xsokoban man page on DragonFly

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XSOKOBAN(6)							   XSOKOBAN(6)

NAME
       xsokoban - Pushing objects around...

SYNOPSIS
       xsokoban [{ -nn | -s[level] | -r | -u <username> -c[scorefile-text]} -C
       -display <disp> {-w | -walls} {-rv | -reverse} {-f | -font} <fn> {-b  |
       -bitdir} <path> {-fg | -foreground} <color> {-bg | -background} <color>
       {-bd | -border} <color> {-pr | -pointer} <color> -xrm <arg> ]

DESCRIPTION
       xsokoban is an implementation of the game sokoban, written  on  top  of
       X(1).

       The  goal  of  xsokoban is to push all the round objects into the score
       area of each level using the mouse or the arrow keys.  The  arrow  keys
       move the player in the corresponding direction, pushing an object if it
       is in the way and there is a clear space on the other side.  The	 mouse
       buttons each have a distinct function.

       If  the left mouse button is pressed on a clear square, the player will
       move to that location via the optimal path if such a path exists;  oth‐
       erwise, the game will beep.

       If  the	middle	button is pressed on an object that is adjacent to the
       player, the object will be pushed one step.  If the middle mouse button
       is  pressed  on an empty space, the player will move the closest object
       that is on a straight line with the destination, such that  the	object
       can be pushed in that direction, and the player is not directly between
       the destination and the object.	Before pushing the object, the	player
       is moved optimally to start the push.

       Either the left or middle mouse buttons may be used to "drag" an object
       from an initial to a final position. If a  straightforward  way	exists
       for the player to push the object without moving any other objects, the
       player will execute appropriate moves and pushes to get the  object  to
       the desired destination.

       The right button mouse undoes the last user action, and may be used any
       number of times.

       The rest of the functions are bound to the keyboard:

       ?       Display the help screen.

       q       Quit the current level.

       h,j,k,l Move the man just like the arrow keys, as in vi(1).

       s       Save and quit.

       u       Undo the last action. Same as right mouse button.

       U       Restart a level.

       c       Snapshot the current position

       ^U      Restore to the last snapshot

       ^R      Redraw the screen.

       S       View the score file.

       The score file can be viewed at any time	 during	 the  playing  of  the
       game.   The  scores  are	 also displayed whenever a level is completed.
       Scores of the current user are  initially  highlighted.	While  viewing
       scores, the following keys may be used to control the listing:

       q       Quit the game

       Return  Return  to the game and continue with the current level; or, if
	       the current level is completed, begin the next level.

       <left>  The left mouse button may be used to select a different user to
	       highlight. It also controls the scroll bar at the right side of
	       the screen.

       <middle>
	       The middle mouse button selects a new level to play if a	 level
	       is not already in progress.

       Scores  are  saved in the score file if they are of high enough rank. A
       score is ranked according to how many scores are better than it;	 there
       are  no scores superior to a rank 1 score, only one score superior to a
       rank 2 score, and so on. If two scores are  identical,  the  first  one
       entered is ranked higher.

       It  is  possible	 for other users to have the same username as you, and
       thus collide in the score file. One symptom of  this  problem  is  that
       when you first play the game, you are not started at level 1.  To avoid
       this problem, set your "xsokoban.username" X resource  to  the  desired
       unique username.

OPTIONS
       -nn     Start at level nn, provided that levels below it are completed.

       -s [level]
	       Print  the  scores  on standard output. The optional level will
	       restrict the printout to scores on just that level.

       -r      Restore a saved game.

       -u <username>
	       Set the name of the user playing	 the  game.  By	 default,  the
	       user's login name is used.

       -c [scorefile-text]
	       Create  a  new  score file (can be ran only by the owner of the
	       game).  If the argument "scorefile-text" is supplied, the  file
	       of  that name is assumed to contain the textual output compati‐
	       ble with the output of "xsokoban -s -D". The scorefile is  ini‐
	       tialized	 to contain the scores described in that text file. If
	       no argument is supplied, the score file is  initialized	to  be
	       empty.

       -C      Create  a  new  X  colormap  for	 display  purposes. Ordinarily
	       xsokoban creates a new colormap automatically  if  the  default
	       colormap	 does not contain enough free slots to allow it to run
	       properly.

       -display <display>
	       Run the game on the named display.

       {-w | -walls}
	       Use fancy walls. (This is the default unless an	option	bitmap
	       set is used)

       {-rv | -reverse}
	       Use reverse video.

       {-f | -font} <fontname>
	       Use the named font instead of the default 9x15 font.

       {-b | -bitdir} <path>
	       Use the bitmaps found in <path> instead of the defaults.

       {-fg | -foreground} <color>
	       Use the named color as the foreground color. (default is Black‐
	       Pixel())

       {-bg | -background} <color>
	       Use the named  color  as	 the  background  color.  (default  is
	       WhitePixel())

       {-bd | -border} <color>
	       Use the named color as the border color. (default is foreground
	       color)

       {-pr | -pointer} <color>
	       Use the named color as the mouse pointer	 foreground.  (default
	       is foreground)

       -xrm <arg>
	       <arg> is an X Resource specification.

OTHER INFORMATION
       There is more information about xsokoban in the WWW, at

       http://xsokoban.lcs.mit.edu/xsokoban.html

       A global score file is also located there.

AUTHORS
       Unknown Hacker - Original curses(3) implementation.

       Joseph L. Traub - X windows interface.

       Kevin Solie - simultaneously developed X implementation (merged in).

       Mark  Linderman,	 Christos  Zoulas  - Mouse code (added to Solie's ver‐
       sion).

       Andrew Myers(http://www.pmg.lcs.mit.edu/~andru) -  Improved  mouse  UI,
       score ranking, color and WWW support.

       Code  has also been donated by many xsokoban users. Thanks for all your
       contributions and suggestions!

RESOURCES
       xsokoban understands the following resources.

       username : string
	       The name you would  like	 to  use  when	playing	 xsokoban.  It
	       defaults to your real username. If you are playing in WWW mode,
	       some domain information is appended to your  real  username  to
	       disambiguate  from  other users with the same name. This domain
	       information is  not  appended  to  the  username	 if  specified
	       through the resource.

       fancyWalls : boolean
	       Use fancy walls.

       fontName : font
	       Use named font.

       reverseVideo : boolean
	       Reverse foreground and background pixels.

       foreground : color
	       Use color as foreground color.

       background : color
	       Use color as background color.

       borderColor : color
	       Use color as border color.

       pointerColor : color
	       Use color as pointer color.

       bitmapDir : string
	       Look for bitmaps in path specified by string.

       border.color: color
	       Color of borders in the score display

       text.font: font
	       Font of text in the score display

       text.color: color
	       Color of text in the score display

       text.highlight: color
	       Color of highlighted text in the score display

       text.indent: int
	       Indenting of text in the score display

       scrollbar.width: int
	       Width of the scrollbar in the score display

       scrollbar.background: color
	       Color of the scrollbar background

       scrollbar.thumb.height: int, scrollbar.thumb.width: int
	       Size of the scrollbar thumb

       scrollbar.thumb.color: color
	       Color of the scrollbar thumb

       panel.height: int
	       Height of the help panel in the score display

       panel.font: font
	       Font of the help panel in the score display

       bevel.width
	       Width of the Motif-like bevels

       sep.color: color
	       Color of the lines separating different score levels

SPECIAL BITMAPS
       In  order to define your own bitmaps for xsokoban you only need to know
       the names of which files it is looking for.  The standard bitmap	 files
       are:

       man.xbm -- The player bitmap.

       goal.xbm
	       -- The goal area bitmap.

       wall.xbm
	       -- The standard wall bitmap.

       object.xbm
	       -- The object that gets pushed.

       treasure.xbm
	       -- The bitmap for the object when it is on the goal.

       saveman.xbm
	       -- The bitmap for the player when it is on the goal.

       To use the fancy walls option, you need the following additional files.

       lonewall.xbm
	       -- a wall with connections on no sides.

       southwall.xbm
	       -- a wall with only northern connections

       northwall.xbm
	       -- a wall with only southern connections

       eastwall.xbm
	       -- a wall with only western connections

       westwall.xbm
	       -- a wall with only eastern connections

       llcornerwall.xbm
	       -- a wall with northern and eastern connections

       ulcornerwall.xbm
	       -- a wall with southern and eastern connections

       lrcornerwall.xbm
	       -- a wall with northern and western connections

       urcornerwall.xbm
	       -- a wall with southern and western connections

       north_twall.xbm
	       -- a wall with connections on all BUT northern side

       south_twall.xbm
	       -- a wall with connections on all BUT southern side

       east_twall.xbm
	       -- a wall with connections on all BUT eastern side

       west_twall.xbm
	       -- a wall with connections on all BUT western side

       centerwall.xbm
	       -- A wall will connections on all four sides.

BUGS
       Auto bitmap resizing code doesn't take into account font sizes.
       Feedback on user error is poor (only beeps).

MIT Lab for Computer Science	3 January 1994			   XSOKOBAN(6)
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