xinvaders man page on DragonFly

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XInvaders(2.1)							XInvaders(2.1)

NAME
       XInvaders - Shoot-em-up them nasty little bugs.

AUTHOR
       Jonny Goldman (jonathan@think.com)

SYNOPSIS
       xinvaders [-all_those_groovy_xtoolkit_switches]

DESCRIPTION
       xinvaders is an implementation of the old Atari Space Invaders game, on
       top of the X11 window system.

PLAYING XINVADERS
       The game will start with all the invaders drawn.	 Press	'p'  to	 play,
       and you're off, or use the newly provided buttons.

       The controls are:

       z       Fire a shot.  You will only be able to fire one shot at a time,
	       so be careful.

       ,       Move left.  Pressing this key will  start  you  moving  to  the
	       left, releasing it will make you stop.

       .       Move  right.   Pressing	this  key will start you moving to the
	       right, releasing it will make you stop.

       p       Pause or Play.  Pressing this will either pause	the  game,  or
	       play it.	 Remember, you must press it to start the game (either
	       at the very beginning, or between new games).

       q       Quit the game.  Do this and you will end	 the  game.   No  ifs,
	       ands or buts about it.

       The mouse controls are active, and rather obvious:

       Left    Move left, as above

       Middle  Fire, as above

       Right   Move right.  ditto.

SCORING
       The lowest monsters are worth 10 points, the next are worth 20, and the
       highest are worth 30.  Space  ships  are	 worth	anything  from	50-300
       points (in 50 point increments, of course).

CUSTOMIZING COLORS
       As  with	 all  standard	X  applications,  xinvaders  may be customized
       through entries in the resource manager.	   This	 game  also  works  on
       monochrome screens, but the colors don't mean anything (surprise!).

       Scale   A  switch  that	allows for multiple resolutions.  1 for normal
	       resolution, 2 for 2x zoom (the default).

       BaseColor
	       The color for the Base (you).  Default is white.

       BuildingColor
	       The color for the buildings that shield you.  Default  is  yel‐
	       low.

       Vader1Color
	       The color for the highest invaders.  Default is blue.

       Vader2Color
	       The color for the middle invaders.  Default is orange.

       Vader3Color
	       The color for the lowest invaders.  Default is red.

       SpacerColor
	       The color for the Space Ship.  Default is gray.

       ShotColor
	       The color for your shots.  Default is green.

       VshotColor
	       The color for their shots.  Default is pink.

       ScoreColor
	       The color for the score.	 Default is cyan.

       Here's  an  example of some of the resources you can set (this would be
       in your .Xdefaults file):

	Vaders*Font:		       9x15
	Vaders*Scale:		       2
	Vaders*defaultfore:	       black
	Vaders*defaultback:	       white
	Vaders*Vader1Color:	       blue
	Vaders*Vader2Color:	       green
	Vaders*Vader3Color:	       red
	Vaders*BaseColor:	       cyan
	Vaders*BuildingColor:	       yellow
	Vaders*SpacerColor:	       gray
	Vaders*ShotColor:	       lavender
	Vaders*VshotColor:	       orange
	Vaders*BaseWait:	       10
	Vaders*VaderWait:	       300
	Vaders*SpacerWait:	       50
	Vaders*ShotWait:	       10
	Vaders*VshotWait:	       30

NOTES
       There are lots of resources.  You can change all the timings  involved.
       Have fun with it.

       Although you can resize the gamewindow, I don't recommend it.

BUGS
       The  buildings  aren't as good as the arcade, but hey, whatdayawant for
       free?  It also doesn't handle auto-repeat  very	well,  so  you	should
       probably turn it off.

COPYRIGHT
       This  is mine.  I'm only letting you use it.  Period.  Feel free to rip
       off any of the code you see fit, but  have  the	courtesy  to  give  me
       credit.	 Otherwise great hairy beasties will rip your eyes out and eat
       your flesh when you least expect it.

CREDITS
       I'd like to give a lot of credit to Terry Weissman for his roids games.
       It gave me the guidance on how to do something like this.

				Wed May	 8 1991			XInvaders(2.1)
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