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Unicode::UCD(3pm)      Perl Programmers Reference Guide	     Unicode::UCD(3pm)

NAME
       Unicode::UCD - Unicode character database

SYNOPSIS
	   use Unicode::UCD 'charinfo';
	   my $charinfo	  = charinfo($codepoint);

	   use Unicode::UCD 'casefold';
	   my $casefold = casefold(0xFB00);

	   use Unicode::UCD 'casespec';
	   my $casespec = casespec(0xFB00);

	   use Unicode::UCD 'charblock';
	   my $charblock  = charblock($codepoint);

	   use Unicode::UCD 'charscript';
	   my $charscript = charscript($codepoint);

	   use Unicode::UCD 'charblocks';
	   my $charblocks = charblocks();

	   use Unicode::UCD 'charscripts';
	   my $charscripts = charscripts();

	   use Unicode::UCD qw(charscript charinrange);
	   my $range = charscript($script);
	   print "looks like $script\n" if charinrange($range, $codepoint);

	   use Unicode::UCD qw(general_categories bidi_types);
	   my $categories = general_categories();
	   my $types = bidi_types();

	   use Unicode::UCD 'compexcl';
	   my $compexcl = compexcl($codepoint);

	   use Unicode::UCD 'namedseq';
	   my $namedseq = namedseq($named_sequence_name);

	   my $unicode_version = Unicode::UCD::UnicodeVersion();

	   my $convert_to_numeric =
		       Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");

DESCRIPTION
       The Unicode::UCD module offers a series of functions that provide a
       simple interface to the Unicode Character Database.

   code point argument
       Some of the functions are called with a code point argument, which is
       either a decimal or a hexadecimal scalar designating a Unicode code
       point, or "U+" followed by hexadecimals designating a Unicode code
       point.  In other words, if you want a code point to be interpreted as a
       hexadecimal number, you must prefix it with either "0x" or "U+",
       because a string like e.g. 123 will be interpreted as a decimal code
       point.  Note that the largest code point in Unicode is U+10FFFF.

   charinfo()
	   use Unicode::UCD 'charinfo';

	   my $charinfo = charinfo(0x41);

       This returns information about the input "code point argument" as a
       reference to a hash of fields as defined by the Unicode standard.  If
       the "code point argument" is not assigned in the standard (i.e., has
       the general category "Cn" meaning "Unassigned") or is a non-character
       (meaning it is guaranteed to never be assigned in the standard), undef
       is returned.

       Fields that aren't applicable to the particular code point argument
       exist in the returned hash, and are empty.

       The keys in the hash with the meanings of their values are:

       code
	   the input "code point argument" expressed in hexadecimal, with
	   leading zeros added if necessary to make it contain at least four
	   hexdigits

       name
	   name of code, all IN UPPER CASE.  Some control-type code points do
	   not have names.  This field will be empty for "Surrogate" and
	   "Private Use" code points, and for the others without a name, it
	   will contain a description enclosed in angle brackets, like
	   "<control>".

       category
	   The short name of the general category of code.  This will match
	   one of the keys in the hash returned by "general_categories()".

       combining
	   the combining class number for code used in the Canonical Ordering
	   Algorithm.  For Unicode 5.1, this is described in Section 3.11
	   "Canonical Ordering Behavior" available at
	   <http://www.unicode.org/versions/Unicode5.1.0/>

       bidi
	   bidirectional type of code.	This will match one of the keys in the
	   hash returned by "bidi_types()".

       decomposition
	   is empty if code has no decomposition; or is one or more codes
	   (separated by spaces) that taken in order represent a decomposition
	   for code.  Each has at least four hexdigits.	 The codes may be
	   preceded by a word enclosed in angle brackets then a space, like
	   "<compat> ", giving the type of decomposition

	   This decomposition may be an intermediate one whose components are
	   also decomposable.  Use Unicode::Normalize to get the final
	   decomposition.

       decimal
	   if code is a decimal digit this is its integer numeric value

       digit
	   if code represents some other digit-like number, this is its
	   integer numeric value

       numeric
	   if code represents a whole or rational number, this is its numeric
	   value.  Rational values are expressed as a string like "1/4".

       mirrored
	   "Y" or "N" designating if code is mirrored in bidirectional text

       unicode10
	   name of code in the Unicode 1.0 standard if one existed for this
	   code point and is different from the current name

       comment
	   As of Unicode 6.0, this is always empty.

       upper
	   is empty if there is no single code point uppercase mapping for
	   code (its uppercase mapping is itself); otherwise it is that
	   mapping expressed as at least four hexdigits.  ("casespec()" should
	   be used in addition to charinfo() for case mappings when the
	   calling program can cope with multiple code point mappings.)

       lower
	   is empty if there is no single code point lowercase mapping for
	   code (its lowercase mapping is itself); otherwise it is that
	   mapping expressed as at least four hexdigits.  ("casespec()" should
	   be used in addition to charinfo() for case mappings when the
	   calling program can cope with multiple code point mappings.)

       title
	   is empty if there is no single code point titlecase mapping for
	   code (its titlecase mapping is itself); otherwise it is that
	   mapping expressed as at least four hexdigits.  ("casespec()" should
	   be used in addition to charinfo() for case mappings when the
	   calling program can cope with multiple code point mappings.)

       block
	   block code belongs to (used in "\p{Blk=...}").  See "Blocks versus
	   Scripts".

       script
	   script code belongs to.  See "Blocks versus Scripts".

       Note that you cannot do (de)composition and casing based solely on the
       decomposition, combining, lower, upper, and title fields; you will need
       also the "compexcl()", and "casespec()" functions.

   charblock()
	   use Unicode::UCD 'charblock';

	   my $charblock = charblock(0x41);
	   my $charblock = charblock(1234);
	   my $charblock = charblock(0x263a);
	   my $charblock = charblock("U+263a");

	   my $range	 = charblock('Armenian');

       With a "code point argument" charblock() returns the block the code
       point belongs to, e.g.  "Basic Latin".  If the code point is
       unassigned, this returns the block it would belong to if it were
       assigned (which it may in future versions of the Unicode Standard).

       See also "Blocks versus Scripts".

       If supplied with an argument that can't be a code point, charblock()
       tries to do the opposite and interpret the argument as a code point
       block. The return value is a range: an anonymous list of lists that
       contain start-of-range, end-of-range code point pairs. You can test
       whether a code point is in a range using the "charinrange()" function.
       If the argument is not a known code point block, undef is returned.

   charscript()
	   use Unicode::UCD 'charscript';

	   my $charscript = charscript(0x41);
	   my $charscript = charscript(1234);
	   my $charscript = charscript("U+263a");

	   my $range	  = charscript('Thai');

       With a "code point argument" charscript() returns the script the code
       point belongs to, e.g.  "Latin", "Greek", "Han".	 If the code point is
       unassigned, it returns undef

       If supplied with an argument that can't be a code point, charscript()
       tries to do the opposite and interpret the argument as a code point
       script. The return value is a range: an anonymous list of lists that
       contain start-of-range, end-of-range code point pairs. You can test
       whether a code point is in a range using the "charinrange()" function.
       If the argument is not a known code point script, undef is returned.

       See also "Blocks versus Scripts".

   charblocks()
	   use Unicode::UCD 'charblocks';

	   my $charblocks = charblocks();

       charblocks() returns a reference to a hash with the known block names
       as the keys, and the code point ranges (see "charblock()") as the
       values.

       See also "Blocks versus Scripts".

   charscripts()
	   use Unicode::UCD 'charscripts';

	   my $charscripts = charscripts();

       charscripts() returns a reference to a hash with the known script names
       as the keys, and the code point ranges (see "charscript()") as the
       values.

       See also "Blocks versus Scripts".

   charinrange()
       In addition to using the "\p{Blk=...}" and "\P{Blk=...}" constructs,
       you can also test whether a code point is in the range as returned by
       "charblock()" and "charscript()" or as the values of the hash returned
       by "charblocks()" and "charscripts()" by using charinrange():

	   use Unicode::UCD qw(charscript charinrange);

	   $range = charscript('Hiragana');
	   print "looks like hiragana\n" if charinrange($range, $codepoint);

   general_categories()
	   use Unicode::UCD 'general_categories';

	   my $categories = general_categories();

       This returns a reference to a hash which has short general category
       names (such as "Lu", "Nd", "Zs", "S") as keys and long names (such as
       "UppercaseLetter", "DecimalNumber", "SpaceSeparator", "Symbol") as
       values.	The hash is reversible in case you need to go from the long
       names to the short names.  The general category is the one returned
       from "charinfo()" under the "category" key.

   bidi_types()
	   use Unicode::UCD 'bidi_types';

	   my $categories = bidi_types();

       This returns a reference to a hash which has the short bidi
       (bidirectional) type names (such as "L", "R") as keys and long names
       (such as "Left-to-Right", "Right-to-Left") as values.  The hash is
       reversible in case you need to go from the long names to the short
       names.  The bidi type is the one returned from "charinfo()" under the
       "bidi" key.  For the exact meaning of the various bidi classes the
       Unicode TR9 is recommended reading:
       <http://www.unicode.org/reports/tr9/> (as of Unicode 5.0.0)

   compexcl()
	   use Unicode::UCD 'compexcl';

	   my $compexcl = compexcl(0x09dc);

       This routine is included for backwards compatibility, but as of Perl
       5.12, for most purposes it is probably more convenient to use one of
       the following instead:

	   my $compexcl = chr(0x09dc) =~ /\p{Comp_Ex};
	   my $compexcl = chr(0x09dc) =~ /\p{Full_Composition_Exclusion};

       or even

	   my $compexcl = chr(0x09dc) =~ /\p{CE};
	   my $compexcl = chr(0x09dc) =~ /\p{Composition_Exclusion};

       The first two forms return true if the "code point argument" should not
       be produced by composition normalization.  The final two forms
       additionally require that this fact not otherwise be determinable from
       the Unicode data base for them to return true.

       This routine behaves identically to the final two forms.	 That is, it
       does not return true if the code point has a decomposition consisting
       of another single code point, nor if its decomposition starts with a
       code point whose combining class is non-zero.  Code points that meet
       either of these conditions should also not be produced by composition
       normalization, which is probably why you should use the
       "Full_Composition_Exclusion" property instead, as shown above.

       The routine returns false otherwise.

   casefold()
	   use Unicode::UCD 'casefold';

	   my $casefold = casefold(0xDF);
	   if (defined $casefold) {
	       my @full_fold_hex = split / /, $casefold->{'full'};
	       my $full_fold_string =
			   join "", map {chr(hex($_))} @full_fold_hex;
	       my @turkic_fold_hex =
			       split / /, ($casefold->{'turkic'} ne "")
					       ? $casefold->{'turkic'}
					       : $casefold->{'full'};
	       my $turkic_fold_string =
			       join "", map {chr(hex($_))} @turkic_fold_hex;
	   }
	   if (defined $casefold && $casefold->{'simple'} ne "") {
	       my $simple_fold_hex = $casefold->{'simple'};
	       my $simple_fold_string = chr(hex($simple_fold_hex));
	   }

       This returns the (almost) locale-independent case folding of the
       character specified by the "code point argument".

       If there is no case folding for that code point, undef is returned.

       If there is a case folding for that code point, a reference to a hash
       with the following fields is returned:

       code
	   the input "code point argument" expressed in hexadecimal, with
	   leading zeros added if necessary to make it contain at least four
	   hexdigits

       full
	   one or more codes (separated by spaces) that taken in order give
	   the code points for the case folding for code.  Each has at least
	   four hexdigits.

       simple
	   is empty, or is exactly one code with at least four hexdigits which
	   can be used as an alternative case folding when the calling program
	   cannot cope with the fold being a sequence of multiple code points.
	   If full is just one code point, then simple equals full.  If there
	   is no single code point folding defined for code, then simple is
	   the empty string.  Otherwise, it is an inferior, but still better-
	   than-nothing alternative folding to full.

       mapping
	   is the same as simple if simple is not empty, and it is the same as
	   full otherwise.  It can be considered to be the simplest possible
	   folding for code.  It is defined primarily for backwards
	   compatibility.

       status
	   is "C" (for "common") if the best possible fold is a single code
	   point (simple equals full equals mapping).  It is "S" if there are
	   distinct folds, simple and full (mapping equals simple).  And it is
	   "F" if there only a full fold (mapping equals full; simple is
	   empty).  Note that this describes the contents of mapping.  It is
	   defined primarily for backwards compatibility.

	   On versions 3.1 and earlier of Unicode, status can also be "I"
	   which is the same as "C" but is a special case for dotted uppercase
	   I and dotless lowercase i:

	   *   If you use this "I" mapping, the result is case-insensitive,
	       but dotless and dotted I's are not distinguished

	   *   If you exclude this "I" mapping, the result is not fully case-
	       insensitive, but dotless and dotted I's are distinguished

       turkic
	   contains any special folding for Turkic languages.  For versions of
	   Unicode starting with 3.2, this field is empty unless code has a
	   different folding in Turkic languages, in which case it is one or
	   more codes (separated by spaces) that taken in order give the code
	   points for the case folding for code in those languages.  Each code
	   has at least four hexdigits.	 Note that this folding does not
	   maintain canonical equivalence without additional processing.

	   For versions of Unicode 3.1 and earlier, this field is empty unless
	   there is a special folding for Turkic languages, in which case
	   status is "I", and mapping, full, simple, and turkic are all equal.

       Programs that want complete generality and the best folding results
       should use the folding contained in the full field.  But note that the
       fold for some code points will be a sequence of multiple code points.

       Programs that can't cope with the fold mapping being multiple code
       points can use the folding contained in the simple field, with the loss
       of some generality.  In Unicode 5.1, about 7% of the defined foldings
       have no single code point folding.

       The mapping and status fields are provided for backwards compatibility
       for existing programs.  They contain the same values as in previous
       versions of this function.

       Locale is not completely independent.  The turkic field contains
       results to use when the locale is a Turkic language.

       For more information about case mappings see
       <http://www.unicode.org/unicode/reports/tr21>

   casespec()
	   use Unicode::UCD 'casespec';

	   my $casespec = casespec(0xFB00);

       This returns the potentially locale-dependent case mappings of the
       "code point argument".  The mappings may be longer than a single code
       point (which the basic Unicode case mappings as returned by
       "charinfo()" never are).

       If there are no case mappings for the "code point argument", or if all
       three possible mappings (lower, title and upper) result in single code
       points and are locale independent and unconditional, undef is returned
       (which means that the case mappings, if any, for the code point are
       those returned by "charinfo()").

       Otherwise, a reference to a hash giving the mappings (or a reference to
       a hash of such hashes, explained below) is returned with the following
       keys and their meanings:

       The keys in the bottom layer hash with the meanings of their values
       are:

       code
	   the input "code point argument" expressed in hexadecimal, with
	   leading zeros added if necessary to make it contain at least four
	   hexdigits

       lower
	   one or more codes (separated by spaces) that taken in order give
	   the code points for the lower case of code.	Each has at least four
	   hexdigits.

       title
	   one or more codes (separated by spaces) that taken in order give
	   the code points for the title case of code.	Each has at least four
	   hexdigits.

       upper
	   one or more codes (separated by spaces) that taken in order give
	   the code points for the upper case of code.	Each has at least four
	   hexdigits.

       condition
	   the conditions for the mappings to be valid.	 If undef, the
	   mappings are always valid.  When defined, this field is a list of
	   conditions, all of which must be true for the mappings to be valid.
	   The list consists of one or more locales (see below) and/or
	   contexts (explained in the next paragraph), separated by spaces.
	   (Other than as used to separate elements, spaces are to be
	   ignored.)  Case distinctions in the condition list are not
	   significant.	 Conditions preceded by "NON_" represent the negation
	   of the condition.

	   A context is one of those defined in the Unicode standard.  For
	   Unicode 5.1, they are defined in Section 3.13 "Default Case
	   Operations" available at
	   <http://www.unicode.org/versions/Unicode5.1.0/>.  These are for
	   context-sensitive casing.

       The hash described above is returned for locale-independent casing,
       where at least one of the mappings has length longer than one.  If
       undef is returned, the code point may have mappings, but if so, all are
       length one, and are returned by "charinfo()".  Note that when this
       function does return a value, it will be for the complete set of
       mappings for a code point, even those whose length is one.

       If there are additional casing rules that apply only in certain
       locales, an additional key for each will be defined in the returned
       hash.  Each such key will be its locale name, defined as a 2-letter ISO
       3166 country code, possibly followed by a "_" and a 2-letter ISO
       language code (possibly followed by a "_" and a variant code).  You can
       find the lists of all possible locales, see Locale::Country and
       Locale::Language.  (In Unicode 6.0, the only locales returned by this
       function are "lt", "tr", and "az".)

       Each locale key is a reference to a hash that has the form above, and
       gives the casing rules for that particular locale, which take
       precedence over the locale-independent ones when in that locale.

       If the only casing for a code point is locale-dependent, then the
       returned hash will not have any of the base keys, like "code", "upper",
       etc., but will contain only locale keys.

       For more information about case mappings see
       <http://www.unicode.org/unicode/reports/tr21/>

   namedseq()
	   use Unicode::UCD 'namedseq';

	   my $namedseq = namedseq("KATAKANA LETTER AINU P");
	   my @namedseq = namedseq("KATAKANA LETTER AINU P");
	   my %namedseq = namedseq();

       If used with a single argument in a scalar context, returns the string
       consisting of the code points of the named sequence, or undef if no
       named sequence by that name exists.  If used with a single argument in
       a list context, it returns the list of the ordinals of the code points.
       If used with no arguments in a list context, returns a hash with the
       names of the named sequences as the keys and the named sequences as
       strings as the values.  Otherwise, it returns undef or an empty list
       depending on the context.

       This function only operates on officially approved (not provisional)
       named sequences.

       Note that as of Perl 5.14, "\N{KATAKANA LETTER AINU P}" will insert the
       named sequence into double-quoted strings, and
       "charnames::string_vianame("KATAKANA LETTER AINU P")" will return the
       same string this function does, but will also operate on character
       names that aren't named sequences, without you having to know which are
       which.  See charnames.

   num
       "num" returns the numeric value of the input Unicode string; or "undef"
       if it doesn't think the entire string has a completely valid, safe
       numeric value.

       If the string is just one character in length, the Unicode numeric
       value is returned if it has one, or "undef" otherwise.  Note that this
       need not be a whole number.  "num("\N{TIBETAN DIGIT HALF ZERO}")", for
       example returns -0.5.

       If the string is more than one character, "undef" is returned unless
       all its characters are decimal digits (that is they would match "\d+"),
       from the same script.  For example if you have an ASCII '0' and a
       Bengali '3', mixed together, they aren't considered a valid number, and
       "undef" is returned.  A further restriction is that the digits all have
       to be of the same form.	A half-width digit mixed with a full-width one
       will return "undef".  The Arabic script has two sets of digits;	"num"
       will return "undef" unless all the digits in the string come from the
       same set.

       "num" errs on the side of safety, and there may be valid strings of
       decimal digits that it doesn't recognize.  Note that Unicode defines a
       number of "digit" characters that aren't "decimal digit" characters.
       "Decimal digits" have the property that they have a positional value,
       i.e., there is a units position, a 10's position, a 100's, etc, AND
       they are arranged in Unicode in blocks of 10 contiguous code points.
       The Chinese digits, for example, are not in such a contiguous block,
       and so Unicode doesn't view them as decimal digits, but merely digits,
       and so "\d" will not match them.	 A single-character string containing
       one of these digits will have its decimal value returned by "num", but
       any longer string containing only these digits will return "undef".

       Strings of multiple sub- and superscripts are not recognized as
       numbers.	 You can use either of the compatibility decompositions in
       Unicode::Normalize to change these into digits, and then call "num" on
       the result.

   Unicode::UCD::UnicodeVersion
       This returns the version of the Unicode Character Database, in other
       words, the version of the Unicode standard the database implements.
       The version is a string of numbers delimited by dots ('.').

   Blocks versus Scripts
       The difference between a block and a script is that scripts are closer
       to the linguistic notion of a set of code points required to present
       languages, while block is more of an artifact of the Unicode code point
       numbering and separation into blocks of (mostly) 256 code points.

       For example the Latin script is spread over several blocks, such as
       "Basic Latin", "Latin 1 Supplement", "Latin Extended-A", and "Latin
       Extended-B".  On the other hand, the Latin script does not contain all
       the characters of the "Basic Latin" block (also known as ASCII): it
       includes only the letters, and not, for example, the digits or the
       punctuation.

       For blocks see <http://www.unicode.org/Public/UNIDATA/Blocks.txt>

       For scripts see UTR #24: <http://www.unicode.org/unicode/reports/tr24/>

   Matching Scripts and Blocks
       Scripts are matched with the regular-expression construct "\p{...}"
       (e.g. "\p{Tibetan}" matches characters of the Tibetan script), while
       "\p{Blk=...}" is used for blocks (e.g. "\p{Blk=Tibetan}" matches any of
       the 256 code points in the Tibetan block).

   Implementation Note
       The first use of charinfo() opens a read-only filehandle to the Unicode
       Character Database (the database is included in the Perl distribution).
       The filehandle is then kept open for further queries.  In other words,
       if you are wondering where one of your filehandles went, that's where.

BUGS
       Does not yet support EBCDIC platforms.

AUTHOR
       Jarkko Hietaniemi

perl v5.14.4			  2012-12-19		     Unicode::UCD(3pm)
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