xbubble man page on DragonFly

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XBUBBLE(6)							    XBUBBLE(6)

NAME
       xbubble - an X Window based puzzle bubble clone

SYNOPSIS
       xbubble [OPTION]

DESCRIPTION
       XBubble	is a Puzzle Bubble (PB) / Bust-A-Move (BAM) clone for Unix/X11
       platforms. It was written from scratch with no real intent  to  exactly
       reproduce the original game.

OPTIONS
       -d DISPLAY
	      Set X display to DISPLAY.

       -s <scale>
	      Set  game	 window	 size  ( 5 <= scale <= 100 ).  The game window
	      size is normally automatically scaled to your screen size.  This
	      option is useful to reduce load on slow/loaded systems. See also
	      the -f option.

       -f <framerate>
	      Adjust frame rate (in frames per second). Usual values  are  100
	      (default), 50, 33, 25, etc. The actual frame rate may be differ‐
	      ent from the one you specified, depending on system timer	 reso‐
	      lution.  You  can	 use this option to reduce load on slow/loaded
	      systems (e.g. if sprite animation is jerky).  See	 also  the  -s
	      option.

       -r <resourcepath>
	      Tell  XBubble  to	 look  for  its graphics files, fonts, etc. in
	      directory <resourcepath>.

       -t <themename>
	      Use the given theme (possible values are: plain, frozen, fancy).

PLAYING
       The goal is to clear all bubbles from  your  board  and	avoid  bubbles
       dropping below the line at the bottom of the screen. You can rotate and
       fire a canon that launches colored bubbles. Bubbles bounce against  the
       walls  until they get stuck to another bubble. If you get three or more
       adjacent bubbles of the same color they all explode, while  any	bubble
       left hanging free falls down.

       In  single player mode, the ceiling goes down every 12 launches so that
       you must clear the board before the ceiling touches the ground.

       In multi-player mode, the ceiling does not move but a fresh row of bub‐
       bles  is added on top of the board while all bubbles are lowered by one
       row. Additionally, each time you explode three  or  more	 bubbles,  all
       extra bubbles are sent ( with random colors ) to your opponent, as well
       all falling bubbles.  You win the round when your opponent loses (  has
       bubbles dropping across the bottom line ).

       After  a	 few seconds delay, your canon launches its bubble anyway. You
       can tune this delay when selecting your handicap.  The higher the hand‐
       icap,  the shorter the delay.  When you receive bubbles from your oppo‐
       nent, you canon is blocked from firing until all received  bubbles  get
       stuck.

GAME CONTROL
       The game is entirely controlled using the keyboard:

       Player 1

	      Left arrow / Keypad 4   =	 Rotate canon left

	      Right arrow / Keypad 6  =	 Rotate canon right

	      Up arrow / Keypad 5     =	 Launch bubble

       Player 2

	      x	 =  Rotate canon left

	      v	 =  Rotate canon right

	      c	 =  Launch bubble

       General

	      Up arrow / Keypad 8    =	Menu navigate up

	      Down arrow / Keypad 2  =	Menu navigate down

	      p			     =	Pause

	      Escape / q	     =	Abort

	      There is no command-line option for changing control keys yet.

PLAYER VS COMPUTER MODE
       You  can	 choose between 5 levels of difficulty.	 Beware of the highest
       level if you have a slow machine, as it is quite CPU consuming.

BUGS
       Please report any bugs you find to Ivan <ivan@savannah.gnu.org>.

LICENSE
       xbubble is covered by the GNU General Public License (GPL).

SEE ALSO
       frozen-bubble(6).

AUTHOR
       Ivan Djelic <ivan@savannah.gnu.org> Martin Quinson <martin.quinson@tux‐
       family.org>

								    XBUBBLE(6)
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