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XPenguins(1)							  XPenguins(1)

NAME
       xpenguins  - cute little penguins that walk along the tops of your win‐
       dows

SYNOPSIS
       xpenguins [-option ...]

DESCRIPTION
       XPenguins is a program for animating cute cartoons/animals in your root
       window.	 By default it will be penguins - they drop in from the top of
       the screen, walk along the tops of your windows, up the	side  of  your
       windows,	 levitate, skateboard, and do other similarly exciting things.
       Be careful when you move windows as the little guys squash  easily.  If
       you  send  the  program	an interupt signal (such as by hitting Ctrl-C)
       they will burst.	 XPenguins is now themeable, so it is easy  to	select
       something  else	to animate instead of penguins, or even (with a little
       artistic talent) define your own; see the THEMES section below.

OPTIONS
       In all the following cases a double dash can be replaced	 by  a	single
       dash.

       -a, --no-angels
	       Do  not	show any cherubim flying up to heaven when a toon gets
	       squashed.

       -b, --no-blood
	       Do not show any gory death sequences.

       -c dir, --config-dir dir
	       Look for config files and themes in this directory. The default
	       is usually /usr/share/xpenguins.

       -d display, --display display
	       Send  the  toons	 to the specified X display. In the absence of
	       this option, the display specified by the  DISPLAY  environment
	       variable is used.

       -h, --help
	       Print out a message describing the available options.

       -i, --theme-info
	       Print  out  the	auxiliary information about a theme and
	       exit. Use the -t option to select the theme to describe.

       -l, --list-themes
	       List the available themes, one on each line, and exit.

       -m delay, --delay delay
	       Set the delay between each frame	 in  milliseconds.  The
	       default is defined by the theme.

       -n number, --penguins number
	       The  number  of	toons to start, up to a maximum of 256.
	       The default is defined by the theme.

       -p, --ignorepopups
	       Toons fall through `popup' windows (those with the save-
	       under  attribute	 set), such as tooltips. Note that this
	       also includes the KDE panel.

       -r, --rectwin
	       Toons regard all windows	 as  rectangular.  This	 option
	       results	in  faster calculation of window positions, but
	       if you use one of those fancy new window	 managers  with
	       shaped windows then your toons might sometimes look like
	       they're walking on thin air.

       -s, --squish
	       Enable the penguins to be  squished  using  any	of  the
	       mouse  buttons.	Note  that  this  disables any existing
	       function of the mouse buttons on the root window.

       -t theme, --theme theme
	       Use the named theme. The default is  Penguins.	If  the
	       theme  has  spaces  in  its name then you can use under‐
	       scores instead, or alternatively just put  the  name  in
	       double  quotes. This option can be called multiple times
	       to run several themes simultaneously.

       -q, --quiet
	       Suppress the exit message when an interupt is received.

       -v, --version
	       Print out the current version number and quit.

       --all   Load all available themes and run them simultaneously.

       --id window
	       Send toons to the window with this ID,  instead	of  the
	       root  window  or whichever window is appropriate for the
	       current desktop environment.  Note  that	 the  ID  of  X
	       clients reported by xwininfo is rarely that of the fore‐
	       most visible window that should be used here.

       --nice loadaverage1 loadaverage2
	       Start killing toons when the 1-min averaged system  load
	       exceeds	loadaverage1; when it exceeds loadaverage2 kill
	       them all. The toons will reappear when the load	average
	       comes down. The load is checked every 5 seconds by look‐
	       ing in /proc/loadavg, so this option  only  works  under
	       unices that implement this particular pseudo file (prob‐
	       ably just Linux). When there are no toons on the screen,
	       XPenguins  uses only a miniscule amount of CPU time - it
	       just wakes up every 5 seconds to recheck the load.

THEMES
       The  system  themes  are	 usually   kept	  in   /usr/share/xpen‐
       guins/themes,  and  these  can be augmented or overridden by the
       user's themes in $HOME/.xpenguins/themes.  Each	theme  has  its
       own  subdirectory  which	 to be valid must contain a file called
       config.	The name of the theme is taken from the directory name,
       although	 because  many install scripts choke on directory names
       containing spaces, all spaces in a theme name are represented in
       the directory name by underscores. Any directory name containing
       spaces is inaccessible by xpenguins.

       In addition to the config file, the theme directory contains the
       toon  images  that  make	 up  the theme in the form of xpm image
       files.  Additionally, there should be an about file which  gives
       information on the creator of the theme, the license under which
       it is distributed and various other things. This file is princi‐
       pally  for  use	by  xpenguins_applet,  an applet for GNOME that
       allows different themes to be selected at the click of a button.

       The config file has a reasonably straightforward format. You can
       either  read this rather terse description of it or you can have
       a look at the config file for the default Penguins theme,  which
       is   usually   installed	  at   /usr/share/xpenguins/themes/Pen‐
       guins/config, and is  reasonably	 well  commented.  We'll  first
       establish some simple terminology. Say you have a Farmyard theme
       with cows and sheep. The cows and sheep are types of toon, while
       the  various  things  they get up to (walking, mooing and so on)
       are termed activities.  Each activity  has  its	own  xpm  image
       file, in which the frames of the animation are laid out horizon‐
       tally. Some activities (notably walking)	 use  different	 images
       depending  on  the direction the toon is moving in. In this case
       the frames for the two directions are laid  out	one  above  the
       other in the image.

       As in shell scripts, comments are initiated with the # character
       and hide the remainder of the line. The format is entirely  free
       except  that there is an arbitrary limit on the length of a line
       of 512 characters.  Spaces, tabs and newlines all count	equally
       as  white  space.  Data	is  entered  as a sequence of key value
       pairs, all separated by white space. Neither the	 keys  nor  the
       values are case sensitive, except where the value is a filename.
       The following keys are understood:

       delay delay
	       Set the recommended delay between  frames  in  millisec‐
	       onds.

       toon toon
	       Begin defining a new toon called toon.  If only one type
	       of toon is present in the theme then  this  key	may  be
	       omitted.

       number number
	       Set  the	 default number of toons of the current type to
	       start.

       define activity
	       Begin defining an activity for  the  current  toon.  The
	       currently understood activities are walker, faller, tum‐
	       bler, climber,  floater,	 runner,  explosion,  squashed,
	       zapped,	splatted, angel, exit and action?, where ? is a
	       number between 0 and 6.	Once you've seen the program in
	       action  you  should  be	able to guess which is which. A
	       valid theme must contain at least walkers  and  fallers.
	       Additionally,  you  may	define a default activity (with
	       define default);	 any  properties  (such	 as  width  and
	       speed)  set  here  are  then  adopted  by the activities
	       defined from then on, if they do not themselves	explic‐
	       itly  define  those  properties.	  After an activity has
	       been declared with define, the following properties  may
	       be assigned:

       pixmap xpmfile
	       The  file  containing  the  image data for the activity.
	       Note that you may not set a default pixmap.

       width width
	       The width of each frame of the animation in pixels.

       height height
	       The height of each frame of the animation in pixels.

       frames frames
	       The number of frames in the animation.

       directions directions
	       The number of directions for the activity (can be  1  or
	       2).

       speed speed
	       The  initial  speed  of	the  toon  when engaged in this
	       activity, in pixels per frame.

       acceleration acceleration
	       The rate at which the speed  increases,	in  pixels  per
	       frame  squared.	This  property	is  not utilised by all
	       activities.

       terminal_velocity terminal_velocity
	       The  maximum  speed  in	pixels	per  frame,  again  not
	       utilised by all activities.

       loop loop
	       Only understood by the actions; indicates how many times
	       to repeat the action. If negative, then the probility of
	       stopping the action every time the action is complete is
	       -1/loop.

       Some notes regarding the various activities. If you design a new
       theme, feel free to make the splatted, squashed, zapped and exit
       animations as gory and bloody as you like, but please  keep  the
       explosion  activity  nice  and tame; that way those of a nervous
       disposition can employ the --no-blood option which replaces  all
       these  violent  deaths  with  a tasteful explosion that wouldn't
       offend your grandmother. Xpm images files are a	factor	of  two
       smaller if you can limit the number of colours in the image such
       that only one character need be used to represent  each	colour;
       this also makes XPenguins start up much more rapidly. Rarely are
       more than 64 colours required.

       So that's about it for the config file, now for the about  file.
       This  is very simple. Again comments are initialised by a #.  An
       entry consists of a key at the start of a line, followed by  the
       corresponding  value  which  is read up to the next newline. The
       following keys are understood, although none are compulsory.

       artist  Used to list the	 artist(s)  who	 created  the  original
	       images.

       maintainer
	       The  person  who	 compiled  the images into an XPenguins
	       theme. It is useful if an email address can also be pro‐
	       vided.

       date    The  date when the theme was last modified. My preferred
	       format is day of the month, name of the	month  in  eng‐
	       lish, full year.	 For example: 24 April 2001.

       icon    The  name  of  an image file that can be used as an icon
	       for the theme; XPM and PNG are suitable formats.

       license The name of the license under which the	theme  is  dis‐
	       tributed (e.g. GPL).

       copyright
	       The year and holder of the copyright.

       comment Any other essential information, such as the theme's web
	       site, as brief as possible.

	       Please test any about files you create by looking at how
	       the  information	 is  displayed	by the xpenguins_applet
	       program.

AUTHOR
       Robin Hogan <R.J.Hogan@reading.ac.uk>.

CREDITS
       Inspiration provided by Rick Jansen <rick@sara.nl> in  the  form
       of  the classic xsnow.  Most penguin images were taken from Pin‐
       gus, a free lemmings clone that can  be	found  at  <http://pin‐
       gus.seul.org/>;	these  images  were  designed  by  Joel	 Fauche
       <joel.fauche@wanadoo.fr> and Craig  Timpany  <timpany@es.co.nz>.
       Additional images in version 2 by Rob Gietema <tycoon@planetdes‐
       cent.com> and Robin Hogan.

NOTES
       XPenguins can load an X server and/or network (although the  CPU
       time  used  is  small),	and  if	 a large number of penguins are
       spawned then they may begin to flicker, depending on  the  speed
       of the X server.

       The xpenguins homepage is located at:

       http://xpenguins.seul.org/

BUGS
       A  new  feature since version 2.1 is the ability to draw to win‐
       dows other than the root window in situations where  the	 window
       manager	or  desktop  environment places a large window over the
       root window that would otherwise obscure	 the  toons.  Currently
       XPenguins  can  draw  to	 the  KDE  Desktop  (KDE  2.0 and 2.1),
       Enlightenment desktops greater than 0 (E16), the Nautilus  desk‐
       top  and the virtual root window of certain window managers like
       amiwm.  Of course,  simpler  window  managers  that  don't  mess
       around  like  this will still work (sawfish, blackbox and count‐
       less others). It cannot work with CDE and probably  never  will.
       Future versions of KDE, Enlightenment and Nautilus may not work;
       the classic symptom of this is that XPenguins sits there	 as  if
       it's doing something, but no toons are visible. If this happens,
       try running the program with one of the simpler	window	manager
       listed  above,  or visit the XPenguins web site and download the
       latest version. If there are icons drawn on the root window then
       the  toons will erase them when they walk over them, although an
       expose event will be sent to the	 window	 every	100  frames  to
       redraw them.

FILES
       $HOME/.xpenguins/themes/*
       /usr/share/xpenguins/themes/*
       /proc/loadavg

SEE ALSO
       xsnow(1), xroach(1), xwininfo(1) pingus(6)

XPenguins 2.2			1 October 2001			  XPenguins(1)
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