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XRUBIK(6)							     XRUBIK(6)

NAME
       xrubik - Magic cube X widgets

SYNOPSIS
       /usr/games/xrubik					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-sizex  {int}]  [-sizey	{int}] [-sizez
       {int}] [-[no]orient] [-[no]practice] [-username {string}]

DESCRIPTION
       The original puzzle has 9 squares per face (size = 3).  The puzzle  was
       designed	 by  Erno  Rubik  and  called  the  Rubik's  Cube.   This  has
       8!*12!*3^8*2^12/12 or 4.3 * 10^19 different combinations.

       The Pocket Cube has 4 squares per face (size = 2) also designed by Erno
       Rubik.  This has 7!*3^6 or 3,674,160 different combinations.

       Rubik's	Revenge	 has  16  squares per face (size = 4) also designed by
       Erno Rubik.  This has 7!*3^6*24!*24!/(4!)^6 or 7.4  *  10^46  different
       combinations.

       5x5x5  Cube.   This has 8!*12!*3^7*2^10*(24!)^3/(4!)^12 or 2.83 * 10^74
       different combinations.

       There is also the  Magic	 Domino	 3x3x2	cube  which  has  (8!)^2/4  or
       406,425,600 combinations.

       A  physical  6x6x6 cube is possible but to my knowledge no one has been
       too successful in building one.	7x7x7 is also possible, but  here  one
       must  make the center most cubes smaller than the outside cubes, so the
       corners do not fall off when turned.

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on  a piece on the same face and in the same row.  The pieces will then
       turn towards where the mouse button was released.

       Press "mouse-center", or press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say "practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to set a new record).  One must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i" keys to increase the number of "cubies".

       Press "D" or "d" keys to decrease the number of "cubies".

       Press "x" key to increase the number of "cubies" along the x axis.

       Press "X" key to decrease the number of "cubies" along the x axis.

       Press "y" key to increase the number of "cubies" along the y axis.

       Press "Y" key to decrease the number of "cubies" along the y axis.

       Press "z" key to increase the number of "cubies" along the z axis.

       Press "Z" key to decrease the number of "cubies" along the z axis.

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       faces in orient mode, besides getting all the  faces  to	 be  the  same
       color.	To do this one has to get the lines to be oriented in the same
       direction, this only matters with center	 "cubies",  if	at  all	 (i.e.
       those  "cubies"	not on a corner or edge).  This does add complexity so
       there are 2 sets of records.

       "S" or "s" to start auto-solver.	 Only works on 1x1x1, 2x2x2, and 3x3x3
       cubes (3x3x3 cube in non-orient mode).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for the Rubik2d as:
	 /     Counterclockwise

	 8     Up
	 ^
       4<5>6   Left, Clockwise, Right
	 v
	 2     Down

       Key  pad for Rubik3d, use must use your intuition (is this a cop out or
       what?).	The key pad is defined differently depending on which side  of
       the  cube  your mouse is pointing at.  One thing that stays the same is
       "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xrubik{2|3}d<dimension>:	 {1|2|3|4|5|6<cubes  per  edge	on  x-
	      axis>x{1|2|3|4|5|6<cubes per edge on  y-axis>x{1|2|3|4|5|6<cubes
	      per  edge	 on  z-axis>}  @ (<Number of moves>/{<Record number of
	      moves> <username>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays	 "NEVER	 noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This  option  sets  the	initial	 position  of the rubik window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This option allows you to  display on  a	 color	screen	as  if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the rubik window in reverse video
	       (resource name "reverse").

       -{foreground|fg} color
	       This option  specifies  the  foreground	of  the	 rubik	window
	       (resource name "foreground").

       -{background|bg} color
	       This  option  specifies	the  background	 of  the  rubik window
	       (resource name "background").

       -{border|bd} color
	       This option specifies the border color of the "cubies"  in  the
	       rubik window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of the color name. On the 2-D version, the faces
	       are ordered top to bottom and left to right on the "t" configu‐
	       ration.	The  sideways  "t" or "+-" configuration is physically
	       consistent with the former, so it is ordered "0, 1,  2,	3,  5,
	       4".   If you has two colors that begin with the same letter you
	       should have one in uppercase and one in	lowercase  to  distin‐
	       guish them in mono-mode. You can change the colors of the faces
	       to make a stupid cube (i.e.  all	 White	or  in	mono-mode  all
	       "W").  Unfortunately,  it will not normally say its solved when
	       its randomized. This would be cheating.

       -sizex <int>
	       This option allows you to change the number of  "cubies"	 on  a
	       edge along x-axis (resource name "sizex").

       -sizey <int>
	       This  option  allows  you to change the number of "cubies" on a
	       edge along y-axis (resource name "sizey").

       -sizez <int>
	       This option allows you to change the number of  "cubies"	 on  a
	       edge along z-axis (resource name "sizez").

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This option allows you to access the  practice  mode  (resource
	       name "practice").

       -username string
	       This  option  specifies	the  user name for any records made or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason is that this is simple to  pro‐
       duce  and  the  standard	 notation  is  no  good for variable number of
       "cubies".

       Rubik2d with default colors, not randomized (front is face 2) :
	 0	 R     Red
       1 2 3   Y W G   Yellow, White, Green
	 4	 O     Orange
	 5	 B     Blue

	      sizex: 1-6 <the number of cubes per row along x-axis>
	      sizey: 1-6 <the number of cubes per row along y-axis>
	      sizez: 1-6 <the number of cubes per row along z-axis>
	      orient: 0-1 <0 false, 1 true; if 1 then lines on "cubies" to  be
	      oriented>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <2  dimensional array of face and cubie posi‐
	      tion, each face has size * size "cubies", if  orient  mode  then
	      orientation  number  follows face number: 0 up, 1 right, 2 down,
	      and 3 left>

       This is then followed by the moves, starting from 1.
	      move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position is 0 to size * size - 1.  Position 0 is in the upper left.
       Direction is represented as 0 up, 1 right, 2 down, 3 left, 5 clockwise,
       and 7 counterclockwise.
       Control	is represented as 0 or 1, 1 if the whole cube is moved at once
       (here position does not matter), 0 if not.  The	xrubik	record	keeper
       does not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

       If  you have a Rubik's cube you can not solve (2x2x2 or 3x3x3) enter it
       in rubik.data file.  Have size = 2 or 3, orient = 0, practice = 0, ran‐
       domized	= 1, and moves = 0 and the number representation for the color
       of the "cubie" faces (usually 0=R, 1=Y, 2=W, 3=G, 4=O, 5=B).  Bring  up
       xrubik, hit 'g' so it will get your configuration and then 's' to solve
       your cube and then 'w' to write	out  the  steps.   Then	 examine  your
       rubik.data file.

REFERENCES
       Inside Rubik's Cube and Beyond by Christoph Bandelow, Birkhauser, 1982.
       pp 44, 45, 88, 89

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

       Rubik's Cube Newsletter by Ideal Aug 1982 Vol.1 No. 2

       Rubik's Cube The Solution by Ideal

       Rubik's Revenge Puzzle The Solution by Ideal

SEE ALSO
       X(1), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

       Michael B. Martin, <martinm@sps1.phys.vt.edu> wrote an independent pro‐
       gram cubist10.c-- for IBM PC.  I added the auto-solve code into xrubik,
       with his permission.

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			     XRUBIK(6)
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