xmball man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

MASTERBALL(6)							 MASTERBALL(6)

NAME
       xmball - Masterball X widget

SYNOPSIS
       /usr/games/xmball					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-wedge{0|1|2|3|4|5|6|7}	  {color}]   [-wedges  {int}]  [-rings	{int}]
       [-[no]orient] [-[no]practice] [-base {int}] [-username {string}]

DESCRIPTION
       The original puzzle has 8 sectors on a sphere (longitudinal cuts), with
       each  sector  divided  into  4  segments (latitudinal cuts).  There are
       essentially 3 varieties: Geomaster 8 colors (beachball, default	colors
       in  this puzzle), Duomaster 2 colors (black and white beachball), and a
       variety of picture Masterballs.	For some reason, they say the  Geomas‐
       ter  is	harder	than  the  Duomaster.  The picture Masterballs are the
       hardest since all the pieces have a set solved postion.	On the Duo and
       Geo  Masterballs	 pieces	 could	be swapped or in a different order and
       still be in a solved postion.  Zurick University's Mathematics  faculty
       has  calculated	that  Masterball's  32	segments  can  be  arranged in
       355,682,548,566,633,480,192,000,000  different  possible	 combinations.
       Masterball was invented by Dr. Geza Gyovai Hungarian Engineer, manufac‐
       tured by Whole Systems Design, Inc..

FEATURES
       Press "mouse-left" button to move a sector.  Release "mouse-left"  but‐
       ton  on	another piece and the pieces will turn towards where the mouse
       button is released.  Usually, a click and release on the same wedge  is
       ambiguous and the puzzle will not turn.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should	 say  "practice").   One  must
       double  click on "mouse-center" if the puzzle is being worked on.  This
       is good for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize  (this  must
       be  done	 first to set a new record).  One must double click on "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i" keys to increase the number of rings.

       Press "D" or "d" keys to decrease the number of rings.

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       wedges  in  orient  mode, besides getting all the wedges to be the same
       color.  To do this one has to get the numbers to be on the same side of
       the ball in clockwise order.

       Press "2", "4", "6", or	"8" keys (not the keypad 2, 4, 6, 8) to change
       to 2, 4, 6, or 8 wedges, respectively.  Note: if there were odd	number
       of  wedges,  there would be no 180 degree turn and therefore the puzzle
       would be inoperable.

       "S" or "s" are reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for Masterball as:
	 /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
	 ^
       4<5>6   Left, Clockwise, Right
	 v
       1 2 3   Lower Left, Down, Lower Right

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole Masterball.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xmball.{2|4|6|8<wedges>}: <number of sectors per wedge> @ (<Num‐
	      ber of moves>/{<Record number of moves> <username>|"NEVER	 noac‐
	      cess"|"practice"}) - <Comment>
       If  there  is no record of the current puzzle, it displays "NEVER noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets the initial position of the masterball	window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the masterball window in  reverse
	       video (resource name "reverse").

       -{foreground|fg} color
	       This  option  specifies the foreground of the masterball window
	       (resource name "foreground").

       -{background|bg} color
	       This option specifies the background of the  masterball	window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies	the border color of the sectors in the
	       masterball window (resource name "borderColor").

       -wedge{0|1|2|3|4|5|6|7} <color>
	       This option allows you to change the color of a wedge (resource
	       name  "wedgeColorN"). In mono-mode, color is represented as the
	       first letter of the color name. The wedges are  ordered	clock‐
	       wise.   If  you have two colors that begin with the same letter
	       you should have one in uppercase and one in lowercase  to  dis‐
	       tinguish	 them  in  mono-mode. You can change the colors of the
	       wedges to make a stupid Masterball (i.e. all White or in	 mono-
	       mode  all  "W").	  Unfortunately,  it will not normally say its
	       solved when its randomized.  Similarly, with the	 Duomasterball
	       (black  and  white), it may be solved color-wise but not by its
	       internal representation.	 This would be cheating.

       -wedges <int>
	       This option allows you to change the number of wedges (resource
	       name "wedges").

       -rings <int>
	       This  option allows you to change the number of rings (resource
	       name "rings").

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This  option  allows  you to access the practice mode (resource
	       name "practice").

       -base int
	       This option specifies  the  base	 used  (default	 is  base  16)
	       (resource  name "base").	 When there are 12 wedges there is not
	       much room, so base 10 was not used as the default.

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

       Masterball numbered clockwise, with default colors, not randomized:
	   0		Y	Yellow
	7     1	     D	   B	Dark Green, Blue

       6       2    C	    R	Cyan, Red

	5     3	     O	   M	Orange, Magenta
	   4		G	Green

	      wedges: 1-8 <number of wedges around ball>
	      rings: 1-MAXINT <number of slices around ball>
	      orient: 0-1 <0 false, 1 true; if true then numbers on puzzle  to
	      be oriented and ordered>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition: <2 dimensional array of sector wedge position,
	      if orient mode then orientation number follows each  wedge  num‐
	      ber>

       This is then followed by the moves, starting from 1.
	      move #: <wedge> <ring> <direction> <control>
       Each turn is with respect to a sector defined by wedge and ring.
       Direction  is  represented  as  0  up, 1 right, 2 down, 3 left, 4 upper
       right, 5 lower right, 6 lower left, 7 upper left, 9 clockwise,  and  15
       counterclockwise.
       Control is represented as 0 or 1, 1 if the whole ball is moved at once,
       0 if not.  The xmball record keeper does not count a control move as  a
       move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       http://wsd.com/masterball

SEE ALSO
       X(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			 MASTERBALL(6)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net