recorder is recording your game, it  is	stopping/paus‐
	      ing/playing as well.

       Music buttons
	      The  three  music	 buttons can be used to control the background
	      music loop, the 'looping' sounds and all other sounds. The  lit‐
	      tle  red light shows you if it is enabled or disabled. On slower
	      systems (and a 486DX33 with Soundblaster _is_ a  slower  system)
	      it  increases  the  game speed to turn off background music. You
	      can completely turn off all sound effects	 in  the  setup	 menu,
	      although	it  is	much  more  fun	 to  have them enabled when it
	      doesn't eats up to much speed.

	      (A little note: The sound server currently needs about  10%  CPU
	      time  on my 486DX/33/SBPro system when playing background music.
	      I wonder if this would get better with a better soundcard,  like
	      Gravis  Ultrasound,  or  if  only	 pure  CPU power helps in this
	      case...)

About the game itself
	Of course you know Boulderdash, so you will know how to play the game.
       :) If not: You can move your playing figure (the smiley) with the arrow
       keys or with the joystick (if you have no joystick and  even  no	 arrow
       keys  on	 your keyboard, you can use the keys 'i', 'j', 'k' and 'm' for
       the directions. To 'snap' a field near you without moving  to  it,  you
       can  use	 the left fire button on your joystick (hold it down, move the
       stick to 'snap' the field, release the button) or the keys 'e', 's', on
       your joystick or use the 'b' key (and, after placing the dynamite, bet‐
       ter see to move away from this field...).

       Just try the levels from the 'tutorial' level serie to see what most of
       the elements do or have a look at the info screen!

       Note:  It  is  *highly  recommended* to use a joystick for playing this
       game! It is possible to play it with the keyboard, but it is *much more
       fun*  to	 play  with  a joystick, and some levels are very difficult to
       solve with the keyboard. So, the best platform for this game is a Linux
       or a FreeBSD system (which gives you background music, too).

The Level Editor
       To  build  your own levels, just choose a 'yellow', empty level. If you
       cannot find any 'yellow' levels, choose	a  different  level  serie  or
       choose the higher level numbers (if you have a small 'handicap' number,
       the higher levels will be skipped to reach the 'empty' levels.

       Another way is to create your own level series. Just add a line to  the
       file 'levels/ROCKS.levelinfo' with the following entries:
       -  the  name  of the level directory (create this directory under 'lev‐
       els')
       - the name of the level serie (don't use	 any  whitespaces  within  the
       name)
       - the 'ready' (red) levels (start with zero)
       - the 'empty' (yellow) levels (set this to some number of blank levels)

       To  edit	 a  level,  you can use all three mouse buttons to draw in the
       level window. Click into the elements field with one of the three  but‐
       tons  to	 remap	it to the new element. Use the arrow widgets to scroll
       around in the level. Use the 'flood fill' field	to  init  exactly  ony
       flood  fill  operation in the level field (you will be prompted). Click
       on 'control window' to switch to the control window.

       In the control window you can modify different parameters like the size
       of the level playfield, the name of the level, the scores for different
       elements and something like that. The four 3x3 field on the upper  left
       can  be	edited	like  the  level  field and indicate the 'contents' of
       smashed crunchers (just try it out with some crunchers in one  of  your
       own levels).

       have done to the level.	will be deleted).

The Tape Recorder
       You  can use the tape recorder to record games and play tapes of previ‐
       ously played games. Just use them like a normal video recorder.

       Recording a game on tape:
	      Just press the 'record' button (the one with the	red  point  on
	      it)  and	either	press  'Start  Game'  or  press on 'record' or
	      'pause' to end the pause mode and start playing and recording.

	      If you have set "auto record" in the setup  menu	to  "on",  you
	      just have to press 'Start Game' as usual.

       Saving a game tape:
	      To save a tape to the tape file corresponding to the level (that
	      means that you can only save one tape file for each level), just
	      press  the  you  really  want to replace the old tape (if an old
	      tape exists).

       Playing a tape:
	      Just press 'play' and then either 'play' or 'pause'.

	      While recording or playing, you can press 'pause'	 to  stop  the
	      recording	 or  the  playing of the tape and continue by pressing
	      'pause' again.  You can use either the tape recorder buttons  or
	      the game control buttons for this purpose.

And Now Have Fun!
       Have  fun  playing  the game, building new levels and breaking all high
       scores! ;)

AUTHOR
       If you have any comments,  problems,  suggestions,  donations,  flames,
       send them to

	    info@artsoft.org

       Have fun!

			       20 November 1995		    ROCKSNDIAMONDS(1L)
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