xtic man page on DragonFly

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XTIC(1)								       XTIC(1)

NAME
       xtic - X version of a simple but tricky board game

RULES
       The  board  is made up of 4x4 squares and 16 pieces. The pieces carry 4
       properties each, namely:

       o Black or brown

       o Horizontal or vertical

       o Solid or hollow

       o Round or square

       This makes a total of 16 possible pieces	 and  there  are  exactly  one
       piece of each type (so each piece can be represented by a binary number
       of length 4).

       Initially, the board is	empty  and  it	is  successively  filled  with
       pieces.	The  game  is over when a row, a column or a diagonal has four
       pieces carrying a common property in it, e.g. four  black  pieces.  The
       player who places the fatal piece loses.

       The  game  is  a two-player game, although in the current release, only
       the human-computer combination is supported.  Player 1  (the  human  by
       default)	 chooses  one  of  the	16  pieces.  Player 2 (the computer by
       default) places this piece on one of the 16 squares of  the  board  and
       chooses a piece out of the remaining 15 pieces which he gives to player
       1, who places this piece on one of the  remaining  15  squares  on  the
       board, etc.

       As  mentioned  above,  the game is over when a player places a piece in
       such a way that a row, a column or a diagonal (but see below)  contains
       four  pieces  carrying  a  common property.  The player who places this
       piece loses. If there is no empty square left, we  have	a  draw	 (yes,
       this can happen).

MENU COMMANDS
       There are two menus, the Actions Menu and the Options Menu.

Actions Menu
       New game - You start
	       Starts a new game of xtic, ending the previous one abruptly and
	       letting the human start.

       New game - I start
	       Identical to "New game - You start" except  that	 the  computer
	       will begin the next game.

       Quit    Exist from xtic.

Options Menu
       Level trivial
	       The  easiest  level.  The  computer  only  tries	 to  place the
	       selected piece in a way that it does not lose immediately,  and
	       chooses	any  free  piece to give away, i.e. it thinks only one
	       move ahead.

       Level easy
	       The computer thinks two moves ahead.

       Level medium
	       The computer thinks three moves ahead.

       Level hard
	       The computer thinks four moves ahead.

       Level very hard
	       The computer thinks five moves ahead.

       Level don't try
	       The computer thinks six moves ahead. This  can  be  quite  slow
	       (and hard).

       Game Type: normal
	       In addition to the rows and columns, the two main diagonals are
	       dangerous (can make the game end).

       Game Type: nodiags
	       Only the rows and columns are dangerous.

       Game Type: torus
	       All 8 "diagonals" are dangerous. This corresponds to playing on
	       a torus.

BUGS
       Probably plenty. Report any you find to mjo@math.kth.se

AUTHOR
       Mattias	Jonsson,  Dept	of Mathematics, Royal Institute of Technology,
       S-100 44 Stockholm, Sweden.

       email: mjo@math.kth.se, URL: http://www.math.kth.se/~mjo

Mattias Jonsson, KTH		      X11			       XTIC(1)
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