GOMOKU(6) OpenBSD Reference Manual GOMOKU(6)NAME
gomoku - game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row
horizontally, vertically or diagonally on a 19 by 19 grid. By
convention, black always moves first. With no arguments, gomoku will
display a playing board and prompt for moves from the user. The
interface is visual and straightforward; you move to a spot using the
rogue(6) / hack(6) motion keys hjklyubn and select it with either `space'
or `return'. The game will beep if you select a location that is already
occupied. To save the game, type `S' and to quit, type `Q'. The
optional file inputfile can be used to restore a saved game.
The options are:
-b This option sets background mode. Input moves are read from
standard input, the computer picks a move, and prints it to
standard output. The first input line should be either ``black''
or ``white'' to specify whether gomoku has the first move or not
respectively. This option was intended for game tournaments
where a referee program handles the board display and pits one
program against another.
-c Computer versus computer. gomoku will play a game against
itself. This is mostly used for testing.
-D debugfile
Print the debug information to debugfile instead of to the
standard output.
-d Print debugging information. Repeating this option more than
once yields more detailed information.
-u User versus user. This is mostly used for testing.
AUTHORS
Ralph Campbell
BUGS
The program is far too slow and uses far too much memory for the quality
of game it provides.
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by
Peter Langston. The user interface was based on Eric S. Raymond's
interface to bs(6).
OpenBSD 4.9 May 31, 2007 OpenBSD 4.9