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XDINO(6)							      XDINO(6)

NAME
       xdino - Dino X widgets

SYNOPSIS
       /usr/games/xdino						    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-{mode  {int}  |	 both}]	 [-[no]orient]
       [-[no]practice] [-username {string}]

DESCRIPTION
       The period 2 turning (i.e. the edges turn with  180  degree  intervals)
       was  suggested by Derek Bosch <bosch@sgi.com>.  The physical puzzle has
       period 3 turning (i.e. the points turn with 120	degree	intervals)  is
       called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
       Triangle - 4 Cube - 6 Colors with solid colors, (a  4  color  and  a  2
       color are also available with point oriented coloring)) manufactured by
       The International Puzzle & Games (Great Animation International	Corpo‐
       ration).

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face.  The pieces will then turn	towards	 where
       the mouse button was released.

       Press  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should	 say  "practice").   One  must
       double  click on "mouse-center" if the puzzle is being worked on.  This
       is good for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize  (this  must
       be  done	 first to set a new record).  One must double click on "mouse-
       right" if the puzzle is being worked on.

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       faces  in  orient  mode,	 besides  getting all the faces to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction,  this only matters with center diamond piece.	 This does add
       complexity (ever so slightly, there are only 2 possibilities) so	 there
       are 2 sets of records.

       Press  "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes
       to Period 2, Period 3, or Both.

       "S" or "s" keys reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
	 ^
       4< >6   Left, Clockwise, Right
	 v
       1 2 3   Lower Left, Down, Lower Right
       Note: Top, Left, Right, and Bottom only work when the  control  key  is
       pressed and there is no analog for Dino3d.

       Key  pad	 for Dino3d, use must use your intuition (is this a cop out or
       what?).	The key pad is defined differently depending on which side  of
       the cube your mouse is pointing at.

       Use  the	 alt  key  and the left mouse button, keypad, or arrow keys to
       move the center of the cube.  The 2 opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or arrow  key  to
       access  "Period 2" turns from "Both" mode, otherwise it assumes "Period
       3" turning.  Edges turn in "Period 2" and corners turn in  "Period  3".
       The "Period 2" mode has extra cuts around the faces.

       Use  the	 control  key and the left mouse button, keypad, or arrow keys
       to move the whole cube.	This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xdino{2|3}d<dimension>.{2|3|both<turning	modes>}:  (<Number  of
	      moves>/{<Record	number	 of   moves>  <username>|"NEVER	 noac‐
	      cess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays	 "NEVER	 noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This  option  sets  the	initial	 position  of  the dino window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This option allows you to  display on  a	 color	screen	as  if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This  option allows you to see the dino window in reverse video
	       (resource name "reverse").

       -{foreground|fg} color
	       This  option  specifies	the  foreground	 of  the  dino	window
	       (resource name "foreground").

       -{background|bg} color
	       This  option  specifies	the  background	 of  the  dino	window
	       (resource name "background").

       -{border|bd} color
	       This option specifies the border color of the cubelets  in  the
	       dino window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of the color name. On the 2-D version, the faces
	       are ordered top to bottom and left to right on the "t" configu‐
	       ration.	The  "+-"  configuration is physically consistent with
	       the former, so it is ordered "0, 1, 2, 3, 5, 4".	  If  you  has
	       two  colors that begin with the same letter you should have one
	       in uppercase and one in lowercase to distinguish them in	 mono-
	       mode.  You  can change the colors of the faces to make a stupid
	       cube (i.e. all White or in mono-mode all	 "W").	Unfortunately,
	       it  will	 not normally say its solved when its randomized. This
	       would be cheating.

       -mode <int>
	       This option allows you to set the turning mode  (resource  name
	       "mode").

       -both   This option allows you to set the turning mode to both period 2
	       and period 3 (resource name "mode" set at 4).

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This  option  allows  you to access the practice mode (resource
	       name "practice").

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

	      mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
	      orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
	      be oriented>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <2  dimensional  array of face and edge posi‐
	      tion, each face 4 edge pieces, if orient mode  then  orientation
	      number follows face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
	      move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10	 down,
       and 11 left.
       Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
       the center of the cube is moved, and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole cube is moved at  once
       (here  the  edge	 does  not matter), 0 if not.  The xdino record keeper
       does not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       International Puzzles & Games Catalog

SEE ALSO
       X(1),   xrubik(6),   xskewb(6),	 xpyraminx(6),	 xoct(6),   xmball(6),
       xmlink(6),  xpanex(6),  xcubes(6),  xtriangles(6),  xhexagons(6), xaba‐
       cus(1)

COPYRIGHTS
       ® Copyright 1995-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			      XDINO(6)
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