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XPILOT-NG-X11(6)		     Games		      XPILOT-NG-X11(6)

NAME
       xpilot-ng-x11 - X11 client for multiplayer space war game.

SYNOPSIS
       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION
	      Copyright � 1991-2005 by Bj�rn Stabell, Ken Ronny Schouten, Bert
	      Gijsbers, Dick Balaska, Uoti Urpala,  Juha  Lindstr�m,  Kristian
	      S�derblom	 and Erik Andersson.  XPilot NG 4.7.2 comes with ABSO‐
	      LUTELY NO WARRANTY; for details see the provided COPYING file.

       Where options include:

       -newbie <value>

	      Enable newbie help.  The default value is: yes.

       -help

	      Display this help message.

       -version

	      Show the source code version.

       -join

	      Join the game immediately, no questions asked.

       -text

	      Use the simple text interface to contact a server instead of the
	      graphical user interface.

       -list

	      List all servers running on the local network.

       -shutdown <value>

	      Shutdown	the  server  with  a message.  The message used is the
	      first argument to this option.  There is no  default  value  for
	      this option.

       -name <value>

	      Set the nickname.	 There is no default value for this option.

       -user <value>

	      Set the username.	 There is no default value for this option.

       -host <value>

	      Set the hostname.	 There is no default value for this option.

       -team <value>

	      Set the team to join.  The default value is: 65535.

       -port <value>

	      Set  the	port number of the server.  Almost all servers use the
	      default port, which is the recommended policy.  You can find out
	      about which port is used by a server by querying the XPilot Meta
	      server.  The default value is: 15345.

       -clientPortStart <value>

	      Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
	      The default value is: 0.

       -clientPortEnd <value>

	      Use  UDP	ports clientPortStart - clientPortEnd (for firewalls).
	      The default value is: 0.

       -power <value>

	      Set the engine power.  Valid values are in the range 5-55.   The
	      default value is: 55.000.

       -turnSpeed <value>

	      Set  the ship's turn speed.  Valid values are in the range 4-64.
	      The default value is: 16.000.

       -turnResistance <value>

	      Set the ship's turn resistance.  This determines	the  speed  at
	      which  a	ship  stops  turning.	Valid  values are in the range
	      0.0-1.0.	This should always be 0, other values are for compati‐
	      bility.  See also turnSpeed.  The default value is: 0.000.

       -scaleFactor <value>

	      Specifies	 scaling  factor  for the drawing window.  The default
	      value is: 1.000.

       -altScaleFactor <value>

	      Specifies alternative scaling factor  for	 the  drawing  window.
	      The default value is: 2.000.

       -maxFPS <value>

	      Set  maximum FPS supported by the client. The server will try to
	      send at most this many frames per second	to  the	 client.   The
	      default value is: 255.

       -maxMouseTurnsPS <value>

	      Set  maximum  number  of mouse turns sent per second Set to 0 to
	      disable this feature (its mostly useful on  modem)  The  default
	      value is: 0.

       -sparkSize <value>

	      Size of sparks in pixels.	 The default value is: 2.

       -sparkProb <value>

	      The  probablilty	that sparks are drawn.	This gives a sparkling
	      effect.  Valid values are in the	range  [0.0-1.0]  The  default
	      value is: 0.400.

       -hudRadarDotSize <value>

	      Which  size  to  use for drawing the hudradar dots.  The default
	      value is: 10.

       -hudRadarScale <value>

	      The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

	      Hudradar dots closer than this to your ship are  not  drawn.   A
	      value of 1.0 means that the dots are not drawn for ships in your
	      active view area.	 The default value is: 0.050.

       -hudScale <value>

	      How much larger than minimum size to draw the hud.  The  default
	      value is: 2.000.

       -baseWarningType <value>

	      Which  type  of  base warning you prefer.	 A value of 0 disables
	      base warning.  A value of 1 draws a time meter on a base when  a
	      ship  is appearing.  A value of 2 makes the base name flash when
	      a ship is appearing.  A value of 3 combines the effects of  val‐
	      ues 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

	      Maximum  number  of  characters  to paint in names on game area.
	      The default value is: 16.

       -slidingRadar <value>

	      If the game is in edgewrap mode then the radar  will  keep  your
	      position	on  the	 radar	in  the center and raw the rest of the
	      radar around it.	Note that this requires a fast	graphics  sys‐
	      tem.  The default value is: yes.

       -dirPrediction <value>

	      Client  paints the wanted direction of your ship instead of what
	      the server sent  you.  Possible  differences  are	 corrected  in
	      roundtrip time.  The default value is: no.

       -showShipShapes <value>

	      Should  others'  shipshapes  be  displayed  or not.  The default
	      value is: yes.

       -showMyShipShape <value>

	      Should your own shipshape be  displayed  or  not.	  The  default
	      value is: yes.

       -showShipShapesHack <value>

	      Should  the  ship	 shapes hack be displayed or not.  The default
	      value is: no.

       -showLivesByShip <value>

	      Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

	      Should game messages appear on screen.  The  default  value  is:
	      yes.

       -showItems <value>

	      Should  owned  items  be	displayed permanently on the HUD?  The
	      default value is: yes.

       -showItemsTime <value>

	      If showItems is false, the  time	in  seconds  to	 display  item
	      information  on  the HUD when it has changed.  The default value
	      is: 5.000.

       -filledWorld <value>

	      Draws the walls solid, filled with one color, unless  overridden
	      by  texture.   Be	 warned	 that this option needs fast graphics.
	      The default value is: no.

       -texturedWalls <value>

	      Allows drawing polygon bitmaps specified by the (new-style) map.
	      Be  warned  that	this  needs a reasonably fast graphics system.
	      The default value is: yes.

       -protocolVersion <value>

	      Which protocol version to prefer when joining servers.  There is
	      no default value for this option.

       -outlineWorld <value>

	      Draws  only  the	outline	 of all the wall blocks on block based
	      maps.  The default value is: no.

       -showDecor <value>

	      Should decorations be displayed on the screen  and  radar?   The
	      default value is: yes.

       -outlineDecor <value>

	      Draws only the outline of the map decoration.  The default value
	      is: no.

       -filledDecor <value>

	      Draws filled decorations.	 The default value is: no.

       -texturedDecor <value>

	      Draws the map decoration filled with  a  texture	pattern.   The
	      default value is: no.

       -clientRanker <value>

	      Scan messages and make personal kill/death ranking.  The default
	      value is: no.

       -clockAMPM <value>

	      Use AMPM format for clock display instead	 of  24	 hour  format.
	      The default value is: no.

       -shotSize <value>

	      The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

	      The  size	 of  team  shots  in pixels.  Note that team shots are
	      drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

	      The distance  between  points  in	 the  background  measured  in
	      blocks.	These  are  drawn in empty map regions to keep feeling
	      for which direction the ship is moving to.   The	default	 value
	      is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
	      0 means no points.

	      The default value is: 2.

       -scoreObjectTime <value>

	      How  many	 seconds score objects remain visible on the map.  The
	      default value is: 4.000.

       -charsPerSecond <value>

	      Rate at which messages appear on screen in characters  per  sec‐
	      ond.  The default value is: 100.

       -maxMessages <value>

	      The maximum number of messages to display at the same time.  The
	      default value is: 8.

       -messagesToStdout <value>

	      Send messages to standard output.	 0:  Don't.   1:  Only	player
	      messages.	 2: Player and status messages.	 The default value is:
	      0.

       -maxLinesInHistory <value>

	      Number of your messages saved in the 'history' of the talk  win‐
	      dow.   'history' is accessible with 'keyTalkCursorUp/Down'.  The
	      default value is: 32.

       -toggleShield <value>

	      Are shields toggled by a keypress only?  The default  value  is:
	      no.

       -autoShield <value>

	      Are  shields lowered automatically for weapon fire?  The default
	      value is: yes.

       -fuelNotify <value>

	      The limit when the  HUD  fuel  bar  will	become	visible.   The
	      default value is: 500.000.

       -fuelWarning <value>

	      The  limit  when	the  HUD  fuel	bar  will start flashing.  The
	      default value is: 200.000.

       -fuelCritical <value>

	      The limit when the HUD fuel bar will flash faster.  The  default
	      value is: 100.000.

       -speedFactHUD <value>

	      How  much	 to  move  HUD	to indicate the current velocity.  The
	      default value is: 0.000.

       -speedFactPTR <value>

	      Uses a red line to indicate the current velocity and  direction.
	      The default value is: 0.000.

       -showScoreDecimals <value>

	      The  number  of  decimals	 to  use  when displaying scores.  The
	      default value is: 1.

       -altPower <value>

	      Set the ship's alternate engine power.  See also the keySwapSet‐
	      tings option.  The default value is: 55.000.

       -altTurnSpeed <value>

	      Set  the	ship's alternate turn speed.  See also the keySwapSet‐
	      tings option.  The default value is: 16.000.

       -altTurnResistance <value>

	      Set  the	ship's	alternate  turn	 resistance.   See  also   the
	      keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

	      Should  the  fighters  have marking lights, just like airplanes?
	      The default value is: no.

       -modifierBank1 <value>

	      The default weapon modifier values for the first modifier	 bank.
	      There is no default value for this option.

       -modifierBank2 <value>

	      The default weapon modifier values for the second modifier bank.
	      There is no default value for this option.

       -modifierBank3 <value>

	      The default weapon modifier values for the third modifier	 bank.
	      There is no default value for this option.

       -modifierBank4 <value>

	      The default weapon modifier values for the fourth modifier bank.
	      There is no default value for this option.

       -shipShape <value>

       Define the ship shape to use.
	      Because the argument to this option

	      is rather large (up to 500 bytes) the  recommended  way  to  set
	      this  option  is	in  the .xpilotrc file in your home directory.
	      The exact format is defined in the file doc/README.SHIPS in  the
	      XPilot distribution. Note that there is a nifty Unix tool called
	      editss for easy ship creation. There is XPShipEditor for Windows
	      and  Ship Shaper for Java.  See the XPilot FAQ for details.  See
	      also the "shipShapeFile" option  below.	There  is  no  default
	      value for this option.

       -shipShapeFile <value>

	      An  optional  file  where	 shipshapes  can  be  stored.  If this
	      resource is defined and it refers to an existing file then ship‐
	      shapes  can be referenced to by their name.  For instance if you
	      define shipShapeFile to  be  /home/myself/.shipshapes  and  this
	      file  contains  one  or  more shipshapes then you can select the
	      shipshape by starting xpilot as:

	      xpilot -shipShape myshipshapename

	      Where "myshipshapename" should be the "name:" or "NM:" of one of
	      the  shipshapes defined in /home/myself/.shipshapes.  Each ship‐
	      shape definition should be defined on only one line,  where  all
	      characters  up  to the first left parenthesis don't matter.  The
	      default value is: /usr/local/share/xpilot-ng/shipshapes.txt.

       -texturePath <value>

	      Search path for texture files.  This is a list of	 one  or  more
	      directories   separated	by  colons.   The  default  value  is:
	      /usr/local/share/xpilot-ng/textures/.

       -clientRankFile <value>

	      An optional file where clientside	 kill/death  rank  is  stored.
	      There is no default value for this option.

       -clientRankHTMLFile <value>

	      An  optional  file where clientside kill/death rank is published
	      in HTML format.  There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

	      An optional file where clientside kill/death rank	 is  published
	      in  HTML	format, w/o JavaScript.	 There is no default value for
	      this option.

       -soundFile <value>

	      Specifies	  the	sound	file.	 The   default	  value	   is:
	      /usr/local/share/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

	      Specifies the volume to play sounds with (0-100%%).  The default
	      value is: 100.

       -sound <value>

	      Is sound enabled? (set to false to mute  client).	  The  default
	      value is: yes.

       -fullColor <value>

	      Whether  to  use	a colors as close as possible to the specified
	      ones or use a few standard colors for  everything.  May  require
	      more resources from your system.	The default value is: yes.

       -texturedObjects <value>

	      Whether  to  draw certain game objects with textures.  Be warned
	      that this requires more graphics speed.  fullColor  must	be  on
	      for this to work.	 You may also need to enable multibuffering or
	      double-buffering.	 The default value is: yes.

       -geometry <value>

	      Set the window size and position in standard X geometry  format.
	      The maximum allowed window size is 1922x1440.  The default value
	      is: 1024x768.

       -display <value>

	      Set the X display.  There is no default value for this option.

       -keyboard <value>

	      Set the X keyboard input if you want keyboard input from another
	      display.	 The  default  is to use the keyboard input from the X
	      display.	There is no default value for this option.

       -visual <value>

	      Specify which visual to use for allocating  colors.   To	get  a
	      listing  of all possible visuals on your dislay set the argument
	      for this option to list.	There is no  default  value  for  this
	      option.

       -colorSwitch <value>

	      Use  color buffering or not.  Usually color buffering is faster,
	      especially on 8-bit PseudoColor displays.	 The default value is:
	      yes.

       -multibuffer <value>

	      Use the X windows multibuffer extension if present.  The default
	      value is: no.

       -ignoreWindowManager <value>

	      Ignore the window manager when opening the top level player win‐
	      dow.   This  can be handy if you want to have your XPilot window
	      on a preferred position without window  manager  borders.	  Also
	      sometimes	 window	 managers  may	interfere  when switching col‐
	      ormaps. This option may prevent that.  The default value is: no.

       -gameFont <value>

	      The font used on the HUD and for most other text.	  The  default
	      value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

	      The  font	 used  on  the score list.  This must be a non-propor‐
	      tional	  font.	       The	 default       value	   is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

	      The   font   used	  on  all  buttons.   The  default  value  is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

	      The font used in the help and about windows.  The default	 value
	      is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

	      The  font	 used  in  the	talk  window.	The  default value is:
	      -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

	      The font used in the MOTD window and key list window.  This must
	      be   a   non-proportional	  font.	   The	 default   value   is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

	      The font used for	 drawing  messages.   The  default  value  is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

	      Use  the	Nasty  Looking	Shots instead of the round shots.  You
	      will probably want to increase your shotSize if  you  use	 this.
	      The default value is: no.

       -mouseAccelInClient <value>

	      This  option  makes  the	client	handle the mouse acceleration.
	      Options mouseAccelNum, mouseAccelDenom and mouseAccelThresh  can
	      be  used	to  fine  tune the acceleration. The default values of
	      these three options give linear  response	 to  mouse  movements.
	      The default value is: yes.

       -mouseAccelNum <value>

	      Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom <value>

	      Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

	      Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

	      Which  color  number  to	use  for drawing the HUD.  The default
	      value is: 2.

       -hudHLineColor <value>

	      Which color number to use for drawing the horizontal  lines  The
	      default value is: 0.

       -hudVLineColor <value>

	      Which  color number to use for drawing the vertical lines in the
	      HUD.  The default value is: 0.

       -hudItemsColor <value>

	      Which color number to use for drawing owned items	 on  the  HUD.
	      The default value is: 2.

       -hudRadarEnemyColor <value>

	      Which  color number to use for drawing hudradar dots that repre‐
	      sent enemy ships.	 The default value is: 3.

       -hudRadarOtherColor <value>

	      Which color number to use for drawing hudradar dots that	repre‐
	      sent friendly ships or other objects.  The default value is: 2.

       -hudLockColor <value>

	      Which  color number to use for drawing the lock on the HUD.  The
	      default value is: 0.

       -fuelGaugeColor <value>

	      Which color number to use	 for  drawing  the  fuel  gauge.   The
	      default value is: 0.

       -dirPtrColor <value>

	      Which  color  number  to	use  for drawing the direction pointer
	      hack.  The default value is: 0.

       -messagesColor <value>

	      Which color number to use for  drawing  messages.	  The  default
	      value is: 12.

       -oldMessagesColor <value>

	      Which color number to use for drawing old messages.  The default
	      value is: 13.

       -msgScanBallColor <value>

	      Which color number to use for drawing ball message warning.  The
	      default value is: 3.

       -msgScanSafeColor <value>

	      Which color number to use for drawing safe message.  The default
	      value is: 4.

       -msgScanCoverColor <value>

	      Which color number  to  use  for	drawing	 cover	message.   The
	      default value is: 2.

       -msgScanPopColor <value>

	      Which  color number to use for drawing pop message.  The default
	      value is: 11.

       -fuelMeterColor <value>

	      Which color number to use	 for  drawing  the  fuel  meter.   The
	      default value is: 0.

       -powerMeterColor <value>

	      Which  color  number  to	use  for drawing the power meter.  The
	      default value is: 0.

       -turnSpeedMeterColor <value>

	      Which color number to use for drawing the turn speed meter.  The
	      default value is: 0.

       -packetSizeMeterColor <value>

	      Which  color  number  to	use for drawing the packet size meter.
	      Each bar is equavalent to 1024 bytes,  for  a  maximum  of  4096
	      bytes.  The default value is: 0.

       -packetLossMeterColor <value>

	      Which  color  number  to	use for drawing the packet loss meter.
	      This gives the percentage of lost frames due to network failure.
	      The default value is: 3.

       -packetDropMeterColor <value>

	      Which  color  number  to	use for drawing the packet drop meter.
	      This gives the percentage of dropped frames due to display slow‐
	      ness.  The default value is: 3.

       -packetLagMeterColor <value>

	      Which  color  number  to	use  for drawing the packet lag meter.
	      This gives the amount of lag in frames over the past one second.
	      The default value is: 3.

       -temporaryMeterColor <value>

	      Which  color  number  to	use for drawing temporary meters.  The
	      default value is: 3.

       -meterBorderColor <value>

	      Which color number to use for drawing borders  of	 meters.   The
	      default value is: 2.

       -scoreObjectColor <value>

	      Which  color  number  to	use  for  drawing  score objects.  The
	      default value is: 4.

       -wallRadarColor <value>

	      Which color number to use for drawing walls on the radar.	 Valid
	      values  all  even	 numbers  smaller than maxColors.  The default
	      value is: 2.

       -decorRadarColor <value>

	      Which color number to use for drawing decorations on the	radar.
	      Valid  values  are all even numbers smaller than maxColors.  The
	      default value is: 6.

       -targetRadarColor <value>

	      Which color number to use for  drawing  targets  on  the	radar.
	      Valid  values  are all even numbers smaller than maxColors.  The
	      default value is: 4.

       -clockColor <value>

	      Which color number to use for drawing the clock.	The  clock  is
	      displayed	 in  the  top  right of the score window.  The default
	      value is: 1.

       -scoreColor <value>

	      Which color number to use for drawing score list	entries.   The
	      default value is: 1.

       -scoreSelfColor <value>

	      Which  color  number  to	use  for  drawing your own score.  The
	      default value is: 3.

       -scoreInactiveColor <value>

	      Which color number to use for drawing inactive players's scores.
	      The default value is: 12.

       -scoreInactiveSelfColor <value>

	      Which  color number to use for drawing your score when inactive.
	      The default value is: 12.

       -scoreOwnTeamColor <value>

	      Which color number to use for drawing your own team score.   The
	      default value is: 4.

       -scoreEnemyTeamColor <value>

	      Which  color  number  to	use for drawing enemy team score.  The
	      default value is: 11.

       -baseNameColor <value>

	      Which color number to use for drawing  names  of	bases  (unless
	      drawn in one of the life colors).	 The default value is: 2.

       -backgroundPointColor <value>

	      Which  color  number  to use for drawing background points.  The
	      default value is: 2.

       -fuelColor <value>

	      Which color number  to  use  for	drawing	 fuel  stations.   The
	      default value is: 3.

       -visibilityBorderColor <value>

	      Which  color  number  to	use for drawing the visibility border.
	      The default value is: 2.

       -teamShotColor <value>

	      Which color number to  use  for  drawing	harmless  shots.   The
	      default value is: 2.

       -ballColor <value>

	      Which  color number to use for drawing balls.  The default value
	      is: 1.

       -connColor <value>

	      Which color number to use for drawing connectors.	  The  default
	      value is: 2.

       -zeroLivesColor <value>

	      Which  color to associate with ships with zero lives left.  This
	      can be used to paint for	example	 ship  and  base  names.   The
	      default value is: 5.

       -oneLifeColor <value>

	      Which  color  to	associate with ships with one life left.  This
	      can be used to paint for	example	 ship  and  base  names.   The
	      default value is: 11.

       -twoLivesColor <value>

	      Which  color  to associate with ships with two lives left.  This
	      can be used to paint for	example	 ship  and  base  names.   The
	      default value is: 4.

       -manyLivesColor <value>

	      Which  color  to	associate  with ships with more than two lives
	      left.  This can be used to  paint	 for  example  ship  and  base
	      names.  The default value is: 0.

       -selfLWColor <value>

	      Which  color  to	use  to	 paint your ship in when on last life.
	      Original color for this is red.  The default value is: 3.

       -enemyLWColor <value>

	      Which color to use to paint enemy ships in when  on  last	 life.
	      Original color for this is red.  The default value is: 3.

       -teamLWColor <value>

	      Which color to use to paint teammate ships in when on last life.
	      Original color for this is green.	 The default value is: 2.

       -shipNameColor <value>

	      Which color number to use for drawing  names  of	ships  (unless
	      drawn in one of the life colors).	 The default value is: 2.

       -mineNameColor <value>

	      Which  color  number  to	use  for  drawing names of mines.  The
	      default value is: 2.

       -teamShipColor <value>

	      Which color number to  use  for  drawing	your  teammates.   The
	      default value is: 2.

       -team0Color <value>

	      Which  color  number  to	use  for  drawing team 0 objects.  The
	      default value is: 0.

       -team1Color <value>

	      Which color number to use	 for  drawing  team  1	objects.   The
	      default value is: 0.

       -team2Color <value>

	      Which  color  number  to	use  for  drawing team 2 objects.  The
	      default value is: 0.

       -team3Color <value>

	      Which color number to use	 for  drawing  team  3	objects.   The
	      default value is: 0.

       -team4Color <value>

	      Which  color  number  to	use  for  drawing team 4 objects.  The
	      default value is: 0.

       -team5Color <value>

	      Which color number to use	 for  drawing  team  5	objects.   The
	      default value is: 0.

       -team6Color <value>

	      Which  color  number  to	use  for  drawing team 6 objects.  The
	      default value is: 0.

       -team7Color <value>

	      Which color number to use	 for  drawing  team  7	objects.   The
	      default value is: 0.

       -team8Color <value>

	      Which  color  number  to	use  for  drawing team 8 objects.  The
	      default value is: 0.

       -team9Color <value>

	      Which color number to use	 for  drawing  team  9	objects.   The
	      default value is: 0.

       -msg1 <value>

	      Talkmessage  1.	The default value is: #t:***	BALL! Our ball
	      is gone! Save it!	  ***.

       -msg2 <value>

	      Talkmessage 2.  The default value is: #t:*** SAFE! Our  ball  is
	      safe. ***.

       -msg3 <value>

	      Talkmessage  3.	The  default value is: #t:*** COVER! The enemy
	      ball is approaching our base. ***.

       -msg4 <value>

	      Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
	      is back at the enemy base. ***.

       -msg5 <value>

	      Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

	      Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

	      Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

	      Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

	      Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

	      Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

	      Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

	      Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

	      Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

	      Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

	      Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

	      Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

	      Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

	      Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

	      Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

	      Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

	      Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

	      Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

	      Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

	      Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

	      Fire shot.  Note that shields must be down to fire.  The default
	      keys are: Return Linefeed.

       -keyFireMissile <value>

	      Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

	      Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

	      Fire heatseeking missile.	 The default key is: semicolon.

       -keyFireLaser <value>

	      Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

	      Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

	      Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

	      Detonate the closest mine	 you  have  dropped  or	 thrown.   The
	      default key is: equal.

       -keyLockClose <value>

	      Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

	      Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

	      Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

	      Lock on previous player.	The default keys are: Prior Right.

       -keyRefuel <value>

	      Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

	      Repair target.  The default key is: f.

       -keyCloak <value>

	      Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

	      Use ECM.	The default key is: bracketleft.

       -keySelfDestruct <value>

	      Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

	      Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

	      Toggle pause mode.  When the ship is stationary on its homebase.
	      The default key is: Pause.

       -keySwapSettings <value>

	      Swap to alternate control settings.  These are the  power,  turn
	      speed  and  turn resistance settings.  There is no default value
	      for this option.

       -keySwapScaleFactor <value>

	      Swap scalefactor settings.  There is no default value  for  this
	      option.

       -keyChangeHome <value>

	      Change  home  base.   When the ship is close to a suitable base.
	      The default keys are: Home h.

       -keyConnector <value>

	      Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

	      Drop a ball.  The default key is: d.

       -keyTankNext <value>

	      Use the next tank.  The default key is: e.

       -keyTankPrev <value>

	      Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

	      Detach the current tank.	The default key is: r.

       -keyIncreasePower <value>

	      Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

	      Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

	      Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

	      Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

	      Use transporter to steal an item.	 The default key is: t.

       -keyDeflector <value>

	      Toggle deflector.	 The default key is: o.

       -keyHyperJump <value>

	      Teleport.	 The default key is: q.

       -keyPhasing <value>

	      Use phasing device.  The default key is: p.

       -keyTalk <value>

	      Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

	      Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

	      Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

	      Toggle implosion weapon modifier.	 The default key is: i.

       -keyToggleVelocity <value>

	      Toggle explosion velocity weapon modifier.  The default key  is:
	      v.

       -keyToggleMini <value>

	      Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

	      Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

	      Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

	      Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

	      Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

	      Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

	      Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

	      Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

	      Use tractor beam in attract mode.	 The default key is: comma.

       -keyPressorBeam <value>

	      Use tractor beam in repulse mode.	 The default key is: period.

       -keyClearModifiers <value>

	      Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

	      Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

	      Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

	      Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

	      Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

	      Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

	      Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

	      Reprogram modifier or lock bank.	The default key is: quoteleft.

       -keyLoadLock1 <value>

	      Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

	      Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

	      Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

	      Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

	      Toggle  recording	 of session (see recordFile).  The default key
	      is: KP_5.

       -keyToggleSound <value>

	      Toggle sound. Changes value of  option  'sound'.	 There	is  no
	      default value for this option.

       -keyToggleRadarScore <value>

	      Toggles the radar and score windows on and off.  The default key
	      is: F11.

       -keyToggleFullScreen <value>

	      Toggles between fullscreen mode and window  mode.	  The  default
	      key is: F11.

       -keySelectItem <value>

	      Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

	      Lose the selected item.  The default keys are: KP_Delete KP_Dec‐
	      imal.

       -keyPrintMessagesStdout <value>

	      Print the current messages  to  stdout.	The  default  key  is:
	      Print.

       -keyTalkCursorLeft <value>

	      Move Cursor to the left in the talk window.  The default key is:
	      Left.

       -keyTalkCursorRight <value>

	      Move Cursor to the right in the talk window.   The  default  key
	      is: Right.

       -keyTalkCursorUp <value>

	      Browsing in the history of the talk window.  The default key is:
	      Up.

       -keyTalkCursorDown <value>

	      Browsing in the history of the talk window.  The default key is:
	      Down.

       -keyPointerControl <value>

	      Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

	      Generic  exit  key.  Used for example to exit mouse mode or quit
	      the client.  The default key is: Escape.

       -keyYes <value>

	      Positive reply key.  Used to reply 'yes'	to  client  questions.
	      The default key is: y.

       -keyNo <value>

	      Negative	reply  key.   Used  to reply 'no' to client questions.
	      The default key is: n.

       -keySendMsg1 <value>

	      Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

	      Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

	      Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

	      Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

	      Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

	      Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

	      Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

	      Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

	      Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

	      Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

	      Sends the talkmessage stored in  msg11.	There  is  no  default
	      value for this option.

       -keySendMsg12 <value>

	      Sends  the  talkmessage  stored  in  msg12.  There is no default
	      value for this option.

       -keySendMsg13 <value>

	      Sends the talkmessage stored in  msg13.	There  is  no  default
	      value for this option.

       -keySendMsg14 <value>

	      Sends  the  talkmessage  stored  in  msg14.  There is no default
	      value for this option.

       -keySendMsg15 <value>

	      Sends the talkmessage stored in  msg15.	There  is  no  default
	      value for this option.

       -keySendMsg16 <value>

	      Sends  the  talkmessage  stored  in  msg16.  There is no default
	      value for this option.

       -keySendMsg17 <value>

	      Sends the talkmessage stored in  msg17.	There  is  no  default
	      value for this option.

       -keySendMsg18 <value>

	      Sends  the  talkmessage  stored  in  msg18.  There is no default
	      value for this option.

       -keySendMsg19 <value>

	      Sends the talkmessage stored in  msg19.	There  is  no  default
	      value for this option.

       -keySendMsg20 <value>

	      Sends  the  talkmessage  stored  in  msg20.  There is no default
	      value for this option.

       -pointerButton1 <value>

	      The keys to activate when pressing the first mouse button.   The
	      default value is: keyFireShot.

       -pointerButton2 <value>

	      The keys to activate when pressing the second mouse button.  The
	      default value is: keyThrust.

       -pointerButton3 <value>

	      The keys to activate when pressing the third mouse button.   The
	      default value is: keyThrust.

       -pointerButton4 <value>

	      The  keys	 to  activate  when  pressing the fourth mouse button.
	      There is no default value for this option.

       -pointerButton5 <value>

	      The keys to activate  when  pressing  the	 fifth	mouse  button.
	      There is no default value for this option.

       -recordFile <value>

	      An  optional  file  where a recording of a game can be made.  If
	      this file is undefined then recording isn't possible.  There  is
	      no default value for this option.

       -maxColors <value>

	      The number of colors to use.  Use value 16. Other values are not
	      actively supported.  The default value is: 16.

       -color0 <value>

	      The color value for the first  color.   The  default  value  is:
	      #000000.

       -color1 <value>

	      The  color  value	 for  the second color.	 The default value is:
	      #FFFFFF.

       -color2 <value>

	      The color value for the third  color.   The  default  value  is:
	      #4E7CFF.

       -color3 <value>

	      The  color  value	 for  the fourth color.	 The default value is:
	      #FF3A27.

       -color4 <value>

	      The color value for the fifth  color.   The  default  value  is:
	      #33BB44.

       -color5 <value>

	      The  color  value	 for  the  sixth color.	 The default value is:
	      #992200.

       -color6 <value>

	      The color value for the seventh color.  The  default  value  is:
	      #BB7700.

       -color7 <value>

	      The  color  value	 for  the eighth color.	 The default value is:
	      #EE9900.

       -color8 <value>

	      The color value for the ninth  color.   The  default  value  is:
	      #002299.

       -color9 <value>

	      The  color  value	 for  the  tenth color.	 The default value is:
	      #CC4400.

       -color10 <value>

	      The color value for the eleventh color.  The default  value  is:
	      #DD8800.

       -color11 <value>

	      The  color  value	 for the twelfth color.	 The default value is:
	      #FFBB11.

       -color12 <value>

	      The color value for the thirteenth color.	 The default value is:
	      #9F9F9F.

       -color13 <value>

	      The color value for the fourteenth color.	 The default value is:
	      #5F5F5F.

       -color14 <value>

	      The color value for the fifteenth color.	The default value  is:
	      #DFDFDF.

       -color15 <value>

	      The  color value for the sixteenth color.	 The default value is:
	      #202020.

       -sparkColors <value>

	      Which color numbers to use for spark and debris particles.   The
	      default value is: 5,6,7,3.

       -wallColor <value>

	      Which  color number to use for drawing walls.  The default value
	      is: 2.

       -decorColor <value>

	      Which color number to use for drawing decorations.  The  default
	      value is: 6.

       -windowColor <value>

	      Which  color  number  to	use  for drawing windows.  The default
	      value is: 8.

       -buttonColor <value>

	      Which color number to use	 for  drawing  buttons.	  The  default
	      value is: 2.

       -borderColor <value>

	      Which  color  number  to	use  for drawing borders.  The default
	      value is: 1.

       Most of these options can also be set in the  .xpilotrc	file  in  your
       home directory.	Each key option may have multiple keys bound to it and
       one key may be used by multiple key options.  If no server is specified
       on the command line, xpilot will display a welcome screen where you can
       select a server.

	      XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY;  for  details
	      see the provided COPYING file.

       xpilot-ng-x11 4.7.2

xpilot.sourceforge.net		  August 2006		      XPILOT-NG-X11(6)
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