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XSKAT(6)							      XSKAT(6)

NAME
       xskat - a card game for 1 to 3 players.

SYNOPSIS
       xskat  [-display|-d  display]  [-geometry|-g geometry] [-font|-fn font]
       [-iconic|-i] [-title|-T string] [-name prog] [-fg  color]  [-bg	color]
       [-bt  color]  [-mark  color]  [-3d] [-2d] [-3dtop color] [-3dbot color]
       [-mb  button#]  [-keyboard  number]   [-tdelay	seconds]   [-fastdeal]
       [-slowdeal]  [-help|-h]	[-frenchcards]	[-french4cards] [-germancards]
       [-german4cards] [-color] [-mono] [-color1  color]  ..  [-color4	color]
       [-large]	 [-small] [-up] [-down] [-alt] [-seq] [-list|-l file] [-alist]
       [-nlist] [-tlist] [-log file] [-dolog] [-nolog] [-fmt] [-unfmt]	[-game
       file]  [-briefmsg]  [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang lan‐
       guage] [-start player#] [-s1 number] [-s2 number] [-s3  number]	[-ram‐
       sch]  [-noramsch]  [-ramschonly]	 [-sramsch] [-nosramsch] [-skattolast]
       [-skattoloser]  [-kontra]  [-nokontra]  [-kontra18]  [-bock]  [-nobock]
       [-bockramsch]   [-bockevents   number]	[-resumebock]  [-noresumebock]
       [-spitze]   [-spitze2]	[-nospitze]   [-revolution]    [-norevolution]
       [-klopfen]  [-noklopfen]	 [-schenken]  [-noschenken]  [-hint] [-nohint]
       [-newrules] [-oldrules] [-shortcut] [-noshortcut] [-askshortcut] [-irc]
       [-noirc]	 [-irctelnet  program] [-ircserver hostname] [-ircport number]
       [-ircchannel name] [-ircnick name] [-ircuser name] [-ircrealname	 name]
       [-ircpos	 number]  [-irclog  file]  [-irclogappend]  [-irclogoverwrite]
       [-auto #ofgames] [-opt file] [-pk] [player@display...]

DESCRIPTION
       XSkat lets you play the card game Skat as defined by the official  Skat
       Order.

       Up to 3 players may be simulated by the computer.

       After  starting	the game a mouse click or ESC/F1 will bring up a menu.
       Other useful keys are: Space, Return, Tab,  Cursor  left/right/up/down.
       The rest of the game controls should be fairly obvious.

       An introduction to Skat can be found at
       http://www.xskat.de/xskat.html

OPTIONS
       In  the	following  descriptions,  the  player starting XSkat is called
       player1.

       -display display name
       -geometry geometry specification
       -font font name (default: 9x15 or 10x20)
       -iconic
       -title window title
       -name application resource name
       -fg foreground color
       -bg background color
	      The usual X toolkit options.

       -bt color
	      The color of dialog buttons.

       -mark color
	      The color of the marks that indicate
	      who is forehand (during bidding),
	      who is the Soloist,
	      which card the computer would play,
	      or the keyboard focus
	      (default: red or black).

       -3d    Use a 3D look for dialogs (default).

       -2d    Use the old, flat style (default on monochrome screens).

       -3dtop color
	      The color used for the lines around the top and left sides of 3D
	      buttons (default: white).

       -3dbot color
	      The  color  used for the lines around the bottom and right sides
	      of 3D buttons (default: black).

       -mb menu button
	      The number of the mouse button that brings up the menu (default:
	      0 = any button).

       -keyboard number
	      Define  how  much of the user interface may be controlled by the
	      keyboard.	 The number has the following meaning:
	       0 : Nothing.
	       1 : More (default).
	       2 : Everything.

       -tdelay seconds
	      Specifies how long the last trick will be visible.  A  delay  of
	      more  than 10 seconds means that the trick will be removed after
	      pressing a mouse button.	In multiplayer mode the largest speci‐
	      fied value is used (default: 0.7).

       -fastdeal
	      Deal the cards without any time consuming animation.

       -slowdeal
	      Deal the cards slowly (default).

       -help  Show a short help text.

       -frenchcards
	      Play with French suited cards.

       -french4cards
	      Change  the  colors of diamond and spade to orange and green, so
	      that the 4 suits have easily distinguishable colors (default).

       -germancards
	      Use German cards.

       -german4cards
	      Change the color of acorns to brown, so that the	4  suits  have
	      easily distinguishable colors.

       -color Use  colored  cards.   If	 there are not enough colors left, the
	      number of colors used to draw the cards will be  reduced	appro‐
	      priately (default).

       -mono  Use b&w cards.

       -color1 .. -color4
	      Redefine the colors of the suits diamond, heart, spade and club.
	      Selecting -french4cards overrides the  colors  for  diamond  and
	      spade.

       -large and -small
	      Select  the size of the main window (default: as large as possi‐
	      ble).

       -down  Sort cards downwards (default).

       -up    Sort cards upwards.

       -alt   Sort cards in alternating order.

       -seq   Sort cards in sequential order (default).

       -list filename
	      The  file	 for  saving/restoring	 the   game   list   (default:
	      $HOME/.xskat.lst	or  ./xskat.lst	 if  HOME  isn't set.  For IRC
	      games: .irc instead of .lst).

       -alist Alternative form of listing.

       -nlist Normal form of listing (default).

       -tlist Listing with tournament scoring.

       -log filename
	      Turn on automatic logging, i.e. append  logs  of	all  games  to
	      filename (- means stdout).

       -dolog Turn  on	automatic  logging  (default file: $HOME/.xskat.log or
	      ./xskat.log).

       -nolog Turn off automatic logging (default).  Logs of individual	 games
	      may still be saved during the game.

       -fmt   Write  formatted	log files, i.e. use backspaces for underlining
	      and boldface.

       -unfmt Write unformatted log files (default).

       -game filename
	      Read predefined games from filename (- means stdin).  Not avail‐
	      able for IRC play.  See also section FILES below.

       -briefmsg
	      Indicate who is forehand (during bidding) and who is the Soloist
	      by displaying a small mark on the back of the cards.

       -verbosemsg
	      Additionally print out everyones	position  and  what  is	 being
	      played (default).

       -trickl2r
	      Put down the cards of a trick from left to right (default).

       -notrickl2r
	      Place the cards corresponding to the players positions.

       -lang language
	      Currently	 available:  English  and German (default: $LANG/$LAN‐
	      GUAGE is tried first. Then: see Imakefile/Makefile).

       -start number
	      The player who starts dealing cards (default: 2).

       -s1 number
       -s2 number
       -s3 number
	      Change the playing strenght of the computer players.
	      s1 corresponds to the left computer in single player mode or  to
	      the one and only computer in two player mode.
	      s2 corresponds to the right computer in single player mode.
	      s3 is only useful with -auto.
	      The number must be between -4 (weak) and 0 (default).

       -ramsch
	      Play a game of Ramsch when all players pass.
	      The following rules are currently implemented:
	      The  Skat	 remains  face down until it goes to the winner of the
	      last trick (or to the loser of the game, s.b.).  The amount lost
	      is the number of card points taken.  If two players tie for most
	      card points, they both lose.  If all tie, the score  is  0.   If
	      one  player  takes  no  tricks (a virgin) the amount lost by the
	      loser is doubled.	 Someone taking all the tricks (forced	march)
	      wins 120 points.

       -noramsch
	      Don't play Ramsch (default).

       -ramschonly
	      Play Ramsch each game.

       -sramsch
	      Play Schieberamsch instead of simple Ramsch.
	      The rules are:
	      Each  player  in	turn,  starting with Forehand, may pick up the
	      Skat and discard two cards face down.  It's not allowed to  pass
	      on  jacks.  The score is doubled each time a player doesn't pick
	      up the Skat.

       -nosramsch
	      Don't play Schieberamsch (default).

       -skattoloser
	      At the end of a Ramsch game the Skat is awarded to the loser(s).
	      This will increase the loss.

       -skattolast
	      The Skat goes to the winner of the last trick (default).

       -kontra
	      Allow  opponents	to say 'Kontra' which doubles the score of the
	      game.  The Soloist may reply 'Re' to double the score again.

       -nokontra
	      Disallow Kontra (default).

       -kontra18
	      Only an opponent who said at least 18 may say 'Kontra'.

       -bock  Play a Bockround after some special event.  The score is doubled
	      in  the  next 3 games.  If an event causing a new Bockround hap‐
	      pens before the current Bockround is over or  several  Bockround
	      events  happen  at the same time, the number of Bockrounds still
	      to play is increased appropriately.

       -nobock
	      Don't play Bockrounds (default).

       -bockramsch
	      Play a round of compulsory Ramsch after each Bockround.	Before
	      a	 game  of  Ramsch  begins,  each player in turn, starting with
	      Forehand, may declare to play Grand Hand instead.	 After a Grand
	      Hand  the	 same  player  deals  again because this game does not
	      count towards completing the Ramschround.

       -bockevents number
	      Specify the events that cause a Bockround.
	      (1) A game is lost with 60 points.
	      (2) A successful Grand Hand.
	      (4) A successful Kontra (opponents win).
	      (8) A game with Kontra & Re.
	      (16) A player's score ends in 3 equal digits.
	      (32) A player's score is a multiple of 100.
	      (64) A game value of +72 or more.
	      (128) A game value of +96 or more.
	      Add up the numbers in parentheses to specify the desired	events
	      (default: 0).
	      Notes:
	      A	 Kontra where the Soloist said Re but lost counts as one event
	      not two (events 4 and 8).
	      To check a  player's  score,  the	 current  listing  options  of
	      player1 are used (events 16 and 32).  A score that is a multiple
	      of 1000 counts as one event.
	      The game value (events 64 and 128) is the normal	value  without
	      considering any doubling caused by Ramsch, Kontra or Bock.

       -resumebock
	      Resume  unfinished  Bockrounds  after  quitting  and  restarting
	      XSkat.  The number of games to play is read from the  game  list
	      file.

       -noresumebock
	      Don't resume Bockrounds (default).

       -spitze
	      Allow  the  Soloist to declare Spitze.  This means that the last
	      trick must be made with the lowest trump to win the game.	  This
	      will  be indicated to the other players by displaying the lowest
	      trump.  The game multiplier is increased by 1.  It's not allowed
	      to say Spitze in a Grand with 4 jacks.

       -spitze2
	      Declaring Spitze increases the multiplier by 2.

       -nospitze
	      Don't allow Spitze (default).

       -revolution
	      Enable  a special variation of Null ouvert.  After the Soloist's
	      cards are exposed the opponents can look at each	other's	 cards
	      and  rearrange the cards between their two hands in any way they
	      wish before the start of	the  play.   Revolution	 is  worth  92
	      points.

       -norevolution
	      Don't allow Revolution (default).

       -klopfen
	      During a Ramschround you may knock (klopfen) at the beginning of
	      a game to indicate that you think you  won't  lose.   This  will
	      double  the  score  of the game.	Klopfen is not possible if you
	      don't pick up the Skat in Schieberamsch.

       -noklopfen
	      Don't allow Klopfen (default).

       -schenken
	      If the opponents decide at the start of the play that they  can‐
	      not  defeat  the	Soloist,  they	can  give up.  This is done by
	      selecting Schenken from the main menu  during  the  first	 trick
	      when  it's  your	turn.  If the Soloist accepts, the score is as
	      though the game was won simply.  The Soloist can insist on play‐
	      ing  on, but in that case has to make the opponents Schneider to
	      win.  The score in this case is as for  an  announced  Schneider
	      (the  multiplier is increased by 2).  If the Soloist goes on the
	      opponents can schenken again, giving the Soloist the  Schneider.
	      The  Soloist  can	 accept	 Schneider or insist on playing on for
	      Schwarz.

       -noschenken
	      Don't allow Schenken (default).

       -hint  Put a mark over the card the computer would play.

       -nohint
	      Don't show computer hints (default).

       -newrules
	      Use the official rules of 01/01/1999:
	      Lost Hand games count double.
	      The Grand Ouvert multiplier is 24.
	      (default)

       -oldrules
	      Lost Hand games count simple.
	      The Grand Ouvert multiplier is 36.

       -shortcut
	      Always finish the game when the remaining tricks will all go  to
	      one side.

       -noshortcut
	      Play each trick.

       -askshortcut
	      Ask whether a shortcut should be taken (default).

       -irc   Play via Internet Relay Chat.  This option will establish a con‐
	      nection to an IRC server where you can join other people	for  a
	      game of Skat.
	      How it works:
	      Start XSkat from an xterm. Wait until the server has printed the
	      welcome message.	You are now on channel #xskat where new	 games
	      should  be  planned.  Everything you type into the xterm will be
	      sent to everyone else on this channel. After you have found  one
	      or  two  other players and agreed upon the name of a new channel
	      (say #xskat123), you should  type	 /join	#xskat123.   When  all
	      players  are  on the new channel, exactly one player has to type
	      /go (or /go2 if there are only 2 players) to start the game. Now
	      you can play and talk.

       -noirc Don't use IRC (default).

       -irctelnet program
	      Specify  the  program  that  will	 be used to connect to the IRC
	      server.  If you are sitting behind a firewall,  a	 program  like
	      rtelnet  must  be	 used and you may have to set $SOCKS_SERVER to
	      the name of your firewall host (default: telnet).

       -ircserver host-name
	      Select an IRC server near you! (default: $IRCSERVER  or  irc.fu-
	      berlin.de, if not changed in the Imakefile/Makefile)

       -ircport number
	      The  port	 of the IRC server to connect to (default: $IRCPORT or
	      6667).

       -ircchannel name
	      The channel to join initially (default: #xskat).

       -ircnick name
	      Your IRC nickname. If your nick is already used by someone else,
	      a	 different nick will be generated automatically.  Some servers
	      allow a nick length of 30, others	 limit	it  to	9  characters.
	      (default: $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).

       -ircuser name
	      Your  user/login	name. Note: most servers don't like faked user
	      names (default: $IRCUSER or $LOGNAME).

       -ircrealname name
	      Your real name (default: $IRCNAME or the entry from  the	passwd
	      file or 'XSkat player').

       -ircpos number
	      Select  your  position  relative to the other players. Positions
	      are numbered clockwise 1, 2 and 3. Player 2 will	start  dealing
	      if  not specified otherwise with -start or /start.  If you don't
	      specify your position or there is a conflict with someone else's
	      choice  or  you  give  an invalid number (3 in a 2 player game),
	      this will be fixed automatically. Choosing the  right  positions
	      is  important  if	 you  want  to continue with a saved game list
	      (default: 0 = I don't care).

       -irclog file
	      Everything sent to or received from the IRC server is  saved  to
	      this  file  (-  means  stdout).	It may be useful for debugging
	      (default: $HOME/.xskat.ilg or ./xskat.ilg).

       -irclogappend
	      Append output to the log file.

       -irclogoverwrite
	      Overwrite existing log file (default).

       IRC commands:
	      /nick name, /nick - change or display your nickname.
	      /who - is on the current channel ?
	      /list, /list string - show all  channels	that  match  the  word
	      xskat or the specified string.  This will take some time on net‐
	      works with a large number of channels.  Trying to stop the list‐
	      ing will terminate the program.
	      /pos number - see -ircpos.
	      /bell  - toggle the alarm bell. When on, the bell will ring each
	      time someone joins your channel or sends a message to you.   The
	      bell is off initially.
	      /quit - terminate XSkat.
	      /sync  -	if  messages  get  lost due to a net-split (or because
	      someone left the channel during play), XSkat  will  detect  this
	      and  in  most  cases should be able to synchronize automatically
	      (within 30 seconds) after the connection is reestablished.  Typ‐
	      ing /sync will try this immediately.
	      /quote command args - for those who know what they are doing.
	      The  following  commands are only useful for the player who will
	      start the game by typing /go because that player will  determine
	      the rules of the game.
	      /default - set the official rules.
	      /ramsch,	/sramsch,  /skattoloser,  /kontra, /bock, /resumebock,
	      /spitze, /revolution,  /klopfen,	/schenken,  /oldrules,	/bock‐
	      events,  /alist,	/tlist,	 /start, /s1 - change the rules of the
	      game.  All of these require an argument (a number or True/False)
	      just like the resources with the same name.
	      /rules - show the current rules to everyone on your channel.

       Notes: The version numbers of all participating programs must be equal.
	      Most  options  cannot  be changed during the game.  Options that
	      can be changed are not saved to a file.
	      The game list can only be cleared during bidding	or  when  it's
	      your  turn  to  play  a card.  There is a different default game
	      list for IRC games (see -list).
	      It's possible to type into the xterm or the game	window	(which
	      is  recommended),	 but changing input sources in the middle of a
	      line won't work.
	      If you want better input line editing and a split screen try the
	      program ssfe.  It is used like this: ssfe -raw xskat -irc
	      You can omit -irc when you specify any of the other IRC options.

       -auto #ofgames
	      Three computers play the specified number of games without human
	      interaction.  The resulting scores are printed.
	      With this option, no resources are read, and the	game  list  is
	      saved only if -list is specified.

       -opt filename
	      The  file	 for  saving/restoring	all  interactively  changeable
	      options	of   all   players   (default:	 $HOME/.xskat.opt   or
	      ./xskat.opt).  Command line options take precedence over options
	      specified in this file which in turn override resource  specifi‐
	      cations.	This may be changed with the useoptfile resource.

       -pk    If  you  want  the computer to deal a Good Hand every time.  (as
	      requested by Petra K.)  Alternatively, pressing F6  three	 times
	      will  result in a Good Hand for the next game.  Does not work in
	      multiplayer mode.

       player@display
	      Specifies the display of the second and  third  player  (but  is
	      ignored  for IRC games).	The player@ part may be omitted if the
	      alias resource is set on display.

RESOURCES
       Command line options take precedence over resource  specifications  for
       player1.

       geometry, font, title, foreground, background
	      The usual X11 resources.

       mark   (see -mark).

       button (used for 2D buttons, see -bt).

       3dbutton
	      (used for 3D buttons, see -bt, default: a shade of gray).

       3dbackground
	      (used  for  3D  dialogs,	see -bg, default: a different shade of
	      gray).

       3d     True or False (see -3d and -2d).

       3dtop  (see -3dtop).

       3dbot  (see -3dbot).

       menubutton
	      (see -mb).

       keyboard
	      (see -keyboard).

       tdelay (see -tdelay).

       fastdeal
	      True or False (see -fastdeal and -slowdeal).(#)

       cards  0, 1, 2 or 3 (see -frenchcards, -french4cards, -germancards  and
	      -german4cards).

       color  True or False (see -color and -mono).

       color1 .. color4
	      (see -color1 .. -color4).

       large  True or False (see -large and -small).

       down   True or False (see -down and -up).

       alt    True or False (see -alt and -seq).

       list   (see -list).(#)

       alist  True or False (see -alist and -nlist).

       tlist  True or False (see -tlist and -nlist).

       log    (see -log).(#)

       dolog  True or False (see -dolog and -nolog).(#)

       formatted
	      True or False (see -fmt and -unfmt).(#)

       game   (see -game).(#)

       briefmsg
	      True or False (see -briefmsg and -verbosemsg).

       trickl2r
	      True or False (see -trickl2r and -notrickl2r).

       language
	      (see -lang).

       start  (see -start).(#)

       s1, s2 (see -s1, -s2).(#)

       ramsch 0, 1 or 2 (see -noramsch, -ramsch and -ramschonly).(#)

       sramsch
	      True or False (see -sramsch and -nosramsch).(#)

       skattoloser
	      True or False (see -skattoloser and -skattolast).(#)

       kontra 0, 1 or 2 (see -nokontra, -kontra and -kontra18).(#)

       bock   0, 1 or 2 (see -nobock, -bock and -bockramsch).(#)

       bockevents
	      (see -bockevents).(#)

       resumebock
	      True or False (see -resumebock and -noresumebock).(#)

       spitze 0, 1 or 2 (see -nospitze, -spitze and -spitze2).(#)

       revolution
	      True or False (see -revolution and -norevolution).(#)

       klopfen
	      True or False (see -klopfen and -noklopfen).(#)

       schenken
	      True or False (see -schenken and -noschenken).(#)

       hint   True or False (see -hint and -nohint).

       oldrules
	      True or False (see -oldrules and -newrules).(#)

       shortcut
	      0, 1 or 2 (see -noshortcut, -askshortcut and -shortcut).

       irc    True or False (see -irc and -noirc).(#)

       irctelnet
	      (see -irctelnet).(#)

       ircserver
	      (see -ircserver).(#)

       ircport
	      (see -ircport).(#)

       ircchannel
	      (see -ircchannel).(#)

       ircnick
	      (see -ircnick).(#)

       ircuser
	      (see -ircuser).(#)

       ircrealname
	      (see -ircrealname).(#)

       ircpos (see -ircpos).(#)

       irclist
	      (see -list).(#)

       irclog (see -irclog).(#)

       irclogappend
	      True or False (see -irclogappend and -irclogoverwrite).(#)

       opt    (see -opt).(#)

       useoptfile
	      True  or	False (default: False).	 This is a resource for multi‐
	      player mode (but not for IRC).  It is ignored for	 player1.   If
	      set  to True, the contents of the option file, which is owned by
	      player1, are used.  This means that you may end up with  someone
	      else's preferred settings if player1 used this file in a differ‐
	      ent multiplayer game.

       alias  The player's real name (max. 2 words of 9	 characters,  default:
	      $LOGNAME).

       Only player1 may specify the resources marked with (#).

       Filenames starting with ~/ are interpreted correctly if HOME is set.

FILES
       An example of a file specifying predefined games:

       # The following block specifies the distribution
       # of cards for player1, 2, 3 and Skat(0).
       # A 10  K  Q  J	9  8  7
	 2  2  2  2  2	0  3  3	 # Diamond
	 2  2  2  2  2	3  3  3	 # Heart
	 1  1  1  1  1	3  3  3	 # Spade
	 1  1  1  1  1	0  3  3	 # Club
       # The following is not the same game !
       # Player numbers rotate 3 -> 2 -> 1 -> 3
       # (and depend on the start option).
	 2  2  2  2  2	0  3  3
	 2  2  2  2  2	3  3  3
	 1  1  1  1  1	3  3  3
	 1  1  1  1  1	0  3  3
       repeat
       # Repeat the above games forever.
       # The following lines take effect only
       # when you delete the 'repeat'.
       random_seed 123456 0 2
       # Specifies the random number which determines
       # card distribution for all following games.
       # The second number lets you skip that many
       # games in the sequence.
       # The third (optional) number defines
       # who will start dealing cards (see -start).
       # An additional L or R following this number will
       # rotate the cards left or right.
       # The random_seed will be shown in game logs
       # to allow easy replay. Just type:
       # echo random_seed 123456 0 2 | xskat -game -

NOTES
       There  are  no  official rules for the variations Ramsch, Kontra, Bock,
       Spitze, Revolution, Klopfen and Schenken.

       If executing xskat player@otherhost:0 on yourhost gives an  error  mes‐
       sage  you  could	 try  the command xhost yourhost on otherhost to grant
       yourhost access to otherhost's display.

       If you replay a game with your own cards,  it  doesn't  matter  whether
       'Forehand changes' is set to 'yes' or 'no'.

       Some  versions  of  telnet  have a bug, that prevents them from reading
       input from a pipe correctly.  See README.IRC for a fix or put this into
       your ~/.telnetrc:

       irc.fu-berlin.de
	set echo off
	set escape off
	set rlogin off
	set flushoutput off
	set interrupt off
	set quit off
	set eof off
	set erase off
	set kill off
	set lnext off
	set susp off
	set reprint off
	set worderase off
	set start off
	set stop off
	set forw1 off
	set forw2 off
	set ayt off

       Leading	blanks	are  important!	  Change the irc server line appropri‐
       ately.

AUTHOR
       Gunter Gerhardt

       The latest version is always available at
       http://www.xskat.de/xskat.html

       This program is free software; you can redistribute it freely.
       Use it at your own risk; there is NO WARRANTY.

       Redistribution of modified versions is permitted
       provided that the following conditions are met:
       1. All copyright & permission notices are preserved.
       2.a) Only changes required for packaging or porting are made.
	 or
       2.b) It is clearly stated who last changed the program.
	    The program is renamed or
	    the version number is of the form x.y.z,
	    where x.y is the version of the original program
	    and z is an arbitrary suffix.

       Card images used with permission by
       Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
       Leipziger Strasse 7, 04600 Altenburg, Germany

				   May 2004			      XSKAT(6)
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