Curses::UI::Widget(3) User Contributed Perl DocumentationCurses::UI::Widget(3)NAMECurses::UI::Widget - The base class for all widgets
CLASS HIERARCHYCurses::UI::Widget - base class
SYNOPSIS
This class is not used directly by somebody who is building an
application using Curses::UI. It's a base class that is expanded by the
Curses::UI widgets. See WIDGET STRUCTURE below for a basic widget
framework.
use Curses::UI::Widget;
my $widget = new Curses::UI::Widget(
-width => 15,
-height => 5,
-border => 1,
);
STANDARD OPTIONS
The standard options for (most) widgets are the options that are
enabled by this class. So this class doesn't really have standard
options.
WIDGET-SPECIFIC OPTIONS
GENERAL:
· -parent < OBJECTREF >
This option specifies parent of the object. This parent is the
object (Curses::UI, Window, Widget(descendant), etc.) in which the
widget is drawn.
· -intellidraw < BOOLEAN >
If BOOLEAN has a true value (which is the default), the intellidraw
method (see below) will be suported. This option is mainly used in
widget building.
· -userdata < SCALAR >
This option specifies a user data that can be retrieved with the
userdata() method. It is usefull to store application's internal
data that otherwise would not be accessible in callbacks.
· -border < BOOLEAN >
Each widget can be drawn with or without a border. To enable the
border use a true value and to disable it use a false value for
BOOLEAN. The default is not to use a border.
· -sbborder < BOOLEAN >
If no border is used, a square bracket border may be used. This is
a border which is constructed from '[' and ']' characters. This
type of border is especially useful for single line widgets (like
text entries and popup boxes). A square bracket border can only be
enabled if -border is false. The default is not to use a square
bracket border.
POSITIONING:
+---------------------------------------------------+
| parent ^ |
| | |
| y |
| | |
| v |
| ^ |
| | |
| padtop |
| | |
| v |
| +- TITLE -------+ |
| | widget ^ | |
| | | | |
| | | | |
|<--x--><--padleft-->|<----width---->|<--padright-->|
| | | | |
| | | | |
| | height | |
| | v | |
| +---------------+ |
| ^ |
| | |
| padbottom |
| | |
| v |
+---------------------------------------------------+
· -x < VALUE >
The x-position of the widget, relative to the parent. The default
is 0.
· -y < VALUE >
The y-position of the widget, relative to the parent. The default
is 0.
· -width < VALUE >
The width of the widget. If the width is undefined or -1, the
maximum available width will be used. By default the widget will
use the maximum available width.
· -height < VALUE >
The height of the widget. If the height is undefined or -1, the
maximum available height will be used. By default the widget will
use the maximum available height.
PADDING:
· -pad < VALUE >
· -padtop < VALUE >
· -padbottom < VALUE >
· -padleft < VALUE >
· -padright < VALUE >
With -pad you can specify the default padding outside the widget
(the default value for -pad is 0). Using one of the -pad... options
that have a direction in them, you can override the default
padding.
· -ipad < VALUE >
· -ipadtop < VALUE >
· -ipadbottom < VALUE >
· -ipadleft < VALUE >
· -ipadright < VALUE >
These are almost the same as the -pad... options, except these
options specify the padding _inside_ the widget. Normally the
available effective drawing area for a widget will be the complete
area if no border is used or else the area within the border.
TITLE:
Remark:
A title is drawn in the border of a widget. So a title will only be
available if -border is true.
· -title < TEXT >
Set the title of the widget to TEXT. If the text is longer then the
available width, it will be clipped.
· -titlereverse < BOOLEAN >
The title can be drawn in normal or in reverse type. If
-titlereverse is true, the text will be drawn in reverse type. The
default is to use reverse type.
· -titlefullwidth < BOOLEAN >
If -titlereverse is true, the title can be stretched to fill the
complete width of the widget by giving -titlefullwidth a true
value. By default this option is disabled.
SCROLLBARS:
Remark:
Since the user of a Curses::UI program has no real control over the so
called "scrollbars", they aren't really scrollbars. A better name would
be something like "document location indicators". But since they look
so much like scrollbars I decided I could get away with this naming
convention.
· -vscrollbar < VALUE >
VALUE can be 'left', 'right', another true value or false.
If -vscrollbar has a true value, a vertical scrollbar will be drawn
by the widget. If this true value happens to be "left", the
scrollbar will be drawn on the left side of the widget. In all
other cases it will be drawn on the right side. The default is not
to draw a vertical scrollbar.
For widget programmers: To control the scrollbar, the widget data
-vscrolllen (the total length of the content of the widget) and
-vscrollpos (the current position in the document) should be set.
If Curses::UI::Widget::draw is called, the scrollbar will be drawn.
· -hscrollbar < VALUE >
VALUE can be 'top', 'bottom', another true value or false.
If -hscrollbar has a true value, a horizontal scrollbar will be
drawn by the widget. If this true value happens to be "top", the
scrollbar will be drawn at the top of the widget. In all other
cases it will be drawn at the bottom. The default is not to draw a
horizontal scrollbar.
For widget programmers: To control the scrollbar, the widget data
-hscrolllen (the maximum width of the content of the widget) and
-hscrollpos (the current horizontal position in the document)
should be set. If Curses::UI::Widget::draw is called, the scrollbar
will be drawn.
EVENTS
· -onfocus < CODEREF >
This sets the onFocus event handler for the widget. If the widget
gets the focus, the code in CODEREF will be executed. It will get
the widget reference as its argument.
· -onblur < CODEREF >
This sets the onBlur event handler for the widget. If the widget
loses the focus, the code in CODEREF will be executed. It will get
the widget reference as its argument.
METHODS
· new ( OPTIONS )
Create a new Curses::UI::Widget instance using the options in HASH.
· layout ( )
Layout the widget. Compute the size the widget needs and see if it
fits. Create the curses windows that are needed for the widget (the
border and the effective drawing area).
· draw ( BOOLEAN )
Draw the Curses::UI::Widget. If BOOLEAN is true, the screen will
not update after drawing. By default this argument is false, so the
screen will update after drawing the widget.
· intellidraw ( )
If the widget is visible (it is not hidden and it is in the window
that is currently on top) and if intellidraw is not disabled for it
(-intellidraw has a true value) it is drawn and the curses routine
doupdate() will be called to update the screen.
This is useful if you change something in a widget and want it to
update its state. If you simply call draw() and doupdate()
yourself, then the widget will also be drawn if it is on a window
that is currently not on top. This would result in the widget being
drawn right through the contents of the window that is currently on
top.
· focus ( )
Give focus to the widget. In Curses::UI::Widget, this method
immediately returns, so the widget will not get focused. A derived
class that needs focus, must override this method.
· focusable ( [BOOLEAN] )
If BOOLEAN is set to a true value the widget will be focusable,
false will make it unfocusable. If not argument is given, it will
return the current state.
· lose_focus ( )
This method makes the current widget lose it's focus. It returns
the current widget.
· modalfocus ( )
Gives the widget a modal focus, i.e. no other widget can be active
till this widget is removed.
· title ( TEXT )
Change the title that is shown in the border of the widget to TEXT.
· width ( )
· height ( )
These methods return the total width and height of the widget.
This is the space that the widget itself uses plus the space that
is used by the outside padding.
· borderwidth ( )
· borderheight ( )
These methods return the width and the height of the border of the
widget.
· canvaswidth ( )
· canvasheight ( )
These methods return the with and the height of the effective
drawing area of the widget. This is the area where the draw()
method of a widget may draw the contents of the widget (BTW: the
curses window that is associated to this drawing area is
$this->{-canvasscr}).
· width_by_windowscrwidth ( NEEDWIDTH, OPTIONS )
· height_by_windowscrheight ( NEEDHEIGHT, OPTIONS )
These methods are exported by this module. These can be used in
child classes to easily compute the total width/height the widget
needs in relation to the needed width/height of the effective
drawing area ($this->{-canvasscr}). The OPTIONS contains the
options that will be used to create the widget. So if we want a
widget that has a drawing area height of 1 and that has a border,
the -height option can be computed using something like:
my $height = height_by_windowscrheight(1, -border => 1);
· generic_focus ( BLOCKTIME, CTRLKEYS, CURSOR, PRECALLBACK )
For most widgets the generic_focus method will be enough to handle
focusing. This method will do the following:
It starts a loop for reading keyboard input from the user. At the
start of this loop the PRECALLBACK is called. This callback can for
example be used for layouting the widget. Then, the widget is
drawn.
Now a key is read or if the DO_KEY:<key> construction was used, the
<key> will be used as if it was read from the keyboard (you can
find more on this construction below). If the DO_KEY:<key>
construction was not used, a key is read using the get_key method
which is in Curses::UI::Common. The arguments BLOCKTIME, CTRLKEYS
and CURSOR are passed to get_key.
Now the key is checked. If the value of the key is -1, get_key did
not read a key at all. In that case, the program will go back to
the start of the loop.
As soon as a key is read, this key will be handed to the
process_bindings method (see below). The returnvalue of this method
(called RETURN from now on) will be used to determine what to do
next. We have the following cases:
* RETURN matches DO_KEY:<key>
The <key> is extracted from RETURN. The loop is restarted and <key>
will be used as if it was entered using the keyboard.
* RETURN is a CODE reference
RETURN will be returned to the caller of generic_focus. This will
have the widget lose its focus. The caller then can execute the
code.
* RETURN is a SCALAR value
RETURN will be returned to the caller of generic_focus. This will
have the widget lose its focus.
* anything else
The widget will keep its focus. The loop will be restarted all over
again. So, if you are writing a binding routine for a widget, you
can have the focus to stay at the widget by returning the widget
instance itself. Example:
sub myroutine() {
my $this = shift;
.... do your thing ....
return $this;
}
· process_bindings ( KEY )
KEY -> maps via binding to -> ROUTINE -> maps to -> VALUE
This method will try to find out if there is a binding defined for
the KEY. If no binding is found, the method will return the widget
object itself. If a binding is found, the method will check if
there is an corresponding ROUTINE. If the ROUTINE can be found it
will check if it's VALUE is a code reference. If it is, the code
will be executed and the returnvalue of this code will be returned.
Else the VALUE will directly be returned.
· clear_binding ( ROUTINE )
Clear all keybindings for routine ROUTINE.
· set_routine ( ROUTINE, VALUE )
Set the routine ROUTINE to the VALUE. The VALUE may either be a
scalar value or a code reference. If process_bindings (see above)
sees a scalar value, it will return this value. If it sees a
coderef, it will execute the code and return the returnvalue of
this code.
· set_binding ( ROUTINE, KEYLIST )
Bind the keys in the list KEYLIST to the ROUTINE. If you use an
empty string for a key, then this routine will become the default
routine (in case no other keybinding could be found). This is for
example used in the TextEditor widget.
· set_event ( EVENT, [CODEREF] )
This routine will set the callback for event EVENT to CODEREF. If
CODEREF is omitted or undefined, the event will be cleared.
· clear_event ( EVENT )
This will clear the callback for event EVENT.
· run_event ( EVENT )
This routine will check if a callback for the event EVENT is set
and if is a code reference. If this is the case, it will run the
code and return its return value.
· onFocus ( CODEREF )
This method can be used to set the -onfocus event handler (see
above) after initialization of the widget.
· onBlur ( CODEREF )
This method can be used to set the -onblur event handler (see
above) after initialization of the widget.
· parentwindow ( )
Returns this parent window for the widget or undef if no parent
window can be found (this should not happen).
· in_topwindow ( )
Returns true if the widget is in the window that is currently on
top.
· userdata ( [ SCALAR ] )
This method will return the user internal data stored in this
widget. If a SCALAR parameter is specified it will also set the
current user data to it.
· beep_on ( )
This sets the data member $this->{-nobeep} of the class instance to
a false value.
· beep_off ( )
This sets the data member $this->{-nobeep} of the class instance to
a true value.
· dobeep ( )
This will call the curses beep() routine, but only if -nobeep is
false.
WIDGET STRUCTURE
Here's a basic framework for creating a new widget. You do not have to
follow this framework. As long as your widget has the methods new(),
layout(), draw() and focus(), it can be used in Curses::UI.
package Curses::UI::YourWidget
use Curses;
use Curses::UI::Widget;
use Curses::UI::Common; # some common widget routines
use vars qw($VERSION @ISA);
$VERSION = '0.01';
@ISA = qw(Curses::UI::Widget Curses::UI::Common);
# For a widget that can get focus, you should define
# the routines that are used to control the widget.
# Each routine has a name. This name is used in
# the definition of the bindings.
# The value can be a string or a subroutine reference.
# A string will make the widget return from focus.
#
my %routines = (
'return' => 'LOSE_FOCUS',
'key-a' => \&key_a,
'key-other' => \&other_key
);
# Using the bindings, the routines can be binded to key-
# presses. If the keypress is an empty string, this means
# that this is the default binding. If the key is not
# handled by any other binding, it's handled by this
# default binding.
#
my %bindings = (
KEY_DOWN() => 'return', # down arrow will make the
# widget lose it's focus
'a' => 'key-a', # a-key will trigger key_a()
'' => 'key-other' # any other key will trigger other_key()
);
# The creation of the widget. When doing it this way,
# it's easy to make optional and forced arguments
# possible. A forced argument could for example be
# -border => 1, which would mean that the widget
# always has a border, which can't be disabled by the
# programmer. The arguments can of course be used
# for storing the current state of the widget.
#
sub new () {
my $class = shift;
my %args = (
-optional_argument_1 => "default value 1",
-optional_argument_2 => "default value 2",
....etc....
@_,
-forced_argument_1 => "forced value 1",
-forced_argument_2 => "forced value 2",
....etc....
-bindings => {%bindings},
-routines => {%routines},
);
# Create the widget and do the layout of it.
my $this = $class->SUPER::new( %args );
$this->layout;
return $this;
}
# Each widget should have a layout() routine. Here,
# the widget itself and it's contents can be layouted.
# In case of a very simple widget, this will only mean
# that the Widget has to be layouted (in which case the
# routine could be left out, since it's in the base
# class already). In other cases you will have to add
# your own layout code. This routine is very important,
# since it will enable the resizeability of the widget!
#
sub layout () {
my $this = shift;
$this->SUPER::layout;
return $this if $Curses::UI::screen_too_small;
....your own layout stuff....
# If you decide that the widget does not fit on the
# screen, then set $Curses::UI::screen_too_small
# to a true value and return.
if ( ....the widget does not fit.... ) {
$Curses::UI::screen_too_small++;
return $this;
}
return $this;
}
# The widget is drawn by the draw() routine. The
# $no_update part is used to disable screen flickering
# if a lot of widgets have to be drawn at once (for
# example on resizing or redrawing). The curses window
# which you can use for drawing the widget's contents
# is $this->{-canvasscr}.
#
sub draw(;$) {
my $this = shift;
my $no_doupdate = shift || 0;
return $this if $this->hidden;
$this->SUPER::draw(1);
....your own draw stuff....
$this->{-canvasscr}->addstr(0, 0, "Fixed string");
....your own draw stuff....
$this->{-canvasscr}->noutrefresh;
doupdate() unless $no_doupdate;
return $this;
}
# Focus the widget. If you do not override this routine
# from Curses::UI::Widget, the widget will not be
# focusable. Mostly you will use the generic_focus() method.
#
sub focus()
{
my $this = shift;
$this->show; # makes the widget visible if it was invisible
return $this->generic_focus(
undef, # delaytime, default = 2 (1/10 second).
NO_CONTROLKEYS, # disable controlkeys like CTRL+C. To enable
# them use CONTROLKEYS instead.
CURSOR_INVISIBLE, # do not show the cursor (if supported). To
# show the cursor use CURSOR_VISIBLE.
\&pre_key_routine, # optional callback routine to execute
# before a key is read. Mostly unused.
);
}
....your own widget handling routines....
SEE ALSO
Curses::UI
AUTHOR
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.
Maintained by Marcus Thiesen (marcus@cpan.thiesenweb.de)
This package is free software and is provided "as is" without express
or implied warranty. It may be used, redistributed and/or modified
under the same terms as perl itself.
perl v5.14.1 2008-12-21 Curses::UI::Widget(3)