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XPYRAMINX(6)							  XPYRAMINX(6)

NAME
       xpyraminx - Pyramid X widget

SYNOPSIS
       /usr/games/xpyraminx					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3}	{color}]  [-{size  {int}  |  sticky}]  [-{mode {int} |
       both}] [-[no]orient] [-[no]practice] [-username {string}]

DESCRIPTION
       The original puzzle has 9 triangles per face (size = 3) and has	period
       3  turning (i.e. the face or points turn in 120 degree intervals).  The
       puzzle was designed by Uwe Meffert and called the Pyraminx.   This  has
       2^5*3^8*6!/2 or 75,582,720 different comibinations.

       Another	puzzle	Senior	Pyraminx  3x3x3	 exists	 only on paper, it has
       period 2 turning (i.e.  edges turn with 180 degree intervals)  but  the
       corners	would fall off unless it had some tricky mechanism.  (This may
       be the same as the Master Pyraminx which has  446,965,972,992,000  dif‐
       ferent combinations).

       Another	puzzle (which was not widely distributed), the Junior Pyraminx
       (and similarly the Junior Pyraminx Star, a  octahedron  formed  by  two
       tetrahedra, this has 7!*3^6 or 3,674,160 different combinations), has 4
       triangles (size = 2) per face and at the time I designed this  computer
       puzzle  thought	that  it  had  only  period  2	turning (i.e the edges
       rotate).	 It turns out the puzzle has a period 4	 turning  (edges  turn
       with 90 degree intervals) which makes it analogous to the 2x2x2 Rubik's
       cube.  This puzzle makes various non-tetrahedral	 shapes.   The	puzzle
       contained here has no period 4 turning flexability.

       One  is	able to simulate Halpern's Tetrahedron or Pyraminx Tetrahedron
       (period 3 turning and sticky mode).   Also one is able to simulate  one
       with variant turning (period 2 turning and sticky mode).

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face and in the same row (but  not  an  adjacent
       piece  or  the  move  is ambiguous).  The pieces will then turn towards
       where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say "practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to set a new record).  One must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i" keys to increase the number of "tetras".

       Press "D" or "d" keys to decrease the number of "tetras".

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       faces in orient mode, besides getting all the  faces  to	 be  the  same
       color.	To do this one has to get the lines to be oriented in the same
       direction, this only matters with center	 "tetras",  if	at  all	 (i.e.
       those  "tetras"	not on a corner or edge).  This does add complexity so
       there are 2 sets of records.

       Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change	 modes
       to Period 2, Period 3, or Both.

       Press  "Y"  or "y" to toggle sticky mode (increase/decrease is disabled
       here if sticky mode is on).
       "Sticky" and "Period 2" turning allows only the edges to turn, and  the
       2  center  rows	turn together. It is as if the middle cut of the three
       cuts did not exist.
       "Sticky" and "Period 3" turning allows only the faces to turn, it is as
       if the middle cut of the three cuts did not exist.
       Beware,	the  "Sticky" mode is a hack and much could be done to improve
       its look.

       "S" or "s" keys reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for Pyraminx as:
	 /     Counterclockwise

	 8 9   Up, Upper Right
	 ^
       4<5>6   Left, Clockwise, Right
	 v
       1 2     Lower Left, Down

       Use the shift keys to access "Period 3" turns from "Both" mode,	other‐
       wise  it	 assumes "Period 2" turning.  Faces and points turn in "Period
       3" and edges (2 points) turn in "Period 2".

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole tetrahedron.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xpyraminx.{2|3|both<turning  modes>}: {1|2|3|4|5|6|7|sticky<num‐
	      ber of "tetras" per edge>} @ (<Number of moves>/{<Record	number
	      of moves> <username>|"NEVER noaccess"|"practice"}) - <Comment>
       If  there  is no record of the current puzzle, it displays "NEVER noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets the initial position of	 the  pyraminx	window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the pyraminx  window  in  reverse
	       video (resource name "reverse").

       -{foreground|fg} color
	       This  option  specifies	the  foreground of the pyraminx window
	       (resource name "foreground").

       -{background|bg} color
	       This option specifies the background  of	 the  pyraminx	window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies	the  border color of the tetras in the
	       pyraminx window (resource name "borderColor").

       -face{0|1|2|3} <color>
	       This option allows you to change the color of a face  (resource
	       name  "faceColorN").  In mono-mode, color is represented as the
	       first letter of the color name. The faces are  ordered  top  to
	       bottom  and  left  to  right.  If you has two colors that begin
	       with the same letter you should have one in uppercase  and  one
	       in  lowercase  to distinguish them in mono-mode. You can change
	       the colors of the faces to make a  stupid  pyraminx  (i.e.  all
	       White  or  in  mono-mode	 all "W").  Unfortunately, it will not
	       normally say its solved when its	 randomized.   This  would  be
	       cheating.

       -size <int>
	       This option allows you to change the number of tetras on a edge
	       (resource name "size").

       -sticky This option allows you to set the sticky	 mode  (resource  name
	       "sticky").

       -mode <int>
	       This  option  allows you to set the turning mode (resource name
	       "mode").

       -both   This option allows you to set the turning mode to both period 2
	       and period 3 (resource name "mode" set at 4).

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This option allows you to access the  practice  mode  (resource
	       name "practice").

       -username string
	       This  option  specifies	the  user name for any records made or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       to  produce and the standard notation is no good for variable number of
       "tetras" and turning modes.

       Pyraminx with default colors, not randomized:
       0     B	   Blue
	 1     R   Red
       2     Y	   Yellow
	 3     G   Green

	      size: 1-7 <number of triangles in the same  orientation  as  the
	      face per row>
	      mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
	      orient:  0-1 <0 false, 1 true; if 1 then lines on "tetras" to be
	      oriented>
	      sticky: 0-1 <0 false, 1 true;  if	 1  then  some	"tetras"  move
	      together>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition: <2 dimensional array of face "tetra" position,
	      each face has size * size "tetras", if orient mode then orienta‐
	      tion number follows face number: 0 up, 1 upper right, 2 right, 3
	      down, 4 lower left, and 5 left>

       This is then followed by the moves, starting from 1.
	      move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position is 0 to size * size - 1.  Position 0 is the triangle  furthest
       from the center, increasing clockwise.
       Direction  is represented 0 up, 1 upper right, 2 right, 3 down, 4 lower
       left, 5 left, 9 clockwise, and 15 counterclockwise.
       Control is represented as 0 or 1, 1 if the whole tetrahedron  is	 moved
       at  once	 (here	position  does	not  matter), 0 if not.	 The xpyraminx
       record keeper does not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Mastering the Magic Pyramid by Tom  Werneck,  Evans  Brothers  Limited,
       London, 1981. pp 109-111.

       Beyond  Rubik's	Cube:  spheres,	 pyramids, dodecahedrons and God knows
       what else by Douglas R. Hofstadter, Scientific American, July 1982,  pp
       16-31.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1),  xrubik(6),  xskewb(6),  xdino(6), xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			  XPYRAMINX(6)
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