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ZMQ_SOCKET(3)			  0MQ Manual			 ZMQ_SOCKET(3)

NAME
       zmq_socket - create 0MQ socket

SYNOPSIS
       void *zmq_socket (void *context, int type);

DESCRIPTION
       The zmq_socket() function shall create a 0MQ socket within the
       specified context and return an opaque handle to the newly created
       socket. The type argument specifies the socket type, which determines
       the semantics of communication over the socket.

       The newly created socket is initially unbound, and not associated with
       any endpoints. In order to establish a message flow a socket must first
       be connected to at least one endpoint with zmq_connect(3), or at least
       one endpoint must be created for accepting incoming connections with
       zmq_bind(3).

       Key differences to conventional sockets. Generally speaking,
       conventional sockets present a synchronous interface to either
       connection-oriented reliable byte streams (SOCK_STREAM), or
       connection-less unreliable datagrams (SOCK_DGRAM). In comparison, 0MQ
       sockets present an abstraction of an asynchronous message queue, with
       the exact queueing semantics depending on the socket type in use. Where
       conventional sockets transfer streams of bytes or discrete datagrams,
       0MQ sockets transfer discrete messages.

       0MQ sockets being asynchronous means that the timings of the physical
       connection setup and tear down, reconnect and effective delivery are
       transparent to the user and organized by 0MQ itself. Further, messages
       may be queued in the event that a peer is unavailable to receive them.

       Conventional sockets allow only strict one-to-one (two peers),
       many-to-one (many clients, one server), or in some cases one-to-many
       (multicast) relationships. With the exception of ZMQ_PAIR, 0MQ sockets
       may be connected to multiple endpoints using zmq_connect(), while
       simultaneously accepting incoming connections from multiple endpoints
       bound to the socket using zmq_bind(), thus allowing many-to-many
       relationships.

       Thread safety. 0MQ sockets are not thread safe. Applications MUST NOT
       use a socket from multiple threads except after migrating a socket from
       one thread to another with a "full fence" memory barrier.

       Socket types. The following sections present the socket types defined
       by 0MQ, grouped by the general messaging pattern which is built from
       related socket types.

   Request-reply pattern
       The request-reply pattern is used for sending requests from a ZMQ_REQ
       client to one or more ZMQ_REP services, and receiving subsequent
       replies to each request sent.

       The request-reply pattern is formally defined by
       http://rfc.zeromq.org/spec:28.

       ZMQ_REQ
	   A socket of type ZMQ_REQ is used by a client to send requests to
	   and receive replies from a service. This socket type allows only an
	   alternating sequence of zmq_send(request) and subsequent
	   zmq_recv(reply) calls. Each request sent is round-robined among all
	   services, and each reply received is matched with the last issued
	   request.

	   If no services are available, then any send operation on the socket
	   shall block until at least one service becomes available. The REQ
	   socket shall not discard messages.

	   Table 1. Summary of ZMQ_REQ characteristics
	   Compatible peer sockets     ZMQ_REP, ZMQ_ROUTER

	   Direction		       Bidirectional

	   Send/receive pattern	       Send, Receive, Send,
				       Receive, ...

	   Outgoing routing strategy   Round-robin

	   Incoming routing strategy   Last peer

	   Action in mute state	       Block

       ZMQ_REP
	   A socket of type ZMQ_REP is used by a service to receive requests
	   from and send replies to a client. This socket type allows only an
	   alternating sequence of zmq_recv(request) and subsequent
	   zmq_send(reply) calls. Each request received is fair-queued from
	   among all clients, and each reply sent is routed to the client that
	   issued the last request. If the original requester does not exist
	   any more the reply is silently discarded.

	   Table 2. Summary of ZMQ_REP characteristics
	   Compatible peer sockets     ZMQ_REQ, ZMQ_DEALER

	   Direction		       Bidirectional

	   Send/receive pattern	       Receive, Send, Receive,
				       Send, ...

	   Incoming routing strategy   Fair-queued

	   Outgoing routing strategy   Last peer

       ZMQ_DEALER
	   A socket of type ZMQ_DEALER is an advanced pattern used for
	   extending request/reply sockets. Each message sent is round-robined
	   among all connected peers, and each message received is fair-queued
	   from all connected peers.

	   When a ZMQ_DEALER socket enters the mute state due to having
	   reached the high water mark for all peers, or if there are no peers
	   at all, then any zmq_send(3) operations on the socket shall block
	   until the mute state ends or at least one peer becomes available
	   for sending; messages are not discarded.

	   When a ZMQ_DEALER socket is connected to a ZMQ_REP socket each
	   message sent must consist of an empty message part, the delimiter,
	   followed by one or more body parts.

	   Table 3. Summary of ZMQ_DEALER characteristics
	   Compatible peer sockets     ZMQ_ROUTER, ZMQ_REP,
				       ZMQ_DEALER

	   Direction		       Bidirectional

	   Send/receive pattern	       Unrestricted

	   Outgoing routing strategy   Round-robin

	   Incoming routing strategy   Fair-queued

	   Action in mute state	       Block

       ZMQ_ROUTER
	   A socket of type ZMQ_ROUTER is an advanced socket type used for
	   extending request/reply sockets. When receiving messages a
	   ZMQ_ROUTER socket shall prepend a message part containing the
	   identity of the originating peer to the message before passing it
	   to the application. Messages received are fair-queued from among
	   all connected peers. When sending messages a ZMQ_ROUTER socket
	   shall remove the first part of the message and use it to determine
	   the identity of the peer the message shall be routed to. If the
	   peer does not exist anymore the message shall be silently discarded
	   by default, unless ZMQ_ROUTER_MANDATORY socket option is set to 1.

	   When a ZMQ_ROUTER socket enters the mute state due to having
	   reached the high water mark for all peers, then any messages sent
	   to the socket shall be dropped until the mute state ends. Likewise,
	   any messages routed to a peer for which the individual high water
	   mark has been reached shall also be dropped.

	   When a ZMQ_REQ socket is connected to a ZMQ_ROUTER socket, in
	   addition to the identity of the originating peer each message
	   received shall contain an empty delimiter message part. Hence, the
	   entire structure of each received message as seen by the
	   application becomes: one or more identity parts, delimiter part,
	   one or more body parts. When sending replies to a ZMQ_REQ socket
	   the application must include the delimiter part.

	   Table 4. Summary of ZMQ_ROUTER characteristics
	   Compatible peer sockets     ZMQ_DEALER, ZMQ_REQ,
				       ZMQ_ROUTER

	   Direction		       Bidirectional

	   Send/receive pattern	       Unrestricted

	   Outgoing routing strategy   See text

	   Incoming routing strategy   Fair-queued

	   Action in mute state	       Drop

   Publish-subscribe pattern
       The publish-subscribe pattern is used for one-to-many distribution of
       data from a single publisher to multiple subscribers in a fan out
       fashion.

       The publish-subscribe pattern is formally defined by
       http://rfc.zeromq.org/spec:29.

       ZMQ_PUB
	   A socket of type ZMQ_PUB is used by a publisher to distribute data.
	   Messages sent are distributed in a fan out fashion to all connected
	   peers. The zmq_recv(3) function is not implemented for this socket
	   type.

	   When a ZMQ_PUB socket enters the mute state due to having reached
	   the high water mark for a subscriber, then any messages that would
	   be sent to the subscriber in question shall instead be dropped
	   until the mute state ends. The zmq_send() function shall never
	   block for this socket type.

	   Table 5. Summary of ZMQ_PUB characteristics
	   Compatible peer sockets     ZMQ_SUB, ZMQ_XSUB

	   Direction		       Unidirectional

	   Send/receive pattern	       Send only

	   Incoming routing strategy   N/A

	   Outgoing routing strategy   Fan out

	   Action in mute state	       Drop

       ZMQ_SUB
	   A socket of type ZMQ_SUB is used by a subscriber to subscribe to
	   data distributed by a publisher. Initially a ZMQ_SUB socket is not
	   subscribed to any messages, use the ZMQ_SUBSCRIBE option of
	   zmq_setsockopt(3) to specify which messages to subscribe to. The
	   zmq_send() function is not implemented for this socket type.

	   Table 6. Summary of ZMQ_SUB characteristics
	   Compatible peer sockets     ZMQ_PUB, ZMQ_XPUB

	   Direction		       Unidirectional

	   Send/receive pattern	       Receive only

	   Incoming routing strategy   Fair-queued

	   Outgoing routing strategy   N/A

       ZMQ_XPUB
	   Same as ZMQ_PUB except that you can receive subscriptions from the
	   peers in form of incoming messages. Subscription message is a byte
	   1 (for subscriptions) or byte 0 (for unsubscriptions) followed by
	   the subscription body. Messages without a sub/unsub prefix are also
	   received, but have no effect on subscription status.

	   Table 7. Summary of ZMQ_XPUB characteristics
	   Compatible peer sockets     ZMQ_SUB, ZMQ_XSUB

	   Direction		       Unidirectional

	   Send/receive pattern	       Send messages, receive
				       subscriptions

	   Incoming routing strategy   N/A

	   Outgoing routing strategy   Fan out

	   Action in mute state	       Drop

       ZMQ_XSUB
	   Same as ZMQ_SUB except that you subscribe by sending subscription
	   messages to the socket. Subscription message is a byte 1 (for
	   subscriptions) or byte 0 (for unsubscriptions) followed by the
	   subscription body. Messages without a sub/unsub prefix may also be
	   sent, but have no effect on subscription status.

	   Table 8. Summary of ZMQ_XSUB characteristics
	   Compatible peer sockets     ZMQ_PUB, ZMQ_XPUB

	   Direction		       Unidirectional

	   Send/receive pattern	       Receive messages, send
				       subscriptions

	   Incoming routing strategy   Fair-queued

	   Outgoing routing strategy   N/A

	   Action in mute state	       Drop

   Pipeline pattern
       The pipeline pattern is used for distributing data to nodes arranged in
       a pipeline. Data always flows down the pipeline, and each stage of the
       pipeline is connected to at least one node. When a pipeline stage is
       connected to multiple nodes data is round-robined among all connected
       nodes.

       The pipeline pattern is formally defined by
       http://rfc.zeromq.org/spec:30.

       ZMQ_PUSH
	   A socket of type ZMQ_PUSH is used by a pipeline node to send
	   messages to downstream pipeline nodes. Messages are round-robined
	   to all connected downstream nodes. The zmq_recv() function is not
	   implemented for this socket type.

	   When a ZMQ_PUSH socket enters the mute state due to having reached
	   the high water mark for all downstream nodes, or if there are no
	   downstream nodes at all, then any zmq_send(3) operations on the
	   socket shall block until the mute state ends or at least one
	   downstream node becomes available for sending; messages are not
	   discarded.

	   Table 9. Summary of ZMQ_PUSH characteristics
	   Compatible peer sockets     ZMQ_PULL

	   Direction		       Unidirectional

	   Send/receive pattern	       Send only

	   Incoming routing strategy   N/A

	   Outgoing routing strategy   Round-robin

	   Action in mute state	       Block

       ZMQ_PULL
	   A socket of type ZMQ_PULL is used by a pipeline node to receive
	   messages from upstream pipeline nodes. Messages are fair-queued
	   from among all connected upstream nodes. The zmq_send() function is
	   not implemented for this socket type.

	   Table 10. Summary of ZMQ_PULL characteristics
	   Compatible peer sockets     ZMQ_PUSH

	   Direction		       Unidirectional

	   Send/receive pattern	       Receive only

	   Incoming routing strategy   Fair-queued

	   Outgoing routing strategy   N/A

	   Action in mute state	       Block

   Exclusive pair pattern
       The exclusive pair pattern is used to connect a peer to precisely one
       other peer. This pattern is used for inter-thread communication across
       the inproc transport.

       The exclusive pair pattern is formally defined by
       http://rfc.zeromq.org/spec:31.

       ZMQ_PAIR
	   A socket of type ZMQ_PAIR can only be connected to a single peer at
	   any one time. No message routing or filtering is performed on
	   messages sent over a ZMQ_PAIR socket.

	   When a ZMQ_PAIR socket enters the mute state due to having reached
	   the high water mark for the connected peer, or if no peer is
	   connected, then any zmq_send(3) operations on the socket shall
	   block until the peer becomes available for sending; messages are
	   not discarded.

	       Note
	       ZMQ_PAIR sockets are designed for inter-thread communication
	       across the zmq_inproc(7) transport and do not implement
	       functionality such as auto-reconnection. ZMQ_PAIR sockets are
	       considered experimental and may have other missing or broken
	       aspects.

	   Table 11. Summary of ZMQ_PAIR characteristics
	   Compatible peer sockets     ZMQ_PAIR

	   Direction		       Bidirectional

	   Send/receive pattern	       Unrestricted

	   Incoming routing strategy   N/A

	   Outgoing routing strategy   N/A

	   Action in mute state	       Block

   Native Pattern
       The native pattern is used for communicating with TCP peers and allows
       asynchronous requests and replies in either direction.

       ZMQ_STREAM
	   A socket of type ZMQ_STREAM is used to send and receive TCP data
	   from a non-0MQ peer, when using the tcp:// transport. A ZMQ_STREAM
	   socket can act as client and/or server, sending and/or receiving
	   TCP data asynchronously.

	   When receiving TCP data, a ZMQ_STREAM socket shall prepend a
	   message part containing the identity of the originating peer to the
	   message before passing it to the application. Messages received are
	   fair-queued from among all connected peers.

	   When sending TCP data, a ZMQ_STREAM socket shall remove the first
	   part of the message and use it to determine the identity of the
	   peer the message shall be routed to, and unroutable messages shall
	   cause an EHOSTUNREACH or EAGAIN error.

	   To open a connection to a server, use the zmq_connect call, and
	   then fetch the socket identity using the ZMQ_IDENTITY
	   zmq_getsockopt call.

	   To close a specific client connection, as a server, send the
	   identity frame followed by a zero-length message (see EXAMPLE
	   section).

	   The ZMQ_MSGMORE flag is ignored on data frames. You must send one
	   identity frame followed by one data frame.

	   Also, please note that omitting the ZMQ_MSGMORE flag will prevent
	   sending further data (from any client) on the same socket.

	   Table 12. Summary of ZMQ_STREAM characteristics
	   Compatible peer sockets     none.

	   Direction		       Bidirectional

	   Send/receive pattern	       Unrestricted

	   Outgoing routing strategy   See text

	   Incoming routing strategy   Fair-queued

	   Action in mute state	       EAGAIN

RETURN VALUE
       The zmq_socket() function shall return an opaque handle to the newly
       created socket if successful. Otherwise, it shall return NULL and set
       errno to one of the values defined below.

ERRORS
       EINVAL
	   The requested socket type is invalid.

       EFAULT
	   The provided context is invalid.

       EMFILE
	   The limit on the total number of open 0MQ sockets has been reached.

       ETERM
	   The context specified was terminated.

EXAMPLE
       Creating a simple HTTP server using ZMQ_STREAM.

	   void *ctx = zmq_ctx_new ();
	   assert (ctx);
	   /* Create ZMQ_STREAM socket */
	   void *socket = zmq_socket (ctx, ZMQ_STREAM);
	   assert (socket);
	   int rc = zmq_bind (socket, "tcp://*:8080");
	   assert (rc == 0);
	   /* Data structure to hold the ZMQ_STREAM ID */
	   uint8_t id [256];
	   size_t id_size = 256;
	   while (1) {
		   /*  Get HTTP request; ID frame and then request */
		   id_size = zmq_recv (server, id, 256, 0);
		   assert (id_size > 0);
		   /* Prepares the response */
		   char http_response [] =
			   "HTTP/1.0 200 OK\r\n"
			   "Content-Type: text/plain\r\n"
			   "\r\n"
			   "Hello, World!";
		   /* Sends the ID frame followed by the response */
		   zmq_send (socket, id, id_size, ZMQ_SNDMORE);
		   zmq_send (socket, http_response, strlen (http_response), ZMQ_SNDMORE);
		   /* Closes the connection by sending the ID frame followed by a zero response */
		   zmq_send (socket, id, id_size, ZMQ_SNDMORE);
		   zmq_send (socket, 0, 0, ZMQ_SNDMORE);
		   /* NOTE: If we don't use ZMQ_SNDMORE, then we won't be able to send more */
		   /* message to any client */
	   }
	   zmq_close (socket);
	   zmq_ctx_destroy (ctx);

SEE ALSO
       zmq_init(3) zmq_setsockopt(3) zmq_bind(3) zmq_connect(3) zmq_send(3)
       zmq_recv(3) zmq_inproc(7) zmq(7)

AUTHORS
       This page was written by the 0MQ community. To make a change please
       read the 0MQ Contribution Policy at
       http://www.zeromq.org/docs:contributing.

0MQ 4.0.4			  03/10/2014			 ZMQ_SOCKET(3)
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