POLYTYPE_ATEX_TRANS man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

POLYTYPE_ATEX_TRANS(3)		Allegro manual		POLYTYPE_ATEX_TRANS(3)

NAME
       POLYTYPE_ATEX_TRANS,  POLYTYPE_PTEX_TRANS - Polygon rendering mode type
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       #define POLYTYPE_ATEX_TRANS

       #define POLYTYPE_PTEX_TRANS

DESCRIPTION
       Render translucent textures. All the general rules for drawing transluā€
       cent  things  apply. However, these modes have a major limitation: they
       only work with memory bitmaps or linear frame buffers (not with	banked
       frame buffers). Don't even try, they do not check and your program will
       die horribly (or at least draw wrong things).

SEE ALSO
       polygon3d(3), ex3d(3)

Allegro				 version 4.4.2		POLYTYPE_ATEX_TRANS(3)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net