GLDELETEVERTEXARRAYS man page on RedHat
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GLDELETEVERTEXARRAYS(3G) OpenGL Manual GLDELETEVERTEXARRAYS(3G)
NAME
glDeleteVertexArrays - delete vertex array objects
C SPECIFICATION
void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
PARAMETERS
n
Specifies the number of vertex array objects to be deleted.
arrays
Specifies the address of an array containing the n names of the
objects to be deleted.
DESCRIPTION
glDeleteVertexArrays deletes n vertex array objects whose names are
stored in the array addressed by arrays. Once a vertex array object is
deleted it has no contents and its name is again unused. If a vertex
array object that is currently bound is deleted, the binding for that
object reverts to zero and the default vertex array becomes current.
Unused names in arrays are silently ignored, as is the value zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLDELETEVERTEXARRAYS(3G)
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