xtrojka man page on DragonFly

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XTROJKA(6)							    XTROJKA(6)

NAME
       xtrojka - a game of skill.

USAGE
       xtrojka [-scores] [-help] [-debug] [X11 options]

OPTIONS
       -scores
	      Display high-scores.

       -help  Show a short help text.

       -debug Show a bunch of debug messages.

       X options
	      Specifies the display on which xtrojka will be run. See X(1) for
	      further details.

DESCRIPTION
       xtrojka is the X version of an old game called Trojka. It finally packs
       the thrills of Tetris and the combinations of Columns into one (I hope)
       attractive game.

       The name Trojka is derived from the Russian word "Trojka", which	 means
       "three",	 or "triple".  The aim of this game is to control and to place
       the falling blocks, so that at least three blocks horizontally or diag‐
       onally,	or  both,  have	 matching patterns or colors. This sequence is
       then removed, and the above blocks will collapse. The  latter  sequence
       is  repeated  as long as there are matching patterns after each collap‐
       sion.  A sequence of three immediate collapsions results in a  socalled
       "Trojka",   which  is rewarded with bonus points.  If you reach the top
       of the screen, the game is finished.

       xtrojka is menu-controlled, so here comes a short  description  of  the
       menu's.

       TROJKA Menu

       New game	      start a new game. Your old game must be finished.

       Abort game     finish a game by selecting this menu option.

       Wizard	      When this option is checked, you play in a socalled wiz‐
		      ard mode. This means that combinations of blocks	appear
		      at  the  bottom  of the screen. Only real Trojka wizards
		      know how to cope with this.  If  you  played  in	wizard
		      mode, an asterisk will appear in the highscore list.

       Slick	      With  this  option you can choose between slick shadowed
		      blocks, or unicolored blocks.

       Quit	      Well, this item quits the program.

       SPEED Menu

       With this menu you can select your favorite  game  speed.  Beware,  the
       speed will slowly increase, the longer you play. Once playing, you can‐
       not switch back to a slower speed.

PREFERENCES
       The speed and preferences are  automatically  stored  in	 your  homedir
       under the name .xtrojka.prefs.bin.  This is a binary file, it cannot be
       edited.

KEYS
       The falling blocks are controlled using the arrows, but of  course  you
       can also use the keys of the alltime favorite Vi-editor:

       Left arrow,h	   left

       Right arrow,l	   right

       Insert, Down arrow ,j,<SPACE>
			   drop

       Up arrow, k	   increase speed

FILES
	/wrkdirs/games/xtrojka/stage/usr/local/share/xtrojka/xtrojka.scores
		      The xtrojka highscore file

	.xtrojka.prefs.bin
		      The  file	 in  your  homedir  where  the preferences are
		      stored. This is a binary file which you cannot edit. The
		      preferences have to be set from the menu.

HISTORY
       In  1989	 the  very  first version was written for MS-Dog.  In 1990 the
       game was ported to PRIMOS, running on the local	Prime  system  at  the
       Eindhoven  Polytechnic.	 In 1991 versions were written for Windows and
       the Commodore Amiga.  In 1992 the Unix terminal-version	became	avail‐
       able  The Apple Macintosh version was released in 1993.	In 1994 the X-
       version 1.0 was written and released in 1995 after minor	 bugfixes.  An
       OS/2  version was written in 1996.  See also the README file for a more
       complete version history of the X-version.

AUTHORS
       The MS-DOS, UNIX, Macintosh and this version as well as the whole game-
       concept is copyrighted by Maarten Los.  Prime version (c) Jac Goudsmit,
       Joran Jessurun, Richard Moeskops and me.	 Amiga version (c) Joran  Jes‐
       surun  and Richard Moeskops.  MS Windows version (c) Jac Goudsmit. OS/2
       version (c) Edwin Groothuis

       Send all comments and bug-reports to:

       maarten@djoe.iaf.nl

BUGS
       The preferences are stored in a very Unix-unlike way,  a	 not  editable
       binary  file.  The locking system of the multiuser scorefile watcher is
       poor.  The sound is also poor. In fact, there isn't any sound at all.

       Some strings are compiled-in, especially the ones shown when  the  game
       isn't  initialized for X yet. This prevents setting them all from a the
       application resource file.

DISCLAIMER
       All brandnames listed are trademarks of their respective	 owners.   See
       also the Copyright notice that comes with the source code.

				  1 Mar 1996			    XTROJKA(6)
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