wanderer man page on DragonFly

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WAND(6)								       WAND(6)

NAME
       wand - Runs the game "Wanderer".

SYNOPSIS
       wand [ -s | -e file | -m | -c | [ -f ] [ -r file ] | -v | -t file ]

DESCRIPTION
       Wanderer	 is  a	game similar to Boulderdash, Repton, XOR and others. A
       full description of how to play the game is given upon  execution.  The
       hiscore	table  holds  only  15 scores, and the name displayed is taken
       from the environment variable NAME. If you wish	to  have  a  different
       alias  without changing this variable, you can set the variable NEWNAME
       before playing by putting the command

       setenv NEWNAME "My name"

       and then typing update. Also, the keys may be redefined by setting  the
       variable NEWKEYS in the same way - eg

       setenv NEWKEYS 'aznm'

       in  your	 .cshrc to get the keys a,z,n,m. Note that the order is impor‐
       tant.  As well as these keys, '!' will show the	whole  map,  '~'  will
       jump levels, and '?' will provide help.

       By using the -r option you can record the moves you make in a game. Use
       this facility to make solution files to mail to me with any screens you
       send.

       The  hiscore table editor is RESTRICTED under a password to prevent you
       all deleting each others hiscores. If you can get  into	it,  type  the
       number of the entry to delete it, and 0 to exit.

       You  can save games with the 'S' key, and restore with 'R'. If you want
       to put the files in a specific place, you can set the environment vari‐
       able SAVENAME to the file - eg

       setenv SAVENAME ~/.wanderersave

       The help screen can be accessed by pressing '?'.

THE GAME
       The  game  consists of a number of screens which must be solved in suc‐
       cession unless the password for a later screen is known. Passwords  for
       the  screens  are  given	 on completion. To complete a screen, you must
       collect all the 'treasure', including all  'baby	 monsters',  and  then
       walk  into the 'exit'. A full description of the objects in the game is
       available on the help screen, by pressing '?' during the game.

       Also in the game are arrows, boulders and balloons, which move in  dif‐
       ferent directions, off of one another and slopes, and sometimes through
       each other. These can sometimes be pushed, but more often than not they
       block your way to the treasures.	 By careful manipulation you should be
       able to make it to the exit after collecting all of the treasure.

       The 'thingys' can be pushed in any direction by either you  or  by  the
       boulders,  arrows,  and	balloons.  They	 will remain stationary if not
       pushed.

       Points are awarded for collecting treasure or earth or for caging  baby
       monsters	 or  killing  big  monsters. Also for using the teleport and a
       bonus for completing the screen. If you use the password to  jump  lev‐
       els, you do not recieve the bonus.

       By  pressing 'W' you can redraw the screen, and '#' will switch between
       the icon style and single character. '!' wil display the	 map  in  icon
       mode,  and  '?'	will display the help screen. Finally, '~' will prompt
       for a password to jump levels. The masterpassword will  give  a	prompt
       for  the required level number, and then respond with the correct pass‐
       word before jumping. If the file	 cause	a  request  for	 the  required
       screen  number.	On no account may anyone who has not given the master‐
       password jump back a level.

THE EDITOR
       The argument give is the file used for editing. If this cannot be read,
       it  is  created. If it cannot be created, a file in /tmp is used. Also,
       if the file can be read but not written, a file in  /tmp	 of  the  form
       '/tmp/screen.XXXX' is used where 'XXXX' is the current process id.

	The wanderer keys move the cursor about the edit window, where you can
       add any symbols requirse to the map. Pressing '"' will  take  the  next
       keypress	 literally,  so	 this  method may be used to add certain lower
       case letters. A list of active characters is displayed down the	right‐
       hand side of the screen with their meanings.

       To  play	 the game, press either 'p' to play with the iconic screen, or
       'n' to play with the full screen. When you are in the  game,  you  will
       recieve	an  extra 'memory' option on the righthand side of the screen.
       This allows you to

       Pressing '(' will start recording from the beginning of the memory, and
       ')'  will stop recording. At any point during recording, '-' will add a
       playback when it reaches this point, without moving the memory pointer.
       Pressing	 '+'  will  then continue playing, or '&' will start recording
       from this point, leaving the previous data unaffected.

       The play key is '*'. This will cause the recorded moves	to  be	played
       back until either (1) you reach a checkpoint ( press '+' to continue ),
       (2) you reach the end of the recording, or (3) you die.	To extend  the
       recording in memory, play through to the end and then press '&'.

       When  in the editor, C-W will save the moves memory and C-R will load a
       file into the memory. The number of moves available can be changed with
       'm', and the name of the screen with 'c'.

       Pressing	 C  will  run a check on the screen file to find any errors or
       possible mistakes. Error messages starting '****' are fatal, and should
       certainly be fixed. Errors starting '++++' are only warnings about non-
       standard design.	 After each message press any key  to  see  the	 next.
       This test facility can be used directly via the -t option.

       When  editing is finished, you can exit with 'q' to save the screen, or
       'x' to leave without a save. This will prompt for confirmation.

AUTHOR
       Steven Shipway. maujp@uk.ac.warwick.cu

       Later  additions:  editor  added	 by  play@nl.cwi,  help	  command   by
       jason@uucp.aeras

FLAGS
       -s flag lists high-score chart.

       -e flag enters editor.

       -m flag enters hiscore table editor.

       -c flag reads credits.

       -f flag starts game with full screen play.

       -v flag prints version.

       -t flag tests screen.

       -r flag records keypresses into given file.

SEE ALSO
       dungeon,	 slay, adv, omega, hack, larn, moria, phantasia, /usr/games/*,
       /use/local/games/*

Newwords+ Manual		 4 March 1988			       WAND(6)
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