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XRISK(1)							      XRISK(1)

NAME
       xrisk - X version of Risk boardgame

SYNOPSIS
       xrisk [ -m ] [ -d ] [ -l language ] machine1 machine2 [ machine3 ... ]

DESCRIPTION
       is  a game running under the X window system, that looks very much like
       the "Risk" board game published by Parker Brothers, Inc.

OPTIONS
       -m     disable missions.

       -d     two active players.

       -l     language to use. See FILES below for  what  languages  are  sup‐
	      ported.

COMPONENTS
       For each player (machine), three windows will appear:

       o  Xrisk-info  where you click on the colour you wish to be represented
	  by, and enter your player name,

       o  Card Info which displays the cards you have, and

       o  Xrisk@machine which is the main playing  board,  consisting  of  the
	  menubuttons,	the  message  box,  and	 the map.  The menubuttons are
	  described further down. In the message box will come	messages  that
	  are distributed to all players, while messages for you alone will be
	  printed on the bottom of the map. Also, in the  bottom  left	corner
	  you  will  see  the  name of the country and continent the cursor is
	  positioned in, if any.

BASIC RULES
       The object of the game is very simple: World Conquest  or  fullfillment
       of  a  mission .	 To obtain this goal, each player places and moves his
       own armies on the board, and attacks the armies of other players	 until
       a  certain  mission  (chosen by the computer) is accomplished, or until
       the world is totally conquered. Xrisk might  be	played	with  1	 or  2
       simultaneously active players.

       The sequence of play is very straightforward. Each player, in turn:

       Exchange cards -
	  A  player  might  exchange  the cards he has received during play. A
	  player must exchange cards if the total of cards exceeds four in the
	  beginning  of	 his  turn,  or anytime during play when the number of
	  cards exceeds four. To exchange, the player clicks once on  each  of
	  the  three  required	cards  to  exchange,  and  the	cards  will be
	  exchanged when it becomes that player's turn.	 The  excnage  happens
	  instant|y  if	 the  excange  occurs during the turn.	Exchange rates
	  are:

	  Three artillery -
	     Gives four additional armies.

	  Three infantry -
	     Gives six additional armies.

	  Three cavalry -
	     Gives eight additional armies.

	  A combination of all three -
	     Gives ten additional armies

	  A  joker might be used as any one of the cards in the exchange.

	  If you own the country on the card (any card in the  exchange),  you
	  receive a bonus two armies in that country.

       Place Armies -
	  You  receive,	 at  the  start of your turn, one army for every third
	  country you own, at a minimum of three, plus one extra if  you  con‐
	  quered a country in your previous turn. If you are the sole occupant
	  of all areas on a continent, you receive:

	  North America -
	     five additional armies.

	  South America -
	     two additional armies.

	  Europe -
	     five additional armies.

	  Africa -
	     three additional armies.

	  Asia -
	     seven additional armies.

	  Australia -
	     two additional armies.

	     In addition come armies you got  for  exchanging  cards.  All  of
	     these  armies  must  be placed in countries belonging to you. You
	     place the armies by clicking on the country of your  choice.  You
	     will  then	 be  asked  how	 many  armies to place. In this phase,
	     clicking with the left button again means place all armies	 there
	     ( Note: In the beginning phase only seven armies can be placed in
	     a country.)  while pressing  the  right  button  means  place  no
	     armies.  You  may also type in the number of armies to put in the
	     country.

	  Attack -
	     You can now attack from  your  countries  to  neighbouring	 enemy
	     countries	if  you	 have  at least two armies in your country. To
	     attack, click on the country you wish to attack from, and then on
	     the  target coutry.  You may keep doing this (for a given pair of
	     countries) until either

		o  You have eliminated all the opposing forces,

		o  You have only one army left, or

		o  You decide to pull out.

	     You cannot pull out of a fight if you have chosen the Do  or  Die
	     option from the menu.

	     If	 you  win,  you will be asked how many armies to move into the
	     defeated country. You have to move at least  as  many  armies  as
	     those you attacked with, and at least one army must remain in the
	     attacking country. These armies are moved	automatically  by  the
	     program,  so  if  you don't have any armies apart from these, you
	     will not be prompted for how many you wish to move.  If  you  are
	     prompted,	you  may  press the left button to move all the armies
	     (short of the one that must remain), and the right button to  not
	     move  any extra armies. You may also type in the number of armies
	     to move.

	     You end your attacks by clicking in the message window (top right
	     corner).

	  Move Armies -
	     When  you	have completed your attack phase, you may move armies.
	     Up to seven armies can be moved from your countries to neighbour‐
	     ing  countries  belonging	to you. You then click on the starting
	     country and the target neighbour, then entering  the  number  you
	     wish to move, pressing the left button for maximum number and the
	     right button for no armies.

THE MENU
       In the top left corner you will see six boxes:

       o  A button for Suicide.	 In order to end the  game  (for  you)	prema‐
	  turely,  you may double-click in this box. The text will then change
	  to and if you click again in the box, the Xrisk display windows will
	  be  removed.	The  other players will receive a message stating your
	  suicide, but your armies remain in place until defeated.

       o  A button to toggle between meaning that attacks  are	conducted  one
	  round	 at  a	time,  and  where the machine runs consecutive attacks
	  until one of the end clauses are met (see above).

       o  A button to indicate the number of armies you wish  to  attack  with
	  per  round (the defender uses up to two armies in defence, automati‐
	  cally), going from 1 to 3. You raise the number by clicking with the
	  left button and lower it using the right button.

       o  A button to get a message about what your mission in the game is. If
	  you complete this mission, you win the game.	You  can  display  the
	  text describing your mission by clicking the left button in the box,
	  and remove the text by clicking the right button. The text  is  dis‐
	  played at the bottom of the screen.

       o  A button to refresh the Xrisk display window, in case some "unautho‐
	  rized" resizing has messed up the map or something else has happened
	  to the display.

       o  A small button to enter your own messages in. You can type away, and
	  terminate with The message will arrive in the message box of all the
	  players, with a tag naming the sending player.

FEATURES
       Multi-language-support -
	  The  file  <language>.mapping	 describes  mapping  to different lan‐
	  guages.  The environment varable  XRISK_MAPDIR  describes  where  to
	  look	for  mapfiles and XRISK_LANGUAGE what language to use. We cur‐
	  rently support English, French, German and Norwegian.	 If  you  miss
	  your own language, feel free to make a map-file and send it to us.

BUGS
       Probably plenty. Report any you find to xrisk@pvv.unit.no.

AUTHORS
       The  program  was  written  by Hans Kristian Nordengen at the Norwegian
       Institute of Technology. The X interface was written by Lasse  {\O}ver‐
       lier, and this man-page was written by Tor Wilhelmsen.

FILES
       Library files normally reside in /local/games/lib/xrisk.

       Name-conventions:
	  *.xras    - Run length encoded picture-file read by xrisk.
	  *.data    - The data file describing countries etc.
	  *.mapping - Multi language support file.

       Environment varables:
	  XRISK_XRASDIR	 - where to search for picture-files.
	  XRISK_DATAFILE - the data file.
	  XRISK_MAPDIR	 - where to search for language-support-files.
	  XRISK_LANGUAGE - what language to use.

Programmer's Workshop, NTH	      X11			      XRISK(1)
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