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XPILOT-NG-SDL(6)		     Games		      XPILOT-NG-SDL(6)

NAME
       xpilot-ng-sdl - an SDL/OpenGL XPilot client.

SYNOPSIS
       xpilot-ng-sdl [-options ...] [server]

DESCRIPTION
       Where options include:

       -newbie <value>

	      Enable newbie help.  The default value is: yes.

       -help

	      Display this help message.

       -version

	      Show the source code version.

       -join

	      Join the game immediately, no questions asked.

       -text

	      Use the simple text interface to contact a server instead of the
	      graphical user interface.

       -list

	      List all servers running on the local network.

       -shutdown <value>

	      Shutdown the server with a message.  The	message	 used  is  the
	      first  argument  to  this option.	 There is no default value for
	      this option.

       -name <value>

	      Set the nickname.	 There is no default value for this option.

       -user <value>

	      Set the username.	 There is no default value for this option.

       -host <value>

	      Set the hostname.	 There is no default value for this option.

       -team <value>

	      Set the team to join.  The default value is: 65535.

       -port <value>

	      Set the port number of the server.  Almost all servers  use  the
	      default port, which is the recommended policy.  You can find out
	      about which port is used by a server by querying the XPilot Meta
	      server.  The default value is: 15345.

       -clientPortStart <value>

	      Use  UDP	ports clientPortStart - clientPortEnd (for firewalls).
	      The default value is: 0.

       -clientPortEnd <value>

	      Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
	      The default value is: 0.

       -power <value>

	      Set  the engine power.  Valid values are in the range 5-55.  The
	      default value is: 55.000.

       -turnSpeed <value>

	      Set the ship's turn speed.  Valid values are in the range	 4-64.
	      The default value is: 16.000.

       -turnResistance <value>

	      Set  the	ship's	turn resistance.  This determines the speed at
	      which a ship stops turning.   Valid  values  are	in  the	 range
	      0.0-1.0.	This should always be 0, other values are for compati‐
	      bility.  See also turnSpeed.  The default value is: 0.000.

       -scaleFactor <value>

	      Specifies scaling factor for the drawing	window.	  The  default
	      value is: 1.000.

       -altScaleFactor <value>

	      Specifies	 alternative  scaling  factor  for the drawing window.
	      The default value is: 2.000.

       -maxFPS <value>

	      Set maximum FPS supported by the client. The server will try  to
	      send  at	most  this  many frames per second to the client.  The
	      default value is: 255.

       -maxMouseTurnsPS <value>

	      Set maximum number of mouse turns sent per second Set  to	 0  to
	      disable  this  feature  (its mostly useful on modem) The default
	      value is: 0.

       -sparkSize <value>

	      Size of sparks in pixels.	 The default value is: 2.

       -sparkProb <value>

	      The probablilty that sparks are drawn.  This gives  a  sparkling
	      effect.	Valid  values  are  in the range [0.0-1.0] The default
	      value is: 0.400.

       -hudRadarDotSize <value>

	      Which size to use for drawing the hudradar  dots.	  The  default
	      value is: 10.

       -hudRadarScale <value>

	      The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

	      Hudradar	dots  closer  than this to your ship are not drawn.  A
	      value of 1.0 means that the dots are not drawn for ships in your
	      active view area.	 The default value is: 0.050.

       -hudScale <value>

	      How  much larger than minimum size to draw the hud.  The default
	      value is: 2.000.

       -baseWarningType <value>

	      Which type of base warning you prefer.  A value  of  0  disables
	      base  warning.  A value of 1 draws a time meter on a base when a
	      ship is appearing.  A value of 2 makes the base name flash  when
	      a	 ship is appearing.  A value of 3 combines the effects of val‐
	      ues 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

	      Maximum number of characters to paint in	names  on  game	 area.
	      The default value is: 16.

       -slidingRadar <value>

	      If  the  game  is in edgewrap mode then the radar will keep your
	      position on the radar in the center and  raw  the	 rest  of  the
	      radar  around  it.  Note that this requires a fast graphics sys‐
	      tem.  The default value is: yes.

       -dirPrediction <value>

	      Client paints the wanted direction of your ship instead of  what
	      the  server  sent	 you.  Possible	 differences  are corrected in
	      roundtrip time.  The default value is: no.

       -showShipShapes <value>

	      Should others' shipshapes be  displayed  or  not.	  The  default
	      value is: yes.

       -showMyShipShape <value>

	      Should  your  own	 shipshape  be	displayed or not.  The default
	      value is: yes.

       -showShipShapesHack <value>

	      Should the ship shapes hack be displayed or  not.	  The  default
	      value is: no.

       -showLivesByShip <value>

	      Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

	      Should  game  messages  appear on screen.	 The default value is:
	      yes.

       -showItems <value>

	      Should owned items be displayed permanently  on  the  HUD?   The
	      default value is: yes.

       -showItemsTime <value>

	      If  showItems  is	 false,	 the  time  in seconds to display item
	      information on the HUD when it has changed.  The	default	 value
	      is: 5.000.

       -filledWorld <value>

	      Draws  the walls solid, filled with one color, unless overridden
	      by texture.  Be warned that this	option	needs  fast  graphics.
	      The default value is: no.

       -texturedWalls <value>

	      Allows drawing polygon bitmaps specified by the (new-style) map.
	      Be warned that this needs a  reasonably  fast  graphics  system.
	      The default value is: yes.

       -protocolVersion <value>

	      Which protocol version to prefer when joining servers.  There is
	      no default value for this option.

       -outlineWorld <value>

	      Draws only the outline of all the wall  blocks  on  block	 based
	      maps.  The default value is: no.

       -showDecor <value>

	      Should  decorations  be  displayed on the screen and radar?  The
	      default value is: yes.

       -outlineDecor <value>

	      Draws only the outline of the map decoration.  The default value
	      is: no.

       -filledDecor <value>

	      Draws filled decorations.	 The default value is: no.

       -texturedDecor <value>

	      Draws  the  map  decoration  filled with a texture pattern.  The
	      default value is: no.

       -clientRanker <value>

	      Scan messages and make personal kill/death ranking.  The default
	      value is: no.

       -clockAMPM <value>

	      Use  AMPM	 format	 for  clock display instead of 24 hour format.
	      The default value is: no.

       -shotSize <value>

	      The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

	      The size of team shots in pixels.	  Note	that  team  shots  are
	      drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

	      The  distance  between  points  in  the  background  measured in
	      blocks.  These are drawn in empty map regions  to	 keep  feeling
	      for  which  direction  the ship is moving to.  The default value
	      is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
	      0 means no points.

	      The default value is: 2.

       -scoreObjectTime <value>

	      How many seconds score objects remain visible on the  map.   The
	      default value is: 4.000.

       -charsPerSecond <value>

	      Rate  at	which messages appear on screen in characters per sec‐
	      ond.  The default value is: 100.

       -maxMessages <value>

	      The maximum number of messages to display at the same time.  The
	      default value is: 8.

       -messagesToStdout <value>

	      Send  messages  to  standard  output.  0: Don't.	1: Only player
	      messages.	 2: Player and status messages.	 The default value is:
	      0.

       -maxLinesInHistory <value>

	      Number  of your messages saved in the 'history' of the talk win‐
	      dow.  'history' is accessible with 'keyTalkCursorUp/Down'.   The
	      default value is: 32.

       -toggleShield <value>

	      Are  shields  toggled by a keypress only?	 The default value is:
	      no.

       -autoShield <value>

	      Are shields lowered automatically for weapon fire?  The  default
	      value is: yes.

       -fuelNotify <value>

	      The  limit  when	the  HUD  fuel	bar  will become visible.  The
	      default value is: 500.000.

       -fuelWarning <value>

	      The limit when the  HUD  fuel  bar  will	start  flashing.   The
	      default value is: 200.000.

       -fuelCritical <value>

	      The  limit when the HUD fuel bar will flash faster.  The default
	      value is: 100.000.

       -speedFactHUD <value>

	      How much to move HUD to  indicate	 the  current  velocity.   The
	      default value is: 0.000.

       -speedFactPTR <value>

	      Uses  a red line to indicate the current velocity and direction.
	      The default value is: 0.000.

       -showScoreDecimals <value>

	      The number of decimals  to  use  when  displaying	 scores.   The
	      default value is: 1.

       -altPower <value>

	      Set the ship's alternate engine power.  See also the keySwapSet‐
	      tings option.  The default value is: 55.000.

       -altTurnSpeed <value>

	      Set the ship's alternate turn speed.  See also  the  keySwapSet‐
	      tings option.  The default value is: 16.000.

       -altTurnResistance <value>

	      Set   the	 ship's	 alternate  turn  resistance.	See  also  the
	      keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

	      Should the fighters have marking lights,	just  like  airplanes?
	      The default value is: no.

       -modifierBank1 <value>

	      The  default weapon modifier values for the first modifier bank.
	      There is no default value for this option.

       -modifierBank2 <value>

	      The default weapon modifier values for the second modifier bank.
	      There is no default value for this option.

       -modifierBank3 <value>

	      The  default weapon modifier values for the third modifier bank.
	      There is no default value for this option.

       -modifierBank4 <value>

	      The default weapon modifier values for the fourth modifier bank.
	      There is no default value for this option.

       -shipShape <value>

       Define the ship shape to use.
	      Because the argument to this option

	      is  rather  large	 (up  to 500 bytes) the recommended way to set
	      this option is in the .xpilotrc file  in	your  home  directory.
	      The  exact format is defined in the file doc/README.SHIPS in the
	      XPilot distribution. Note that there is a nifty Unix tool called
	      editss for easy ship creation. There is XPShipEditor for Windows
	      and Ship Shaper for Java.	 See the XPilot FAQ for details.   See
	      also  the	 "shipShapeFile"  option  below.   There is no default
	      value for this option.

       -shipShapeFile <value>

	      An optional file	where  shipshapes  can	be  stored.   If  this
	      resource is defined and it refers to an existing file then ship‐
	      shapes can be referenced to by their name.  For instance if  you
	      define  shipShapeFile  to	 be  /home/myself/.shipshapes and this
	      file contains one or more shipshapes then	 you  can  select  the
	      shipshape by starting xpilot as:

	      xpilot -shipShape myshipshapename

	      Where "myshipshapename" should be the "name:" or "NM:" of one of
	      the shipshapes defined in /home/myself/.shipshapes.  Each	 ship‐
	      shape  definition	 should be defined on only one line, where all
	      characters up to the first left parenthesis don't	 matter.   The
	      default value is: /usr/local/share/xpilot-ng/shipshapes.txt.

       -texturePath <value>

	      Search  path  for	 texture files.	 This is a list of one or more
	      directories  separated  by  colons.   The	 default   value   is:
	      /usr/local/share/xpilot-ng/textures/.

       -clientRankFile <value>

	      An  optional  file  where	 clientside kill/death rank is stored.
	      There is no default value for this option.

       -clientRankHTMLFile <value>

	      An optional file where clientside kill/death rank	 is  published
	      in HTML format.  There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

	      An  optional  file where clientside kill/death rank is published
	      in HTML format, w/o JavaScript.  There is no default  value  for
	      this option.

       -soundFile <value>

	      Specifies	   the	  sound	  file.	   The	 default   value   is:
	      /usr/local/share/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

	      Specifies the volume to play sounds with (0-100%%).  The default
	      value is: 100.

       -sound <value>

	      Is  sound	 enabled?  (set to false to mute client).  The default
	      value is: yes.

       -msg1 <value>

	      Talkmessage 1.  The default value is: #t:***    BALL!  Our  ball
	      is gone! Save it!	  ***.

       -msg2 <value>

	      Talkmessage  2.	The default value is: #t:*** SAFE! Our ball is
	      safe. ***.

       -msg3 <value>

	      Talkmessage 3.  The default value is: #t:***  COVER!  The	 enemy
	      ball is approaching our base. ***.

       -msg4 <value>

	      Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
	      is back at the enemy base. ***.

       -msg5 <value>

	      Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

	      Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

	      Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

	      Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

	      Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

	      Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

	      Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

	      Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

	      Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

	      Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

	      Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

	      Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

	      Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

	      Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

	      Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

	      Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

	      Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

	      Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

	      Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

	      Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

	      Fire shot.  Note that shields must be down to fire.  The default
	      keys are: Return Linefeed.

       -keyFireMissile <value>

	      Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

	      Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

	      Fire heatseeking missile.	 The default key is: semicolon.

       -keyFireLaser <value>

	      Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

	      Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

	      Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

	      Detonate	the  closest  mine  you	 have  dropped or thrown.  The
	      default key is: equal.

       -keyLockClose <value>

	      Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

	      Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

	      Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

	      Lock on previous player.	The default keys are: Prior Right.

       -keyRefuel <value>

	      Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

	      Repair target.  The default key is: f.

       -keyCloak <value>

	      Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

	      Use ECM.	The default key is: bracketleft.

       -keySelfDestruct <value>

	      Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

	      Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

	      Toggle pause mode.  When the ship is stationary on its homebase.
	      The default key is: Pause.

       -keySwapSettings <value>

	      Swap  to	alternate control settings.  These are the power, turn
	      speed and turn resistance settings.  There is no	default	 value
	      for this option.

       -keySwapScaleFactor <value>

	      Swap  scalefactor	 settings.  There is no default value for this
	      option.

       -keyChangeHome <value>

	      Change home base.	 When the ship is close to  a  suitable	 base.
	      The default keys are: Home h.

       -keyConnector <value>

	      Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

	      Drop a ball.  The default key is: d.

       -keyTankNext <value>

	      Use the next tank.  The default key is: e.

       -keyTankPrev <value>

	      Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

	      Detach the current tank.	The default key is: r.

       -keyIncreasePower <value>

	      Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

	      Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

	      Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

	      Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

	      Use transporter to steal an item.	 The default key is: t.

       -keyDeflector <value>

	      Toggle deflector.	 The default key is: o.

       -keyHyperJump <value>

	      Teleport.	 The default key is: q.

       -keyPhasing <value>

	      Use phasing device.  The default key is: p.

       -keyTalk <value>

	      Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

	      Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

	      Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

	      Toggle implosion weapon modifier.	 The default key is: i.

       -keyToggleVelocity <value>

	      Toggle  explosion velocity weapon modifier.  The default key is:
	      v.

       -keyToggleMini <value>

	      Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

	      Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

	      Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

	      Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

	      Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

	      Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

	      Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

	      Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

	      Use tractor beam in attract mode.	 The default key is: comma.

       -keyPressorBeam <value>

	      Use tractor beam in repulse mode.	 The default key is: period.

       -keyClearModifiers <value>

	      Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

	      Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

	      Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

	      Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

	      Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

	      Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

	      Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

	      Reprogram modifier or lock bank.	The default key is: quoteleft.

       -keyLoadLock1 <value>

	      Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

	      Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

	      Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

	      Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

	      Toggle recording of session (see recordFile).  The  default  key
	      is: KP_5.

       -keyToggleSound <value>

	      Toggle  sound.  Changes  value  of  option 'sound'.  There is no
	      default value for this option.

       -keyToggleRadarScore <value>

	      Toggles the radar and score windows on and off.  The default key
	      is: F11.

       -keyToggleFullScreen <value>

	      Toggles  between	fullscreen  mode and window mode.  The default
	      key is: F11.

       -keySelectItem <value>

	      Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

	      Lose the selected item.  The default keys are: KP_Delete KP_Dec‐
	      imal.

       -keyPrintMessagesStdout <value>

	      Print  the  current  messages  to	 stdout.   The default key is:
	      Print.

       -keyTalkCursorLeft <value>

	      Move Cursor to the left in the talk window.  The default key is:
	      Left.

       -keyTalkCursorRight <value>

	      Move  Cursor  to	the right in the talk window.  The default key
	      is: Right.

       -keyTalkCursorUp <value>

	      Browsing in the history of the talk window.  The default key is:
	      Up.

       -keyTalkCursorDown <value>

	      Browsing in the history of the talk window.  The default key is:
	      Down.

       -keyPointerControl <value>

	      Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

	      Generic exit key.	 Used for example to exit mouse mode  or  quit
	      the client.  The default key is: Escape.

       -keyYes <value>

	      Positive	reply  key.   Used to reply 'yes' to client questions.
	      The default key is: y.

       -keyNo <value>

	      Negative reply key.  Used to reply  'no'	to  client  questions.
	      The default key is: n.

       -keySendMsg1 <value>

	      Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

	      Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

	      Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

	      Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

	      Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

	      Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

	      Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

	      Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

	      Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

	      Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

	      Sends  the  talkmessage  stored  in  msg11.  There is no default
	      value for this option.

       -keySendMsg12 <value>

	      Sends the talkmessage stored in  msg12.	There  is  no  default
	      value for this option.

       -keySendMsg13 <value>

	      Sends  the  talkmessage  stored  in  msg13.  There is no default
	      value for this option.

       -keySendMsg14 <value>

	      Sends the talkmessage stored in  msg14.	There  is  no  default
	      value for this option.

       -keySendMsg15 <value>

	      Sends  the  talkmessage  stored  in  msg15.  There is no default
	      value for this option.

       -keySendMsg16 <value>

	      Sends the talkmessage stored in  msg16.	There  is  no  default
	      value for this option.

       -keySendMsg17 <value>

	      Sends  the  talkmessage  stored  in  msg17.  There is no default
	      value for this option.

       -keySendMsg18 <value>

	      Sends the talkmessage stored in  msg18.	There  is  no  default
	      value for this option.

       -keySendMsg19 <value>

	      Sends  the  talkmessage  stored  in  msg19.  There is no default
	      value for this option.

       -keySendMsg20 <value>

	      Sends the talkmessage stored in  msg20.	There  is  no  default
	      value for this option.

       -pointerButton1 <value>

	      The  keys to activate when pressing the first mouse button.  The
	      default value is: keyFireShot.

       -pointerButton2 <value>

	      The keys to activate when pressing the second mouse button.  The
	      default value is: keyThrust.

       -pointerButton3 <value>

	      The  keys to activate when pressing the third mouse button.  The
	      default value is: keyThrust.

       -pointerButton4 <value>

	      The keys to activate when	 pressing  the	fourth	mouse  button.
	      There is no default value for this option.

       -pointerButton5 <value>

	      The  keys	 to  activate  when  pressing  the fifth mouse button.
	      There is no default value for this option.

       -geometry <value>

	      Set  the	initial	 window	 geometry.   The  default  value   is:
	      1280x1024.

       -gameFontSize <value>

	      Height of font used for game strings.  The default value is: 16.

       -mapFontSize <value>

	      Height of font used for strings painted on the map.  The default
	      value is: 16.

       -TTFont <value>

	      Set   the	  font	 to    use.	The    default	  value	   is:
	      /usr/local/share/xpilot-ng/fonts/FreeSansBoldOblique.ttf.

       -messagesColorRGBA <value>

	      The color of messages.  The default value is: #00aaaaff.

       -oldmessagesColorRGBA <value>

	      The color of old messages.  The default value is: #008888ff.

       -msgScanBallColorRGBA <value>

	      The color of ball warning.  The default value is: #ff0000ff.

       -msgScanSafeColorRGBA <value>

	      The  color  of  ball  safe  announcement.	 The default value is:
	      #00ff00ff.

       -msgScanCoverColorRGBA <value>

	      The color of cover request.  The default value is: #4e7cffff.

       -msgScanPopColorRGBA <value>

	      The color of ball	 pop  announcement.   The  default  value  is:
	      #ffbb11ff.

       -meterBorderColorRGBA <value>

	      The color of meter borders.  The default value is: #0000ffaa.

       -fuelMeterColorRGBA <value>

	      The color of fuel meter.	The default value is: #ff0000aa.

       -fuelGaugeColorRGBA <value>

	      The color of fuel gauge.	The default value is: #0000ff44.

       -powerMeterColorRGBA <value>

	      The color of power meter.	 The default value is: #ff0000aa.

       -turnSpeedMeterColorRGBA <value>

	      The color of turn speed meter.  The default value is: #ff0000aa.

       -packetSizeMeterColorRGBA <value>

	      The   color  of  packet  size  meter.   The  default  value  is:
	      #ff0000aa.

       -packetLossMeterColorRGBA <value>

	      The  color  of  packet  loss  meter.   The  default  value   is:
	      #ff0000aa.

       -packetDropMeterColorRGBA <value>

	      The color of drop meter.	The default value is: #ff0000aa.

       -packetLagMeterColorRGBA <value>

	      The color of lag meter.  The default value is: #ff0000aa.

       -temporaryMeterColorRGBA <value>

	      The color of time meter.	The default value is: #ff0000aa.

       -ballColorRGBA <value>

	      The color of balls.  The default value is: #00ff00ff.

       -connColorRGBA <value>

	      The  color  of  the  ball	 connector.   The  default  value  is:
	      #00ff0088.

       -fuelColorRGBA <value>

	      The color of fuel cells.	The default value is: #ffffff7f.

       -wallColorRGBA <value>

	      The  color  of  walls  on	 blockmaps.   The  default  value  is:
	      #0000ffff.

       -decorColorRGBA <value>

	      The  color  of  decorations on blockmaps.	 The default value is:
	      #bb7700ff.

       -baseNameColorRGBA <value>

	      The color of base name.  The default value is: #77bbffff.

       -shipNameColorRGBA <value>

	      The color of ship name.  The default value is: #77bbffff.

       -scoreObjectColorRGBA <value>

	      The color of score objects.  The default value is: #00ff0088.

       -hudColorRGBA <value>

	      The color of the HUD.  The default value is: #ff000088.

       -hudHLineColorRGBA <value>

	      The color	 of  horizontal	 HUD  line.   The  default  value  is:
	      #0000ff44.

       -hudVLineColorRGBA <value>

	      The   color  of  vertical	 HUD  line.   The  default  value  is:
	      #0000ff44.

       -hudItemsColorRGBA <value>

	      The color of hud items.  The default value is: #0080ffaa.

       -hudRadarEnemyColorRGBA <value>

	      The color	 of  enemy  on	HUD  radar.   The  default  value  is:
	      #ff000088.

       -hudRadarOtherColorRGBA <value>

	      The  color  of  friend  on  HUD  radar.	The  default value is:
	      #0000ff88.

       -hudRadarObjectColorRGBA <value>

	      The color of small object on HUD radar.  The default  value  is:
	      #00000000.

       -dirPtrColorRGBA <value>

	      The   color   of	direction  pointer.   The  default  value  is:
	      #0000ff22.

       -selectionColorRGBA <value>

	      The color of selection.  The default value is: #ff0000ff.

       -scoreInactiveSelfColorRGBA <value>

	      The color of my score when  inactive.   The  default  value  is:
	      #88008888.

       -scoreInactiveColorRGBA <value>

	      The  color  of  score  when  inactive.   The  default  value is:
	      #8800aa88.

       -scoreSelfColorRGBA <value>

	      The color of my score.  The default value is: #ffff00ff.

       -scoreColorRGBA <value>

	      The color of score.  The default value is: #888800ff.

       -scoreOwnTeamColorRGBA <value>

	      The color of my team score.  The default value is: #0000ffff.

       -scoreEnemyTeamColorRGBA <value>

	      The color of enemy team score.  The default value is: #ff0000ff.

       -teamShipColorRGBA <value>

	      The color of teammate color.  The default value is: #0000ffff.

       -team0ColorRGBA <value>

	      The color of team 0.  The default value is: #00000000.

       -team1ColorRGBA <value>

	      The color of team 1.  The default value is: #00000000.

       -team2ColorRGBA <value>

	      The color of team 2.  The default value is: #00000000.

       -team3ColorRGBA <value>

	      The color of team 3.  The default value is: #00000000.

       -team4ColorRGBA <value>

	      The color of team 4.  The default value is: #00000000.

       -team5ColorRGBA <value>

	      The color of team 5.  The default value is: #00000000.

       -team6ColorRGBA <value>

	      The color of team 6.  The default value is: #00000000.

       -team7ColorRGBA <value>

	      The color of team 7.  The default value is: #00000000.

       -team8ColorRGBA <value>

	      The color of team 8.  The default value is: #00000000.

       -team9ColorRGBA <value>

	      The color of team 9.  The default value is: #00000000.

       -selfLWColorRGBA <value>

	      The color of my ship  on	last  life.   The  default  value  is:
	      #ff0000ff.

       -teamLWColorRGBA <value>

	      The  color  of  team  ship  on last life.	 The default value is:
	      #ff00ffff.

       -enemyLWColorRGBA <value>

	      The color of enemy ship on last life.   The  default  value  is:
	      #ffff00ff.

       -manyLivesColorRGBA <value>

	      The  color  of  name of ship with many lives.  The default value
	      is: #666666aa.

       -twoLivesColorRGBA <value>

	      The color of name of ship with two lives.	 The default value is:
	      #008800aa.

       -oneLifeColorRGBA <value>

	      The  color of name of ship with one life.	 The default value is:
	      #aaaa00aa.

       -zeroLivesColorRGBA <value>

	      The color of name of ship with no lives.	The default value  is:
	      #ff0000aa.

       -meterWidth <value>

	      Set the width of the meters.  The default value is: 60.

       -meterHeight <value>

	      Set the height of a meter.  The default value is: 10.

       -shipLineWidth <value>

	      Set the line width of ships.  The default value is: 1.000.

       -smoothLines <value>

	      Use antialized smooth lines.  The default value is: yes.

       -texturedBalls <value>

	      Draw balls with textures.	 The default value is: yes.

       -texturedShips <value>

	      Draw ships with textures.	 The default value is: yes.

       -hudRadarEnemyShape <value>

	      The shape of enemy ships on hud radar.  The default value is: 2.

       -hudRadarOtherShape <value>

	      The shape of friendly ships on hud radar.	 The default value is:
	      2.

       -hudRadarObjectShape <value>

	      The shape of small objects on hud radar.	The default value  is:
	      0.

       -radarGeometry <value>

	      Set the radar geometry.  The default value is: 200x200+10+10.

       Most  of	 these	options	 can also be set in the .xpilotrc file in your
       home directory.	Each key option may have multiple keys bound to it and
       one key may be used by multiple key options.  If no server is specified
       on the command line, xpilot will display a welcome screen where you can
       select a server.

xpilot.sourceforge.net		  August 2006		      XPILOT-NG-SDL(6)
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