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wl_display(3)			    Wayland			 wl_display(3)

NAME
       wl_display -

       Represents a connection to the compositor and acts as a proxy to the
       wl_display singleton object.

SYNOPSIS
       #include <wayland-client.h>

   Public Member Functions
       struct wl_event_queue * wl_display_create_queue (struct wl_display
	   *display)
       struct wl_display * wl_display_connect_to_fd (int fd)
       struct wl_display * wl_display_connect (const char *name)
       void wl_display_disconnect (struct wl_display *display)
       int wl_display_get_fd (struct wl_display *display)
       int wl_display_roundtrip (struct wl_display *display)
       int wl_display_read_events (struct wl_display *display)
       int wl_display_prepare_read (struct wl_display *display)
       void wl_display_cancel_read (struct wl_display *display)
       int wl_display_dispatch_queue (struct wl_display *display, struct
	   wl_event_queue *queue)
       int wl_display_dispatch_queue_pending (struct wl_display *display,
	   struct wl_event_queue *queue)
       int wl_display_dispatch (struct wl_display *display)
       int wl_display_dispatch_pending (struct wl_display *display)
       int wl_display_get_error (struct wl_display *display)
       int wl_display_flush (struct wl_display *display)
       struct wl_client * wl_client_create (struct wl_display *display, int
	   fd)
       uint32_t wl_display_get_serial (struct wl_display *display)
       uint32_t wl_display_next_serial (struct wl_display *display)
       uint32_t * wl_display_add_shm_format (struct wl_display *display,
	   uint32_t format)
       struct wl_array * wl_display_get_additional_shm_formats (struct
	   wl_display *display)

   Public Attributes
       struct wl_event_loop * loop
       int run
       uint32_t id
       uint32_t serial
       struct wl_list registry_resource_list
       struct wl_list global_list
       struct wl_list socket_list
       struct wl_list client_list
       struct wl_signal destroy_signal
       struct wl_array additional_shm_formats

Detailed Description
       Represents a connection to the compositor and acts as a proxy to the
       wl_display singleton object.

       A wl_display object represents a client connection to a Wayland
       compositor. It is created with either wl_display_connect() or
       wl_display_connect_to_fd(). A connection is terminated using
       wl_display_disconnect().

       A wl_display is also used as the wl_proxy for the wl_display singleton
       object on the compositor side.

       A wl_display object handles all the data sent from and to the
       compositor. When a wl_proxy marshals a request, it will write its wire
       representation to the display's write buffer. The data is sent to the
       compositor when the client calls wl_display_flush().

       Incoming data is handled in two steps: queueing and dispatching. In the
       queue step, the data coming from the display fd is interpreted and
       added to a queue. On the dispatch step, the handler for the incoming
       event set by the client on the corresponding wl_proxy is called.

       A wl_display has at least one event queue, called the main queue.
       Clients can create additional event queues with
       wl_display_create_queue() and assign wl_proxy's to it. Events occurring
       in a particular proxy are always queued in its assigned queue. A client
       can ensure that a certain assumption, such as holding a lock or running
       from a given thread, is true when a proxy event handler is called by
       assigning that proxy to an event queue and making sure that this queue
       is only dispatched when the assumption holds.

       The main queue is dispatched by calling wl_display_dispatch(). This
       will dispatch any events queued on the main queue and attempt to read
       from the display fd if its empty. Events read are then queued on the
       appropriate queues according to the proxy assignment. Calling that
       function makes the calling thread the main thread.

       A user created queue is dispatched with wl_display_dispatch_queue(). If
       there are no events to dispatch this function will block. If this is
       called by the main thread, this will attempt to read data from the
       display fd and queue any events on the appropriate queues. If calling
       from any other thread, the function will block until the main thread
       queues an event on the queue being dispatched.

       A real world example of event queue usage is Mesa's implementation of
       eglSwapBuffers() for the Wayland platform. This function might need to
       block until a frame callback is received, but dispatching the main
       queue could cause an event handler on the client to start drawing
       again. This problem is solved using another event queue, so that only
       the events handled by the EGL code are dispatched during the block.

       This creates a problem where the main thread dispatches a non-main
       queue, reading all the data from the display fd. If the application
       would call poll(2) after that it would block, even though there might
       be events queued on the main queue. Those events should be dispatched
       with wl_display_dispatch_pending() before flushing and blocking.

Member Function Documentation
   struct wl_client * wl_client_create (struct wl_display *display, intfd)
       Create a client for the given file descriptor

       Parameters:
	   display The display object
	   fd The file descriptor for the socket to the client

       Returns:
	   The new client object or NULL on failure.

       Given a file descriptor corresponding to one end of a socket, this
       function will create a wl_client struct and add the new client to the
       compositors client list. At that point, the client is initialized and
       ready to run, as if the client had connected to the servers listening
       socket. When the client eventually sends requests to the compositor,
       the wl_client argument to the request handler will be the wl_client
       returned from this function.

       The other end of the socket can be passed to wl_display_connect_to_fd()
       on the client side or used with the WAYLAND_SOCKET environment variable
       on the client side.

       On failure this function sets errno accordingly and returns NULL.

   uint32_t * wl_display_add_shm_format (struct wl_display *display,
       uint32_tformat)
       Add support for a wl_shm pixel format

       Parameters:
	   display The display object
	   format The wl_shm pixel format to advertise

       Returns:
	   A pointer to the wl_shm format that was added to the list or NULL
	   if adding it to the list failed.

       Add the specified wl_shm format to the list of formats the wl_shm
       object advertises when a client binds to it. Adding a format to the
       list means that clients will know that the compositor supports this
       format and may use it for creating wl_shm buffers. The compositor must
       be able to handle the pixel format when a client requests it.

       The compositor by default supports WL_SHM_FORMAT_ARGB8888 and
       WL_SHM_FORMAT_XRGB8888.

   void wl_display_cancel_read (struct wl_display *display)
       Release exclusive access to display file descriptor

       Parameters:
	   display The display context object

       This releases the exclusive access. Useful for canceling the lock when
       a timed out poll returns fd not readable and we're not going to read
       from the fd anytime soon.

   struct wl_display * wl_display_connect (const char *name)
       Connect to a Wayland display

       Parameters:
	   name Name of the Wayland display to connect to

       Returns:
	   A wl_display object or NULL on failure

       Connect to the Wayland display named name. If name is NULL, its value
       will be replaced with the WAYLAND_DISPLAY environment variable if it is
       set, otherwise display 'wayland-0' will be used.

   struct wl_display * wl_display_connect_to_fd (intfd)
       Connect to Wayland display on an already open fd

       Parameters:
	   fd The fd to use for the connection

       Returns:
	   A wl_display object or NULL on failure

       The wl_display takes ownership of the fd and will close it when the
       display is destroyed. The fd will also be closed in case of failure.

   struct wl_event_queue * wl_display_create_queue (struct wl_display
       *display)
       Create a new event queue for this display

       Parameters:
	   display The display context object

       Returns:
	   A new event queue associated with this display or NULL on failure.

   void wl_display_disconnect (struct wl_display *display)
       Close a connection to a Wayland display

       Parameters:
	   display The display context object

       Close the connection to display and free all resources associated with
       it.

   int wl_display_dispatch (struct wl_display *display)
       Process incoming events

       Parameters:
	   display The display context object

       Returns:
	   The number of dispatched events on success or -1 on failure

       Dispatch the display's main event queue.

       If the main event queue is empty, this function blocks until there are
       events to be read from the display fd. Events are read and queued on
       the appropriate event queues. Finally, events on the main event queue
       are dispatched.

       Note:
	   It is not possible to check if there are events on the main queue
	   or not. For dispatching main queue events without blocking, see
	   wl_display_dispatch_pending().

	   Calling this will release the display file descriptor if this
	   thread acquired it using wl_display_acquire_fd().

       See also:
	   wl_display_dispatch_pending(), wl_display_dispatch_queue()

   int wl_display_dispatch_pending (struct wl_display *display)
       Dispatch main queue events without reading from the display fd

       Parameters:
	   display The display context object

       Returns:
	   The number of dispatched events or -1 on failure

       This function dispatches events on the main event queue. It does not
       attempt to read the display fd and simply returns zero if the main
       queue is empty, i.e., it doesn't block.

       This is necessary when a client's main loop wakes up on some fd other
       than the display fd (network socket, timer fd, etc) and calls
       wl_display_dispatch_queue() from that callback. This may queue up
       events in the main queue while reading all data from the display fd.
       When the main thread returns to the main loop to block, the display fd
       no longer has data, causing a call to poll(2) (or similar functions) to
       block indefinitely, even though there are events ready to dispatch.

       To proper integrate the wayland display fd into a main loop, the client
       should always call wl_display_dispatch_pending() and then
       wl_display_flush() prior to going back to sleep. At that point, the fd
       typically doesn't have data so attempting I/O could block, but events
       queued up on the main queue should be dispatched.

       A real-world example is a main loop that wakes up on a timerfd (or a
       sound card fd becoming writable, for example in a video player), which
       then triggers GL rendering and eventually eglSwapBuffers().
       eglSwapBuffers() may call wl_display_dispatch_queue() if it didn't
       receive the frame event for the previous frame, and as such queue
       events in the main queue.

       Note:
	   Calling this makes the current thread the main one.

       See also:
	   wl_display_dispatch(), wl_display_dispatch_queue(),
	   wl_display_flush()

   int wl_display_dispatch_queue (struct wl_display *display, struct
       wl_event_queue *queue)
       Dispatch events in an event queue

       Parameters:
	   display The display context object
	   queue The event queue to dispatch

       Returns:
	   The number of dispatched events on success or -1 on failure

       Dispatch all incoming events for objects assigned to the given event
       queue. On failure -1 is returned and errno set appropriately.

       This function blocks if there are no events to dispatch. If calling
       from the main thread, it will block reading data from the display fd.
       For other threads this will block until the main thread queues events
       on the queue passed as argument.

   int wl_display_dispatch_queue_pending (struct wl_display *display, struct
       wl_event_queue *queue)
       Dispatch pending events in an event queue

       Parameters:
	   display The display context object
	   queue The event queue to dispatch

       Returns:
	   The number of dispatched events on success or -1 on failure

       Dispatch all incoming events for objects assigned to the given event
       queue. On failure -1 is returned and errno set appropriately. If there
       are no events queued, this function returns immediately.

       Since:
	   1.0.2

   int wl_display_flush (struct wl_display *display)
       Send all buffered requests on the display to the server

       Parameters:
	   display The display context object

       Returns:
	   The number of bytes sent on success or -1 on failure

       Send all buffered data on the client side to the server. Clients should
       call this function before blocking. On success, the number of bytes
       sent to the server is returned. On failure, this function returns -1
       and errno is set appropriately.

       wl_display_flush() never blocks. It will write as much data as
       possible, but if all data could not be written, errno will be set to
       EAGAIN and -1 returned. In that case, use poll on the display file
       descriptor to wait for it to become writable again.

   struct wl_array * wl_display_get_additional_shm_formats (struct wl_display
       *display)
       Get list of additional wl_shm pixel formats

       Parameters:
	   display The display object

       This function returns the list of addition wl_shm pixel formats that
       the compositor supports. WL_SHM_FORMAT_ARGB8888 and
       WL_SHM_FORMAT_XRGB8888 are always supported and not included in the
       array, but all formats added through wl_display_add_shm_format() will
       be in the array.

       See also:
	   wl_display_add_shm_format()

   int wl_display_get_error (struct wl_display *display)
       Retrieve the last error that occurred on a display

       Parameters:
	   display The display context object

       Returns:
	   The last error that occurred on display or 0 if no error occurred

       Return the last error that occurred on the display. This may be an
       error sent by the server or caused by the local client.

       Note:
	   Errors are fatal. If this function returns non-zero the display can
	   no longer be used.

   int wl_display_get_fd (struct wl_display *display)
       Get a display context's file descriptor

       Parameters:
	   display The display context object

       Returns:
	   Display object file descriptor

       Return the file descriptor associated with a display so it can be
       integrated into the client's main loop.

   uint32_t wl_display_get_serial (struct wl_display *display)
       Get the current serial number

       Parameters:
	   display The display object

       This function returns the most recent serial number, but does not
       increment it.

   uint32_t wl_display_next_serial (struct wl_display *display)
       Get the next serial number

       Parameters:
	   display The display object

       This function increments the display serial number and returns the new
       value.

   int wl_display_prepare_read (struct wl_display *display)
       Prepare to read events after polling file descriptor

       Parameters:
	   display The display context object

       Returns:
	   0 on success or -1 if event queue was not empty

       This function must be called before reading from the file descriptor
       using wl_display_read_events(). Calling wl_display_prepare_read()
       announces the calling threads intention to read and ensures that until
       the thread is ready to read and calls wl_display_read_events(), no
       other thread will read from the file descriptor. This only succeeds if
       the event queue is empty though, and if there are undispatched events
       in the queue, -1 is returned and errno set to EAGAIN.

       If a thread successfully calls wl_display_prepare_read(), it must
       either call wl_display_read_events() when it's ready or cancel the read
       intention by calling wl_display_cancel_read().

       Use this function before polling on the display fd or to integrate the
       fd into a toolkit event loop in a race-free way. Typically, a toolkit
       will call wl_display_dispatch_pending() before sleeping, to make sure
       it doesn't block with unhandled events. Upon waking up, it will assume
       the file descriptor is readable and read events from the fd by calling
       wl_display_dispatch(). Simplified, we have:

       wl_display_dispatch_pending(display); wl_display_flush(display);
       poll(fds, nfds, -1); wl_display_dispatch(display);

       There are two races here: first, before blocking in poll(), the fd
       could become readable and another thread reads the events. Some of
       these events may be for the main queue and the other thread will queue
       them there and then the main thread will go to sleep in poll(). This
       will stall the application, which could be waiting for a event to kick
       of the next animation frame, for example.

       The other race is immediately after poll(), where another thread could
       preempt and read events before the main thread calls
       wl_display_dispatch(). This call now blocks and starves the other fds
       in the event loop.

       A correct sequence would be:

       while (wl_display_prepare_read(display) != 0)
       wl_display_dispatch_pending(display); wl_display_flush(display);
       poll(fds, nfds, -1); wl_display_read_events(display);
       wl_display_dispatch_pending(display);

       Here we call wl_display_prepare_read(), which ensures that between
       returning from that call and eventually calling
       wl_display_read_events(), no other thread will read from the fd and
       queue events in our queue. If the call to wl_display_prepare_read()
       fails, we dispatch the pending events and try again until we're
       successful.

   int wl_display_read_events (struct wl_display *display)
       Read events from display file descriptor

       Parameters:
	   display The display context object

       Returns:
	   0 on success or -1 on error. In case of error errno will be set
	   accordingly

       This will read events from the file descriptor for the display. This
       function does not dispatch events, it only reads and queues events into
       their corresponding event queues. If no data is avilable on the file
       descriptor, wl_display_read_events() returns immediately. To dispatch
       events that may have been queued, call wl_display_dispatch_pending() or
       wl_display_dispatch_queue_pending().

       Before calling this function, wl_display_prepare_read() must be called
       first.

   int wl_display_roundtrip (struct wl_display *display)
       Block until all pending request are processed by the server

       Parameters:
	   display The display context object

       Returns:
	   The number of dispatched events on success or -1 on failure

       Blocks until the server process all currently issued requests and sends
       out pending events on all event queues.

Author
       Generated automatically by Doxygen for Wayland from the source code.

Version 1.4.0			Sat May 17 2014			 wl_display(3)
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