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XOCT(6)								       XOCT(6)

NAME
       xoct - Octahedron X widget

SYNOPSIS
       /usr/games/xoct						    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5|6|7} {color}] [-{size {int} | sticky}] [-{mode {int}
       | both}] [-[no]orient] [-[no]practice] [-username {string}]

DESCRIPTION
       The original puzzle has 9 triangles per face (size = 3) and has	period
       4 turning (i.e. the face or points turn with 90 degree intervals).  The
       puzzle was designed by Uwe Meffert and called the Magic Octahedron  (or
       Star  Puzzler).	 The puzzle was not widely distributed but not exactly
       rare.  This puzzle has some analogies to the Rubik's Cube and the solv‐
       ing techniques are the same to that of the Pyraminx.  Christoph's Magic
       Jewel is similar except there are no trivial corners  to	 solve.	  This
       has 2^22*12! or 2,009,078,326,886,400 different combinations.

       Uwe  Meffert also noticed that there could be an alternate twisting for
       the octahedron where it has period 3 turning (i.e. faces turn with  120
       degree intervals).

       One  is	able  to simulate a Trajber's Octahedron (period 3 turning and
       sticky mode).  Also one is able to simulate one	with  variant  turning
       (period 4 turning and sticky mode).

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face and in the same row (but  not  an  adjacent
       piece  or  the  move  is ambiguous).  The pieces will then turn towards
       where the mouse button was released.

       Press "mouse-center", or press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say "practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to set a new record).  One must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i" keys to increase the number of "octas".

       Press "D" or "d" keys to decrease the number of "octas".

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       faces in orient mode, besides getting all the  faces  to	 be  the  same
       color.	To do this one has to get the lines to be oriented in the same
       direction, this only matters with  center  "octas",  if	at  all	 (i.e.
       those  "octas"  not  on a corner or edge).  This does add complexity so
       there are 2 sets of records.

       Press "3", "4", "B", or "b" keys (not the keypad 3, 4) to change	 modes
       to Period 3, Period 4, or Both.

       Press  "Y"  or "y" to toggle sticky mode (increase/decrease is disabled
       here if sticky mode is on).
       "Sticky" and "Period 3" turning allows only the faces to turn.	It  is
       as if the middle cut of the three cuts did not exist.
       "Sticky"	 and  "Period 4" turning allows only the points to turn, it is
       as if the middle cut of the three cuts did not exist.
       Beware, the "Sticky" mode is a hack and much could be done  to  improve
       its look.

       "S" or "s" keys reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for Pyraminx as:
	 /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
	 ^
       4<5>6   Left, Clockwise, Right
	 v
       1 2 3   Lower Left, Down, Lower Right

       Use  the shift keys to access "Period 4" turns from "Both" mode, other‐
       wise it assumes "Period 3" turning.  Points  turn  in  "Period  4"  and
       faces turn in "Period 3".

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole octahedron.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xoct.{3|4|both<turning  modes>}:	{1|2|3|4|5|6|sticky<number  of
	      "octas"  per  edge>}  @  (<Number	 of  moves>/{<Record number of
	      moves> <username>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays	 "NEVER	 noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This  option sets the initial position of the octahedron window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This option allows you to  display on  a	 color	screen	as  if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This  option allows you to see the octahedron window in reverse
	       video (resource name "reverse").

       -{foreground|fg} color
	       This option specifies the foreground of the  octahedron	window
	       (resource name "foreground").

       -{background|bg} color
	       This  option  specifies the background of the octahedron window
	       (resource name "background").

       -{border|bd} color
	       This option specifies the border color  of  the	octas  in  the
	       octhahedoron window (resource name "borderColor").

       -face{0|1|2|3|4|5|6|7} <color>
	       This  option allows you to change the color of a face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of  the color name. The faces are ordered top to
	       bottom and left to right.  If you has  two  colors  that	 begin
	       with  the  same letter you should have one in uppercase and one
	       in lowercase to distinguish them in mono-mode. You  can	change
	       the  colors  of the faces to make a stupid octahedron (i.e. all
	       White or in mono-mode all "W").	 Unfortunately,	 it  will  not
	       normally	 say  its  solved  when its randomized.	 This would be
	       cheating.

       -size <int>
	       This option allows you to change the number of octas on a  edge
	       (resource name "size").

       -sticky This  option  allows  you to set the sticky mode (resource name
	       "sticky").

       -mode <int>
	       This option allows you to set the turning mode  (resource  name
	       "mode").

       -both   This option allows you to set the turning mode to both period 3
	       and period 4 (resource name "mode" set at 5).

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This  option  allows  you to access the practice mode (resource
	       name "practice").  -username string This option	specifies  the
	       user  name  for any records made or else it will get your login
	       name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

       Octahedron with default colors, not randomized:
	 0	 R     Red
       3   1   M   B   Magenta, Blue
	 2	 W     White
	 4	 O     Orange
       7   5   Y   P   Yellow, Pink
	 6	 G     Green

	      size:  1-6  <number  of triangles in the same orientation as the
	      face per row>
	      mode: 3-5 <period 3 turning, period 4 turning, or both (5)>
	      orient: 0-1 <0 false, 1 true; if 1 then lines on "octas"	to  be
	      oriented>
	      sticky:  0-1  <0	false,	1  true;  if  1 then some "octas" move
	      together>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition: <2 dimensional array of face "octa"  position,
	      each  face has size * size "octas", if orient mode then orienta‐
	      tion number follows face number numbered clockwise from 0 to 11,
	      where 0 is up>

       This is then followed by the moves, starting from 1.
	      move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position	 is 0 to size * size - 1.  Position 0 is the triangle furthest
       from the center, increasing clockwise.
       Direction is represented as 0 up, 1  upper  right,  2  right,  3	 lower
       right,  4 down, 5 lower left, 6 left, 7 upper left, 9 clockwise, and 15
       counterclockwise.
       Control is represented as 0 or 1, 1 if the whole octahedron is moved at
       once (here position does not matter), 0 if not.	The xoct record keeper
       does not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Beyond Rubik's Cube: spheres, pyramids,	dodecahedrons  and  God	 knows
       what  else by Douglas R. Hofstadter, Scientific American, July 1982, pp
       16-31.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1),  xrubik(6),   xskewb(6),	xdino(6),   xpyraminx(6),   xmball(6),
       xmlink(6),  xpanex(6),  xcubes(6),  xtriangles(6),  xhexagons(6), xaba‐
       cus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			       XOCT(6)
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