xminesweep man page on DragonFly

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XMINESWEEP(1)							 XMINESWEEP(1)

NAME
       xminesweep - A mine-sweeper game.

SYNOPSIS
       xminesweep  [  toolkit  options ] [ -mines <num> ] [ -ncH <numHigh> ] [
       -ncW <numWide> ] [ -sound ] [ -nosound ]

       where <num> is the number of mines in the playing field.	 <numHigh>  is
       the  number  of squares high.  <numWide> is the number of squares wide.
       -sound turns sound on.  -nosound turns sound off.

DESCRIPTION
       xminesweep will start up with a window full of cells. clicking  on  one
       with  the  left	mouse  button will 'expose' it (and if there is a mine
       there you will die!). Clicking in a cell with the  right	 mouse	button
       will  either  mark  or  unmark it as a 'Mine'. If you click in the cell
       with the middle mouse button you can toggle a 'questioned'  image,  you
       can expose and mark a questioned cell. There is also a fast expose fea‐
       ture, clicking on an exposed number with	 the  left  mouse  button  and
       holding	down  the  shift  key will, if there are the correct number of
       cells marked, expose all unmarked squares. Be warned the	 if  you  mark
       the wrong cells you could expose a mine and die!

       The object is to mark all the mines in the playing field. When a 'Cell'
       is exposed, and it is not a mine, it will contain a number - this  num‐
       ber is the number of mines in the eight Cells around it (blank = zero).

       If  you	miss  a	 mine (mark a square that is not a mine), and then the
       mine count gets to zero, you will loose because you got one wrong!.

OTHER CONTROLS
       There are two buttons in the top part of	 the  window,  one  will  make
       xminesweep exit, the other will restart the current game (and rearrange
       the mines).

       There is also a text box which displays the  number  of	mines  in  the
       playing	field, you can change the value in this and then press [Enter]
       and the game will restart with the new number of mines.	(nothing  will
       happen  of  the	number	is the same). There is a limited range for the
       number of mines, it is between 1 and (DEFAULT_NUM_MINES/3).

       When you die, all the Cells will be exposed, any mines that you	marked
       will  be shown with the marked image, any Cells that you marked but are
       not mines will be shown with the wrong-mark  image,  and	 any  unmarked
       mines will be shown as mines.

       There  is  a cheat option that can be set at compile time. It will give
       you a good start by finding a cell with no mines surounding it an  pre‐
       tend  that  you	clicked on it to expose it. If you keep doing this you
       will get all the cells with no mines around exposed and	a  realy  good
       start. The default key sequence to use this cheat is "<Control> <Shift>
       C", where the <Control> and <Shift> keys are held down and the C key is
       pressed twice. (like a double mouse click).  This must be done with the
       mouse over one of the cells.

       xminesweep will take all the normal Athena Widget toolkit options it is
       given.

RESOURCES
       xminesweep will accept these special resources:

       XMinesweep*mines:

       XMinesweep*numCellsHigh:

       XMinesweep*numCellsWide:

       XMinesweep*sound:  [True or False]

       They  correspond	 to  the  command  line options -mines, -ncH, -ncW and
       -[no]sound.

AUTHOR
       Ashley Roll -- aroll@gucis.cit.gu.edu.au

			       11 November 1992			 XMINESWEEP(1)
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