xskewb man page on DragonFly

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XSKEWB(6)							     XSKEWB(6)

NAME
       xskewb - Skewb X widgets

SYNOPSIS
       /usr/games/xskewb					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-[no]orient] [-[no]practice] [-username
       {string}]

DESCRIPTION
       The original puzzle has each face cut by a diamond, so that there are 5
       pieces,	4  corner pieces and one diamond piece in the center.  The was
       designed by Uwe Meffert and called the Pyraminx	Cube.	Douglas	 Hofs‐
       tadter  later  coined it a Skewb and it stuck.  The puzzle has period 3
       turning (i.e. each half turns with 120 degree  intervals).   The	 Skewb
       has  2^5*3^8*6!/2^6  or	3,149,280 different combinations (with centers
       oriented 2^5*3^8*6!/2 or 100,766,960 different combinations).

       More recently, Disney released  Mickey's	 Challenge,  its  a  spherical
       skewb  with  a  pretty good internal mechanism.	Mickey's challenge has
       2^5*3^8*6!/36 5,598,720	visually  different  combinations).   It  also
       comes  with  a  pretty neat book.  Also released is the Creative Puzzle
       Ball or Meffert's Challenge which has 4 rings in different colors.

       Mach Balls of the Hungarian Gyula Mach are similar but they do not have
       a  ratchet  mechanism  and do not turn as easily or smoothly.  One must
       match the 12 different symbols of 4 each at the 12 intersection points.

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face.  (Click on the diamonds are ignored).  The
       pieces will then turn towards where the mouse button was released.

       Press "mouse-center", or press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say "practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to set a new record).  One must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "O" or "o" keys to toggle the orient mode.	 One has to orient the
       faces in orient mode, besides getting all the  faces  to	 be  the  same
       color.	To do this one has to get the lines to be oriented in the same
       direction, this only matters with center diamond piece.	This does  add
       complexity so there are 2 sets of records.

       "S" or "s" keys reserved for the auto-solver (unimplemented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
       Key pad is defined for the Skewb2d as:
	 /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
	 ^
       4<5>6   Left, Clockwise, Right
	 v
       1 2 3   Lower Left, Down, Lower Right
       Note:  Top,  Left,  Right, and Bottom only work when the control key is
       pressed and there is no analog for the Skewb3d.

       If the mouse is on a diamond, the above keys will not move cube because
       the move is ambiguous.  Also if the mouse is on a triangle, not all the
       keys will function because the puzzle will only	rotate	on  the	 cuts,
       i.e.  a	triangle  with a Upper Left - Lower Right cut will rotate only
       Upper Left & Lower Right, a triangle with a Upper Right	-  Lower  Left
       cut  will  rotate only Upper Right & Lower Left.	 Therefore, a triangle
       can only move tangential to the center of the face. No  doubt  this  is
       confusing,  but	the  physical  skewb is the same way. In fact, that is
       part of its appeal.

       Key pad for Rubik3d, use must use your intuition (is this a cop out  or
       what?).	 The key pad is defined differently depending on which side of
       the cube your mouse is pointing at.  One thing that stays the  same  is
       "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
	      xskewb{2|3}d<dimension>: (<Number of moves>/{<Record  number  of
	      moves> <username>|"NEVER noaccess"|"practice"}) - <Comment>
       If  there  is no record of the current puzzle, it displays "NEVER noac‐
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets the  initial  position	of  the	 skewb	window
	       (resource name "geometry").

       -display host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the skewb window in reverse video
	       (resource name "reverse").

       -{foreground|fg} color
	       This  option  specifies	the  foreground	 of  the  skewb window
	       (resource name "foreground").

       -{background|bg} color
	       This option  specifies  the  background	of  the	 skewb	window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies the border color of the cubelets in the
	       skewb window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This option allows you to change the color of a face  (resource
	       name  "faceColorN").  In mono-mode, color is represented as the
	       first letter of the color name. On the 2-D version,  the	 faces
	       are ordered top to bottom and left to right on the "t" configu‐
	       ration. The "+-" configuration is  physically  consistent  with
	       the  former,  so	 it is ordered "0, 1, 2, 3, 5, 4".  If you has
	       two colors that begin with the same letter you should have  one
	       in  uppercase and one in lowercase to distinguish them in mono-
	       mode. You can change the colors of the faces to make  a	stupid
	       cube  (i.e.  all White or in mono-mode all "W"). Unfortunately,
	       it will not normally say its solved when its  randomized.  This
	       would be cheating.

       -[no]orient
	       This option allows you to access the orient mode (resource name
	       "orient").

       -[no]practice
	       This option allows you to access the  practice  mode  (resource
	       name "practice").

       -username string
	       This  option  specifies	the  user name for any records made or
	       else it will get your login name (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this is that this is simple
       and I do not know what the standard is.

       Skewb2d with default colors, not randomized:
	 0	 R     Red
       1 2 3   B W G   Blue, White, Green
	 4	 P     Pink
	 5	 Y     Yellow

	      orient:  0-1  <0	false, 1 true; if 1 then lines on cubies to be
	      oriented>
	      practice: 0-1 <0 false, 1 true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition: <2 dimensional array of face and corner	 posi‐
	      tion  and center diamond position, each face has 4 corner pieces
	      and one center piece, if orient  mode  then  orientation	number
	      follows face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
	      move #: <face> <corner> <direction> <control>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10	 down,
       and 11 left.
       Control	is represented as 0 or 1, 1 if the whole cube is moved at once
       (here the corner does not matter), 0 if not.  The xskewb record	keeper
       does not count a control move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Beyond  Rubik's	Cube:  spheres,	 pyramids, dodecahedrons and God knows
       what else by Douglas R. Hofstadter, Scientific American, July 1982,  pp
       16-31.

       Mickey's Challenge by Christoph Bandelow.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1), xrubik(6), xdino(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       ® Copyright 1994-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			     XSKEWB(6)
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