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XAtaxx(6)							     XAtaxx(6)

NAME
       XAtaxx - a strategy game

SYNOPIS
       xataxx [ -l number ] [ -j ] [ -n ] [ -p ] [ -d player-two-display ]

       -l:     Specifies  the  number  of  moves  the  robot  will look ahead.
	       Accepted values are 0 through 9.	 A good level is two or three.
	       Searching too far ahead slows the game horrendously.

       -j:     Zots only the piece moved.

       -n:     Turns off zotting completely.

       -d:     Allows play against a second person instead of the computer.  A
	       player 2 display must be specified and player 2 must be xhosted
	       to  your	 machine.   Starting xataxx without a player 2 display
	       automatically calls the robot  player.	On  a  typical	Andrew
	       machine	his  display  name  must be entered as machine-name:0.
	       Thus,	if    Jello    Biafra	 was	logged	  into	  arm‐
	       strong.res.andrew.cmu.edu,   and	  his  friend  Eeyore  was  on
	       circe.weh.andrew.cmu.edu,  Eeyore  should  type	 'xhost	  arm‐
	       strong.res', and Jello should type 'xataxx circe.weh:0'.

       -p:     Make it perfect. (obscure Wizard of Time reference)

DESCRIPTION
       XAtaxx  is a strategy game based on Ataxx, a popular arcade video game.
       It is a game of position and movement.  The object is to have the  most
       pieces of your color on the board at the end of the game.

STARTING
       You  must  be  running  the X Windowing system to run XAtaxx.  When you
       start up XAtaxx, you should see a title screen.	Clicking on the	 title
       screen causes it to change to the game board.  The board you see should
       be square, with two black pieces in diagonal corners, two white	pieces
       in  diagonal corners, and variously placed obstacles.  At the bottom of
       the window should be a listing of the number of pieces, or globs,  each
       player has.

PLAYING
       The  game  has two types of movement.  There is a move, and a jump.  To
       move a glob, click on a glob of your color and  click  on  an  adjacent
       empty  square.	Your  piece  will  split off a new glob to occupy that
       square.	To jump , click on a piece, and click on an empty  space  that
       is  separated from the source glob by one other space.  Your piece will
       jump to the new spot, over  whatever  obstacles,	 friendly  pieces,  or
       enemy pieces are in the way.  You may not move or jump onto an obstacle
       or another glob.	 When you land next to a glob or  many	globs  of  the
       opponents  color,  your	glob will split off pieces and take over those
       adjacent globs.	If there are no possible movements for	a  player,  he
       forefeits  his  turn.  The winner of the game is the person who has the
       most globs on the screen when no more movements can be made.  The  win‐
       ner and scores will be displayed at the bottom of the window.  Clicking
       in the window will reset the board, and waiting will display the	 title
       screen.	 Waiting even longer will cause the game to go into demo mode,
       with two robot players playing each other.  Clicking on the  demo  game
       will bring back the title screen.

QUITTING
       Hitting 'q' while either the end of a game, the title screen, or a demo
       is showing will exit the game.

WARNINGS
       The game currently buffers clicks and key presses.  Clicking  too  many
       times  can  put	you  into  unfortunate positions or reset the board to
       start before you have a chance to see the scores.

RECENT CHANGES
       The zotting options have been added.  The bug which caused the game  to
       lock up has been fixed (it now really understands whose turn it is, and
       whether a move is impossible for a player) Goofy color errors on	 mono‐
       chrome  suns have been fixed Various bogosities in the bitmap code have
       been wiped from the face of the earth
       A smarter robot, and its options have been added.

BUGS
       Still could be. Mail to jz1j@andrew.cmu.edu

AUTHORS
       Code by:
		 Steven Gifford <sg10+@andrew.cmu.edu>
		 Jim Zelenka <jz1j+@andrew.cmu.edu>
		 Andrew Plotkin <ap1i+@andrew.cmu.edu>
       Bitmaps by:
		 Benjamin Peal <bp14+@andrew.cmu.edu>
		 Elliott C. Evans <ee0r+@andrew.cmu.edu>

SPECIAL THANKS
       Bug Tracing:
		 Jay Schmidgall <shmdgljd@rchvmw3.vnet.ibm.com>

				 9 April 1991			     XAtaxx(6)
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