xconq man page on DragonFly

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XCONQ(6)							      XCONQ(6)

NAME
       xconq - X-based configurable strategy game

SYNOPSIS
       xconq [ options ] ...

DESCRIPTION
       xconq is a configurable multi-player strategy game.

       By default, xconq brings up a series of dialogs that let you choose the
       game, game variants, and the players.

       In addition, xconq has extensive and elaborate facilities for  building
       maps,  scenarios,  and  sets  of	 rules, allowing for a wide variety of
       games.

OPTIONS
       The following options are X-specific:

       -bg bgcolor
	    sets the background color of the windows.

       -display display
	    sets the display to be used by the default player.

       -fg fgcolor
	    sets the foreground color of the windows.

       -geometry geometry
	    sets the geometry of the first window.

       -name name
	    sets the name of the application.

       -x   allows the game and the players to be  set	up  interactively  via
	    menus.  The menus should be self-explanatory.

       The  following options are generic, and may be used with any version of
       Xconq that allows command-line arguments:

       Each argument will be taken to be a specification of a player who  will
       participate in the game.	 The format of a player spec is

	      [name[,ai][/config]@]host[+advantage]

       where host is the name of a host.  advantage is a multiplier specifying
       how much more a player gets to start with, so a player  at  +3  in  the
       standard game gets 3 cities and 15 towns instead of the usual 1 and 5.

       -e[,ai][+adv] number
	    sets the number of machine players (AIs) not attached to displays.
	    If ai and/or adv are supplied, each of the	machine	 players  will
	    get that AI type and advantage.

       -h number
	    creates  number  players that may have displays and waits for them
	    to join the game (via -join, see below).

       General options:

       -c number
	    sets checkpointing to occur every number turns.

       -f name
	    reads the file named name, interpreting as a game.

       -g name
	    reads the game named name.

       -help, --help
	    displays help information and exits.

       -host game
	    sets up a network game named game.

       -join game
	    connects to a network game named game.

       -L pathname
	    sets the location to search for game files to pathname.

       -noai
	    suppresses all AI creation when setting up the game.

       -r   suppresses the creation of the default player.

       --version
	    displays version information and exits.

       -w   suppresses warnings.

       Variant options:

       -M width[xheight]
	    generates a random map of the given size.  The  size  must	be  at
	    least  5x5,	 although  some	 periods  will	impose additional con‐
	    straints on the lower bound.  In theory, there is no  upper	 bound
	    (but 200x200 would be huge).

       -seq makes all the players move one at a time.

       -sim allows all the players to move simultaneously.

       -tgame number
	    limits the total length of the game to number minutes.

       -tside number
	    limits  the	 total	time  of play for each side to number minutes.
	    Time is only counted while actually waiting for input.

       -tturn number
	    limits the time of play for each side to number minutes  per  side
	    per turn.  Time is only counted while actually waiting for input.

       -v   makes the entire world seen by all players at the outset.  This is
	    useful if exploration is deemed to be time-consuming,  or  if  the
	    world is already known to everybody.  Some games have this enabled
	    by default.

       -V   makes everything seen all the time.	 Some games have this  enabled
	    by default.

       -vvariant-name[=variant-value]
	    sets  variants  that  are defined by the chosen game.  The options
	    "-g game -vhelp" will list the available variants.

       Designing and debugging options:

       -design
	    enables designer mode, if available.

       -D[-GM]
	    enables debugging output, if available.

       -R number
	    sets the random seed to number, if available.

ENVIRONMENT VARIABLES
       XCONQLIB
	      If this is set to a directory pathname, Xconq will look here for
	      library games.

       XCONQ_SCORES
	      If this is set to a directory, Xconq will use it to store score‐
	      files instead of the compiled-in default.

       XCONQHOME
	      This is the pathname to where Xconq will store saved  games  and
	      preferences  for	a  user.   If  this is not set, Xconq will use
	      $HOME/.xconq to store per-user files.

EXAMPLES
       xconq -g standard
	       Standard game, one human on local display, one AI, 60x30 random
	       world

       xconq -g crater-lake
	       One human vs one machine, playing the "crater lake" game

       xconq -e 2 -M 40x20
	       One human, two mplayers, 40x20 random world

       xconq -e 6 -g u-e1-1998 -V
	       Seven  players  (6  mplayer, 1 human), all playing on a 360x140
	       map of the  earth  with	present-day  cities,  with  everything
	       always visible.	Major!

       xconq ,ai+4
	       Standard game, one human and one mplayer, mplayer has advantage
	       of 4.

X DEFAULTS
       TextFont	 Font for all text.

       HelpFont	 Font for the help pages.

AUTHOR
       Stan Shebs (shebs@cygnus.com) (with help from many)

FILES
       ~/.xconq/save.xconq
	    saved game

       /usr/local/share/xconq/lib/game.dir
	    directory of playable games

       /usr/local/share/xconq/lib/*.g
	    predefined games

       /usr/local/share/xconq/lib/imf.dir
	    directory of predefined images

       /usr/local/share/xconq/lib/*.imf
	    predefined images

       /usr/local/share/xconq/lib/news.txt
	    news about features and additions

       /usr/local/share/xconq/images/
	    more pictures

SEE ALSO
       Xconq - the School for Strategy

DIAGNOSTICS
       If the world is too small for the desired number of players,  the  pro‐
       gram  will  complain  about not being able to place units in good loca‐
       tions.

BUGS
       Specifying multiple games on the command line  is  usually  asking  for
       trouble.

       Some annoying behaviors are actually features.

       Networked games can get out of sync too easily.

								      XCONQ(6)
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