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Remove all overlap from a list of tiles
PhTile_t * PhMergeTiles( PhTile_t *tiles );
ph
This function removes all overlap from the list of tiles pointed to by tiles.
The same pointer as tiles.
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Don't free() the list of tiles; instead, use PhFreeTiles() to return the tiles to the internal pool. | 
Photon
| Safety: | |
|---|---|
| Interrupt handler | No | 
| Signal handler | No | 
| Thread | No | 
PhAddMergeTiles(), PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTilesToRects(), PhTranslateTiles()
“Using damage tiles” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide
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