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XMOUNTAINS(1)							 XMOUNTAINS(1)

NAME
       xmountains - A fractal landscape generator.

SYNOPSIS
       xmountains [ bqgPdEmMrBnZIASTWFGCapcevfRltxsXYH ]

DESCRIPTION
       xmountains  is  a  X11 based fractal landscape generator.  It generates
       random fractal surfaces and displays them in a window.  While the  pro‐
       gram  is	 running the fractal is continuously extended on the right and
       the image is scrolled from right to left to expose the newly  generated
       area.

       Flags:
       -b
	      Use the root window.
       -q
	      Reset  the  root	window	when the program exits. This option is
	      ignored unless the program is using the root window.
       -g [string]
	      Set the geometry of the window.
       -P [filename]
	      Write the PID to the specified file.
       -d [string]
	      Set the display.
       -E
	      Toggle the way that window repainting is done.  By  default  the
	      image pixmap is installed as the background pixmap of the window
	      and window repainting should be performed automatically by the X
	      server.  If  this does not work on a particular system then this
	      flag can be used to enable explicit expose event processing.  In
	      the  default  mode root window images will remain in place after
	      the program exits.
       -m
	      Display a map of the surface rather than a perspective view.
       -M
	      Produce reflections in the water. This may be a little slower.
       -r [20]
	      To reduce the load on the X server the program generates several
	      columns of pixels before scrolling the image. This flag sets the
	      number of columns.  A negative value reverses the	 direction  of
	      scrolling.  A  value  of	zero makes the program scan across the
	      window without scrolling at all.
       -B [80]
	      Set the number of shades of each colour that the	program	 allo‐
	      cates.
       -n [245]
	      Set a maximum number of colours to use. This is just a different
	      way of setting the number of shades of each colour.
       -Z [10]
	      Set  the	number	of  seconds  that  the	program	 sleeps	 after
	      scrolling the screen.
       -I [40.0]
	      Set the vertical angle of illumination.
       -A [0.0]
	      Set the horizontal angle of illumination.
       -S [0.6]
	      Set the vertical stretch of the surface.
       -T [0.5]
	      Set the vertical shift of the surface.
       -W [0.5]
	      Set the height where the water occurs.
       -F [1]
	      Reduce  the  variation in the foreground height to ensure a good
	      view of the surface. This flag sets the number of iterations for
	      which the foreground height is constrained to a constant value.
       -G [-1.0]
	      Mean altitude for the for foreground.
       -C [0.3]
	      Set the contour parameter. The base colour of a point depends on
	      its height and how flat the surface is. This parameter  controls
	      the relative importance of these factors.
       -a [2.5]
	      Set the Altitude of the viewpoint.
       -p [4.0]
	      Set the distance of the viewpoint from the front of the surface.
       -c [1.0]
	      Set  the	contrast  parameter. Values too far from 1.0 will give
	      strange results
       -e [0.3]
	      Set the ambient light level. This is  a  fractional  value  that
	      sets  how	 bright shaded areas will be compared to fully illumi‐
	      nated ground.
       -v [0.6]
	      Set the vertical light level. The program also implements a sec‐
	      ondary  light  source  shining  from directly above the surface.
	      This flag sets how bright this light source is relative  to  the
	      main light source.
       -f [0.65]
	      Set  the fractal dimension of the surface. This should be in the
	      range 0.5-1.0.
       -R [0]
	      Set the seed for the random  number  generator.  A  value	 of  0
	      causes the seed to be set from the clock.
       -l [10]
	      Set  the width of the surface. Increasing this value by one dou‐
	      bles the width of the surface.
       -t [2]
	      Set the number of non-fractal iterations. Increasing this	 value
	      by  one doubles the average number of mountains across the width
	      of the surface.
       -x
	      Use cross updates (see under -H)
       -s [1]
	      Control the regeneration steps used to  reduce  creasing.	 There
	      are  three possible regeneration steps controlled by the first 3
	      bits of this flag value.	(see under -H)
       -X [0.0]
	      regeneration step parameter (see under -H)
       -Y [0.0]
	      regeneration step parameter (see under -H)
       -H
	      Print a short description of the algorithm explaining the -x  -s
	      -X and -Y parameters.

IDENTIFICATION
       Author: S.Booth@ed.ac.uk

								 XMOUNTAINS(1)
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