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XBL(6)									XBL(6)

NAME
       xbl - X Window block dropping game in 3 Dimension

SYNOPSIS
       xbl   [-display display:0.0]  [-geometry geometrystring]	 [-scoregeome‐
       try geometrystring] [-zoogeometry geometrystring] [-menugeometry geome‐
       trystring]   [-help]  [-verbose]	 [-colormap]  [-visual]	 [-bw]	[-buf‐
       fer 0...5]   [-font font]    [-bigfont font]    [-buttonheight -1...16]
       [-color 0...6]	[-speedtest]   [-clearline 0...1]  [-linewidth 0...16]
       [-time_to_demo 1...999]	[-sync]	 [-stat]   [-keytable String]	[-key‐
       board 0...4]   [-zoo]  [-score]	[-draw 0 or 2]	[-x 3...8]  [-y 3...8]
       [-z 6...18] [-smooth] [-training] [-shownext]  [-level 0...10]  [-bloc‐
       type 0...2] [-land 0...2] [-volume 0...10] [-eyedistance -1...1]

DESCRIPTION
       Xbl  is	a  game involving dropping blocks like Xtetris but in 3 dimen‐
       sions.  As they drop you can move them with numeric  key	 pad  (if  you
       have),  cursor  key  or	rotate	other  3 axis in 2 directions (6 other
       keys).  Space key for dropping quickly and 'p' key for pause.  All  the
       possible keys are displayed in menu window.

       Points  are  scored  for each block that comes to rest on the gradually
       building up pile of blocks.  When the  pile  reaches  the  top  of  the
       screen and no further blocks can be dropped the game ends. When a stage
       of blocks across the 3D matrix is  completely  filled,  that  stage  is
       removed	and all the blocks above are dropped down.  As more stages are
       deleted the blocks fall faster.

       There is one high score table by size of matrix and pieces types.

       For your information, another 3D tetris exists, its name is spatial.  A
       sphere  packing	game  also exists; its name is spheral.	 For these two
       games, contact Andrew  Plotkin  (  ap1i@andrew.cmu.edu  )  or  you  can
       retrieve the file threedee.tar.Z somewhere in the world...

       An enhanced HTML version of this manual is in our computer (in the same
       directory than scores).	If you can't find it, use the  networked  ver‐
       sion: http://www710.univ-lyon1.fr/ftp/xbl/xbl-man.html

OPTIONS
       The next options can only be set when the game starts.

       -display hostname:0.0
	      Gives the display name.

       -geometry geometry_string

       -scoregeometry geometry_string

       -zoogeometry geometry_string

       -menugeometry geometry_string
	      Gives the geometry of the play, score, zoo and menu window.

       -help  Displays the options, possible values and current values.

       -verbose
	      Displays various things for debugging.

       -colormap
	      Creates its own colormap even if unnecessary.

       -visual
	      On  screen  with multiple visual, it search the best one to use.
	      In this case it does not use the default visual.

       -bw    Displays in black and white even on color display.

       -buffer 0...5
	      Chooses the buffering method for animation.   Each  method  uses
	      resources.   Speed  of  buffering	 method is hardware dependent.
	      Perfect methods are 2,1 and 3, choose the fast one.

       -font font_name
	      Chooses font for menus, score window...

       -bigfont font_name
	      Chooses a big font for menu (the score and high score)

       -buttonheight -1...16
	      The height of 3D buttons.	 If your display  is  slow  use	 small
	      button.  The -1 choice is half the height of the font.

       -color 0...6
	      Background color for menu window.
	      0:Black
	      1:Red
	      2:Green
	      3:Yellow
	      4:Blue
	      5:Magenta
	      6:Cyan

       -sync  Uses X Synchronise. Only for debugging.

       -clearline 0...1
	      If 0, clears line with rectangle filling; otherwise with a black
	      line.  It's useful with some X servers that don't draw the  same
	      segment with the same pixels. Another method to avoid this prob‐
	      lem is to use a linewidth equal to 1, though in this case	 draw‐
	      ing is slower.

       -linewidth 0...16
	      Thickness of the moving block lines.

       -fps 1...100
	      Number  of frames by second.  If it is set too high, the display
	      might be jumpy.  If set to 0, the game runs at maximum speed.

       -time_to_demo 1...999
	      Number of seconds before the automatic demonstration.

       -speedtest
	      This option helps you to find the fastest buffering mode.

       -stat  Statistics on launched blocks, they are displayed at the end  of
	      the game.

       -keytable keys_list
	      A 19 characters list in the order (D=Down L=Left R=Right U=Up) :
	      Translations:DL,L,UL,U,UR,R,DR,D
	      Rotations:   RX+,RX-,RY+,RY-,RZ+,RZ-
	      Others:	      LaunchBloc   CancelGame	SuspendGame   QuitGame
	      Drop1Level
	      Don't forgot ' if there are special characters.

       Next options can be changed while game is running.

       -keyboard 0...5
	      This switch chooses keyboard type :
	      0:Use key table, given by -keytable
	      1:AZERTY|
	      2:QWERTY|
	      3:AZERTY-
	      4:QWERTY-
	      5:SPATIAL
	      SPATIAL is the set of keys of the other 3D tetris : spatial

       -zoo   Displays the zoo (all possible pieces) when game starts.

       -score Displays the score table when game starts.

       -draw 0 or 2
	      Draw mode. 0 for wire frame piece and 2 for transparent  pieces.
	      On slow host, 0 is necessary.

       -x  3...8  -y  3...8  -z	 6...18"
	      World size : width, height, depth.

       -smooth
	      Starts game with smooth drawing.

       -training
	      In  this	mode,  pieces  don't  fall.  By the way scores are not
	      saved.

       -shownext
	      Next piece is shown.  By the way score are multiplied by 0.7

       -level 0...10
	      Level 0 is slow, 10 is  unplayable.   This  option  chooses  the
	      starting game level.  Level game increases during game.

       -bloctype 0...2
	      0 : Only flat pieces.
	      1 : Some 3D pieces.
	      2 : All possible pieces with less or equal than 5 cubes.

       -land 0...2
	      0 : Small land (3x3x15)
	      1 : Big land (5x5x10)
	      2 : User land (as defined by options)

       -eyedistance -1...1
	      If not 0 the game is with real 3D. But you need to cross-eye (or
	      the opposite). The value is positive if your right eye look  the
	      left image et the left eye look the right one.  Indicate a nega‐
	      tive value to swap the two images.

FILES
       /usr/local/lib/xbl
	      Directory which contains the score tables and COPYING file  (FSF
	      GPL)

       /usr/lib/X11/app-defaults/Xbl
	      Defaults	for  Xbl,  this	 file only contains a data: the option
	      line for Xbl.
	      xbl*args: -x 5 -y 5 -z 10 -level 0 \
			-bloctype 2 -land 0 \
			-draw 2 -smooth -buffer -1 \
			-keyboard 4 \
			-keytable '14789632azqswx ^[p^C0'

ENVIRONMENT VARIABLES
       XBLOPTIONS
	      Xbl will search his options in this variable, you can put :
	      XBLOPTIONS='-smooth -draw 0' export XBLOPTIONS
	      in your .profile or .login file.

BUGS
       If sometime a block fall multiple level at once it indicates that  your
       fps is set too high.

       SOUND isn't correct on some X server, no possible correction.

       FLICKING	 DISPLAY on some X server that doesn't handle XSync correctly.
       You can turn around using : -buffer 2

       DIRTY POINT on screen because some X servers don't draw the same pixels
       for  the	 same  segment.	 You  can  turn around using : -clearline 0 or
       -linewidth 1

       FOCUS WINDOW doesn't work with OpenWin, so put the cursor in  the  game
       window.

       DEMO  mode  seems  to cheat (blocs going through other blocs) but it is
       because the visualization show a direct way (it sums all the  transfor‐
       mations up).  In fact, the real way could use very complex and tortuous
       indirect path.

SEE ALSO
       X(1) xrdb(1)

AUTHORS
       Thierry.EXCOFFIER@liris.univ-lyon1.fr and I thank all  the  people  who
       gave me ideas, help, bugs :
       tchaboud@lip.ens-lyon.fr	  (Thomas Chaboud)
       jwz@lucid.com		  (Jamie Zawinski)
       mqh@mqh.cit.cornell.edu	  (Mike Hojnowski)
       g1berand@cdf.toronto.edu	  (Leung Chung Shing Anderson)
       lemke@lupine.uucp	  (Dave Lemke)
       And many others.

       Blockout	 is a registered trademark of Kadon Enterprises, Inc., used by
       permission. http://www.gamepuzzles.com

			       26 November 2001				XBL(6)
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