xbomb man page on DragonFly

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XBomb(1)							      XBomb(1)

NAME
       xbomb  Version  2  -  a version of the popular minesweeper program with
       some novel features.

SYNOPSIS
       xbomb [-hexagon|-square|-triangle] [-1|-2|-3] [-hiscore]

OPTIONS
       -hiscore
	      command line option displays the current hi-score table  without
	      starting the game.

       -hexagon | -square | -triangle
	      Selects the type of grid to use when starting the game.

       -1 | -2 | -3
	      Selects the level to use when starting the game.

       The standard X window options also apply to this program.

DESCRIPTION
       A  game of logical deduction against the clock. The purpose of the game
       is to find the location of the hidden bombs in a	 grid.	 Each  of  the
       locations  in the grid is initially covered, by uncovering a locations,
       a number or a bomb will be revealed underneath.	If a bomb is  revealed
       then  the  game is finished.  A number indicates the number of adjacent
       locations that contain bombs.  Locations that have not  been  uncovered
       but are thought to contain bombs can be marked as such so that they can
       be identified.

       There is a choice of hexagonal, square or triangular units that make up
       the  grid,  the	level  of difficulty increasing as the number of sides
       decreases.  In all cases the grids are of the same size and contain the
       same number of bombs for the same levels.

       There are three levels to the game:

       Easy   8 by 8 grid with 10 bombs.

       Medium 16 by 16 grid with 40 bombs.

       Difficult
	      30 by 16 grid with 99 bombs.

       A high score table is maintained for each of the levels for each of the
       grid types, storing the username, the time to complete the  puzzle  and
       the date that it was finished.

MOUSE OPERATION
       The  game  is played with the mouse, with all three buttons having dif‐
       ferent actions.

       Left Button
	      Uncover the current location if it is hidden or uncover all sur‐
	      rounding	locations marked as not containing bombs if the square
	      is already uncovered. The first selection	 made  in  a  game  is
	      always a 'safe' square.

       Middle Button
	      Uncover  all  surrounding	 locations that are not marked as con‐
	      taining a bomb.

       Right Button
	      Mark the current grid location as having a hidden bomb (toggle).

KEYSTROKES
       There are a number of keystroke shortcuts for the game:

       1 2 3  Select level 1, 2 or 3 for the next game.

       s      Start a new game.

       q      Quit the program.

       h      Print the high-scores.

       H or Control-H
	      Use the grid of hexagons for the next game.

       S or Control-S
	      Use the grid of squares for the next game.

       T or Control-T
	      Use the grid of triangles for the next game.

       X RESOURCES
	      The name of the class used is XBomb, the widget  hierarchy  used
	      is (Widget-Class:name):

		   XBomb
			Form:form
			     Command:start
			     MenuButton:menu
				  SimpleMenu:levelmenushell
				       smeBSBObject:Easy
				       smeBSBObject:Medium
				       smeBSBObject:Difficult
			     MenuButton:menu
				  SimpleMenu:typemenushell
				       smeBSBObject:Hexagon
				       smeBSBObject:Square
				       smeBSBObject:Triangle
			     Command:hiscore
			     Command:quit
			     Core:grid
			     Command:clock
			     Command:uxb

       The extra resources that are available for the grid are:

       grid.bomb
	      The colour of the bombs - default black.

       grid.bombreal
	      The colour of the real bombs - default red.

       grid.bombmark
	      The  colour  of  the bombs that are marked by the user - default
	      orange.

       grid.number
	      The colour of the number '1' when drawn in the  grid  -  default
	      navy blue.

       grid.number2
	      The  colour  of  the number '2' when drawn in the grid - default
	      dark green.

       grid.number3
	      The colour of the number '3' when drawn in the  grid  -  default
	      dark  red.   The	other  numbers	up  to	12 also have their own
	      resources.

       grid.hidden
	      The colour of the hidden squares - default grey50.

       grid.correct
	      The colour of the squares that were correctly guessed -  default
	      green

       grid.font
	      The font that is used for the number in the grid - default luci‐
	      dasans-24

BUGS
       None known.

AUTHOR
       Andrew M. Bishop.

				January 5, 2008			      XBomb(1)
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