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xblast(6x)							    xblast(6x)

NAME
       XBlast (TNT) - Multi-player "Blast the Others" game

SYNOPSIS
       xblast  [options]

DESCRIPTION
       XBlast  is  a  multi-player  arcade  game for X11R5/R6. The game can be
       played with at least two players and up to six players. It was inspired
       by the video/computer game Bomberman/Dynablaster which was to my knowl‐
       edge first programmed for NEC's PC Engine/Turbo Grafx.  Other  (commer‐
       cial)  versions of the original game exist for IBM-PC, Atari ST, Amiga,
       NES, GameBoy and Super NES.

Actualized information you can obtain on the web page:
       http://xblast.sourceforge.net/ Follow the link Player-Tutorials

LAUNCHING XBLAST
       Just type xblast in an xconsole.

SOUND OPTIONS
       This option is only valid when XBlast was compiled  with	 the  optional
       sound support. Freebsd, Linux and Sun should be supported.

       -ns    This disables the sound support.

OTHER OPTIONS
       The program XBlast supports the following command-line options:

       -central
	      This option starts the program as central server.

       -check This option verifies if all levels are loadable.

PLAYING XBLAST
       The  idea of the game is quite simple: "There can be only one ...".  So
       the aim is to blast away all the other players. Use your bombs to blast
       away the other players and certain blocks (e.g. the ?-Blocks in the 1st
       level). Below some of these blocks there are extras.

       The program XBlast can be played locally	 or  in	 network.   After  you
       started	XBlast	it  will display an intro. The next step will show you
       the "Main Menu". In the "Main Menu" you can   decide  if	 you  want  to
       start  a	 local	game,  join a network game or host a network game. For
       detailed information please go to the web site.

CONTROLS
       The following will explain the default bindings.	  These	 keys  control
       the first (right) player at your display:

       KP_8, KP_Up
	      Player starts walking up.

       KP_2, KP_Down
	      Player starts walking down.

       KP_4, KP_Left
	      Player starts walking to the left.

       KP_6, KP_Right
	      Player starts walking to the right.

       KP_5   Player stops (in the center of the next block).

       KP_0, KP_Insert
	      Player drops a bomb (in the center of the current block).

       Return, KP_Add
	      Player  uses  special  function  (e.g.  remote  control, special
	      bombs).

       KP_Subtract
	      Pause of level in Local Game.

       KP_Multiply
	      Request to abort the level.

       KP_Divide
	      Cancel abort request.

       The following keys control the second (left) player at your display:

       T      Player starts walking up.

       V, B   Player starts walking down.

       F      Player starts walking to the left.

       H      Player starts walking to the right.

       G      Player stops (in the center of the next block).

       Space  Player drops a bomb (in the center of the current block).

       Tab    Player uses  special  function  (e.g.  remote  control,  special
	      bombs).

       P      Pause of level in Local Game.

       A      Request to abort of level.

       Z      cancel abort request.

       A  single  player  can  use both key sets for playing.  Furthermore the
       following keys effect all players:

       P      pause game, resume game after pause.

       Escape Go to previous menu.

       Please note that since XBlast 2.7.x the keybindings can	be  customised
       via Options Menu Controls (see also http://blast.sf.net/ ).

EXTRA SYMBOLS
       There  are many extras to be found in xblast. Most of the time they can
       be found under blastable blocks, sometimes they are just lying  around.
       The  following  extras  can be found in nearly any level. You will keep
       these extras until you have lost all your lives or the level ends.  See
       the web site for actualized information.

       Bomb (red frame)
	      This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
	      This extra increases the range of your bombs by one field.

       Furthermore in several levels the following symbol can be found:

       Skull (cyan frame)
	      This  is	not  really an extra, but you will be infected with an
	      random illness when picking it up. You will be healed  automati‐
	      cally  after a certain time, or if you loose one life. Addition‐
	      ally you can infect other players while  being  ill  by  running
	      past them.

       In many levels there is also a special extra. There will always be only
       one type of special extra per level and you will loose it if you	 loose
       a life. The following special extras can be found:

       Kick extra (moving bomb in blue frame)
	      This extra enables you to kick bombs by running into them.

       Invincibility (star in golden frame)
	      This  extra  makes  you  invincible  for	some time. You are not
	      killed by explosions, stunned by moving bombs, nor  infected  by
	      skulls.

       Global Detonator (button in deep pink frame)
	      Picking  up  this	 extra	ignites all bombs on the map. Use with
	      care.

       Construction Bombs (bricks and bombs in firebrick frame)
	      This extra gives you construction bombs as special bombs.	 These
	      bombs  create  a blastable block when exploding. Use the special
	      key to drop them.

       Remote Control (button box in spring green frame)
	      This extra enables you to ignite all your bombs by pressing  the
	      special key.

       Teleport Extra (beaming player in orchid frame)
	      This  extra  enables  you to beam away to a random location. You
	      must be in the center of a block to activate it. Use the special
	      key to teleport.

       Airpump (clouds in sky blue frame)
	      This  extra  enables  you to blow away (not to blast away) bombs
	      within a range of 2 fields. It also works when your are  trapped
	      between two bombs. Use the special key to activate it.

       Napalm Bombs (burning bombs in orange red frame)
	      This  extra  allows you to drop a high powered napalm bomb using
	      the special key. This bomb has a much larger explosion than nor‐
	      mal,  and	 is  bigger  if	 you  have more Flames. If the bomb is
	      struck with an explosion, it will explode as a normal bomb.  For
	      the large explosion to occur, it must explode on its own.

       Firecrackers (firecrackers in orange frame)
	      This extra allows you to drop firecracker bombs with the special
	      key.  Firecracker bombs set off a series of explosions that  can
	      clear  away  a  small area. One in ten firecracker bombs is high
	      powered and clears away a much larger area. There is no  way  to
	      tell  if a firecracker is high powered or not until it explodes.
	      Unlike napalm bombs there is no  way  to	stop  the  firecracker
	      explosion,  although  it	is  blocked  by	 walls and other solid
	      objects.

       Pyro bombs (firecrackers in orange frame)
	      This extra allows you to drop pyro bombs with the	 special  key.
	      Pyro  bombs explode with a series of small explosions that dance
	      around the level. These explosions  are  blocked	by  walls  and
	      other  bombs but are able to travel through corridors with ease.
	      They explode randomly and cannot be controlled. Pyro bombs  have
	      the  same	 range irrespective of how many flame extras you have.
	      Even if the bomb is struck  with	an  explosion  it  will	 still
	      explode as pyro bomb.

       Junkie Virus (syringe in yellow green frame)
	      This  extra  infects  you with the junkie virus. Whilst you have
	      the junkie virus you are randomly infected with illnesses (as if
	      you  were	 picking  up  skulls). You MUST touch other players to
	      pass on the illness within a certain time limit or you will lose
	      a	 life. Any touched players are given the junkie virus as well.
	      There is currently no way to get rid of the  junkie  virus  (but
	      look for a rehabilitation centre in the next release). :)

       Poison (black skull in steel blue frame)
	      This extra?! cost you one of your lives. So avoid to step on it.
	      At least if you are not currenlty invincible.

       Spinner (looks like normal floor)
	      When picking up this extra you will be stunned  for  some	 time.
	      Your opponents might want to blast you while you are spinning.

       Speed (moving head in light blue frame)
	      This  extra  enables you too run twice as fast as normal. Try to
	      overtake other players and catch them between bombs.

       Mayhem (moving head and bomb in blue frame)
	      This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with blue light in white frame)
	      This extras transfers life energy to you	from  your  opponents.
	      Be sure you are the one to get there first.

       Life (head and first aid kit in red frame)
	      This extra increases your number of lifes by one. Comes in handy
	      while in "hot" environments.

       Random (question mark in light blue frame)
	      Picking up this extra will give you one of the following extras:
	      Speed, Poison, Invincibility, Spinner, Air Pump or Life.	 Avoid
	      it if you have only one life left.

       Cloak (vanishing player in violet frame)
	      This extras allows you to cloak yourself using the special  key.
	      You become invisible for all other players. The extras wears out
	      after a certain time of use.

       Morph (bomb with eyes in green frame)
	      Get this extra to morph into a bomb with the  special  key.  You
	      still  move  as a bomb although you cannot alter course while on
	      the run.	You cannot be harmed by explosions  while  you	are  a
	      bomb.  Beware  not  to  be  kicked  in  the wall while the level
	      shrinks.

GAME RESOURCES
       These resources define the rest of the game setup of xblast. They  will
       be taken from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

DISPLAY RESOURCES
       These  resources	 are  read separately for each display used in xblast.
       They are read only from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

       3.     the server resources of the default display (can	be  set	 using
	      xrdb).

BUGS
       If you found one go to the web site and tell us.

COPYRIGHT
       Copyright (C) 1993-2005, Oliver Vogel.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public Licences as published by  the
       Free  Software  Foundation;  either  version 2; or (at your option) any
       later version

       This program is distributed in the hope that it will  be	 entertaining,
       but  WITHOUT  ANY  WARRANTY;  without even the implied warranty of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  GNU  General
       Public License for more details.

       You should have received a copy of the GNU General Public License along
       with this program; if not, write to the Free Software Foundation,  Inc.
       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

AUTHORS
       Oliver Vogel (Main Author)
	      vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
	      g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
	      nicolay@ikp.uni-koeln.de

       Koen (central, SMPF, teammode on TNT, bugcatcher)

       EPFL

       Belgium Guys

       Skywalker  (epfl	 port,	laola, some game functions, user friendliness,
       Shapes)

       Kruno Sever (Major network review, Chat, bugcatcher)

CONTRIBUTORS
       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish - dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite - hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan - mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider - schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan - ...@...
       Xbresse
       Gerfried Fuchs
       Rado
       Ifi
       Bombenfutter
       Galatius
       Garth Denley
       Stephan Natschlaeger
       Amilhastre
       Fouf
       ALu
       Larsl
       Stefan Stiasny

		      Release 2.10.0 (Februar 27th 2005)	    xblast(6x)
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