wesnoth man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

WESNOTH(6)		      Battle for Wesnoth		    WESNOTH(6)

NAME
       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS
       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION
       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
       care to manage your resources of gold  and  villages.  All  units  have
       their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do	the  same.  As
       units  gain experience, they acquire new abilities and become more pow‐
       erful. Play in your own language and test your skill  against  a	 smart
       computer opponent, or join Wesnoth's large community of online players.
       Create your own custom units, scenarios or campaigns,  and  share  them
       with others.

OPTIONS
       --bpp number
	      sets BitsPerPixel value. Example: --bpp 32

       -c, --campaign  [<id_campaign>]
	      goes directly to the campaign with id <id_campaign>. A selection
	      menu will appear if no id was specified.	Note: When using  this
	      switch please ensure that you specify the data directory path as
	      the final argument aswell, otherwise the game will take the cam‐
	      paign/scenario id as the data dir.

       --campaign-difficulty [<difficulty>]
	      The  difficulty  of  the	specified campaign (1 to max). If none
	      specified, the campaign difficulty selection widget will appear.

       --campaign-scenario <id_scenario>
	      The id of the scenario from the specified campaign. The  default
	      is the first scenario.

       --data-dir <directory>
	      overrides the data directory with the one specified

       --data-path
	      path the path of the data directory and exits.

       -d, --debug
	      enables  additional  command  mode options in-game (see the wiki
	      page at http://www.wesnoth.org/wiki/CommandMode for more	infor‐
	      mation about command mode).

       -e, --editor file
	      start  the  in-game  map	editor directly. If file is specified,
	      equivalent to -l --load

       --fps  displays the number of frames per second the game	 is  currently
	      running at, in a corner of the screen.

       -f, --fullscreen
	      runs the game in full screen mode.

       --gunzip infile.gz
	      decompresses a file which should be in gzip format and stores it
	      without the .gz suffix. The infile.gz will be removed.

       --gzip infile
	      compresses a file in gzip format, stores	it  as	infile.gz  and
	      removes infile.

       -h, --help
	      displays	a  summary of command line options to standard output,
	      and exits.

       -l, --load file
	      loads the savegame file from the standard save  game  directory.
	      If  the -e or --editor option is used as well, starts the editor
	      with the map from file open. If it is a  directory,  the	editor
	      will start with a load map dialog opened there.

       --log-level=domain1,domain2,...
	      sets  the severity level of the log domains.  all can be used to
	      match   any   log	  domain.   Available	levels:	  error, warn‐
	      ing, info, debug.	 By default the error level is used.

       --logdomains [filter]
	      lists  defined  log  domains (only the ones containing filter if
	      used) and exits

       --max-fps
	      the number of frames per second the game	can  show,  the	 value
	      should be between the 1 and 1000, the default is 50.

       -m, --multiplayer
	      runs  a  multiplayer game. There are additional options that can
	      be used together with --multiplayer  as  explained  below.  Only
	      these additional options can follow --multiplayer.

       --no-delay
	      runs  the game without any delays for graphic benchmarking. This
	      is automatically enabled by --nogui.

       --nocache
	      disables caching of game data.

       --nomusic
	      runs the game without music.

       --nosound
	      runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -p, --preprocess <source file/folder> <target directory>
	      preprocesses a specified file/folder. For each file(s)  a	 plain
	      .cfg file and a processed
	       .cfg  file  will be written in specified target directory. If a
	      folder is specified, it will be preprocessed  recursively	 based
	      on  the  known  preprocessor rules. The common macroses from the
	      "data/core/macros" directory will	 be  preprocessed  before  the
	      specified resources.  Example: -p ~/wesnoth/data/campaigns/tuto‐
	      rial ~/result.  For details regarding  the  preprocessor	visit:
	      http://wiki.wesnoth.org/PreprocessorRef#Command-line_preproces‐
	      sor

       --preprocess-defines=DEFINE1,DEFINE2,etc
	      comma separated list of defines to be used by the '--preprocess'
	      command.	If  SKIP_CORE  is  in  the define list the "data/core"
	      directory won't be preprocessed.

       --preprocess-input-macros <source file>
	      used only by the '--preprocess' command.	Specifies a file  that
	      contains [preproc_define]s to be included before preprocessing.

       --preprocess-output-macros [<target file>]
	      used  only  by the '--preprocess' command.  Will output all pre‐
	      processed macros in the target file. If the file is  not	speci‐
	      fied the output will be file '_MACROS_.cfg' in the target direc‐
	      tory of preprocess's  command.   This  switch  should  be	 typed
	      before the --preprocess command.

       -r XxY, --resolution XxY
	      sets the screen resolution. Example: -r 800x600

       -s, --server [host]
	      connects	to the specified host if any, otherwise connect to the
	      first  server  in	 preferences.  Example:	 --server  server.wes‐
	      noth.org

       --username<username>
	      uses  <username>	when  connecting  to  a server, ignoring other
	      preferences.

       --password<password>
	      uses <password> when connecting  to  a  server,  ignoring	 other
	      preferences. Unsafe.

       --strict-validation
	      validation errors are treated as fatal errors.

       -t, --test
	      runs the game in a small test scenario.

       --userconfig-dir name
	      sets the user configuration directory to name under $HOME or "My
	      Documents\My Games" for windows.	You can also specify an	 abso‐
	      lute  path  for the configuration directory outside the $HOME or
	      "My Documents\My Games".	Under X11 this defaults	 to  $XDG_CON‐
	      FIG_HOME or $HOME/.config/wesnoth, on other systems to the user‐
	      data path.

       --userconfig-path
	      prints the path of the user configuration directory and exits.

       --userdata-dir name
	      sets the userdata directory to name under	 $HOME	or  "My	 Docu‐
	      ments\My	Games"	for windows.  You can also specify an absolute
	      path for the userdata directory outside the $HOME or  "My	 Docu‐
	      ments\My Games".

       --userdata-path
	      prints the path of the userdata directory and exits.

       --validcache
	      assumes that the cache is valid. (dangerous)

       -v, --version
	      shows the version number and exits.

       -w, --windowed
	      runs the game in windowed mode.

       --with-replay
	      replays the game loaded with the --load option.

Options for --multiplayer
       The  side-specific  multiplayer options are marked with number.	number
       has to be replaced by a side number. It usually is 1 or 2  but  depends
       on the number of players possible in the chosen scenario.

       --ai_confignumber=value
	      selects  a  configuration file to load for the AI controller for
	      this side.

       --algorithmnumber=value
	      selects a non-standard algorithm to be used by the AI controller
	      for this side. Available values: idle_ai and sample_ai.

       --controllernumber=value
	      selects  the  controller	for this side. Available values: human
	      and ai.

       --era=value
	      use this option to play in  the  selected	 era  instead  of  the
	      Default  era.  The era is chosen by an id. Eras are described in
	      the data/multiplayer/eras.cfg file.

       --exit-at-end
	      exits  once  the	scenario  is  over,  without  displaying  vic‐
	      tory/defeat dialog which requires the user to click OK.  This is
	      also used for scriptable benchmarking.

       --ignore-map-settings
	      do not use map settings, use default values instead.

       --multiplayer-repeat=value
	      repeats a multiplayer game value times. Best to use with --nogui
	      for scriptable benchmarking.

       --nogui
	      runs  the game without the GUI. Must appear before --multiplayer
	      to have the desired effect.

       --parmnumber=name:value
	      sets additional parameters for this side. This parameter depends
	      on  the  options	used  with  --controller  and --algorithm.  It
	      should only be useful for people designing their	own  AI.  (not
	      yet documented completely)

       --scenario=value
	      selects a multiplayer scenario by id. The default scenario id is
	      multiplayer_The_Freelands.

       --sidenumber=value
	      selects a faction of the current era for this side. The  faction
	      is  chosen  by  an id. Factions are described in the data/multi‐
	      player.cfg file.

       --turns=value
	      sets the number of turns for the chosen scenario. The default is
	      50.

EXIT STATUS
       Normal  exit status is 0. An exit status of 1 indicates an (SDL, video,
       fonts, etc) initialization error. An exit  status  of  2	 indicates  an
       error with the command line options.

AUTHOR
       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
       Soliton <soliton.de@gmail.com>.
       This  manual  page   was	  originally   written	 by   Cyril   Bouthors
       <cyril@bouthors.org>.
       Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT
       Copyright © 2003-2013 David White <davidnwhite@verizon.net>
       This  is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.	 There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO
       wesnothd(6).

wesnoth				     2013			    WESNOTH(6)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net