draw_rle_sprite man page on DragonFly
[printable version]
draw_rle_sprite(3) Allegro manual draw_rle_sprite(3)
NAME
draw_rle_sprite - Draws an RLE sprite. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int
y);
DESCRIPTION
Draws an RLE sprite onto a bitmap at the specified position. Example:
RLE_SPRITE *rle_sprite;
...
draw_rle_sprite(screen, rle_sprite, 100, 100);
SEE ALSO
get_rle_sprite(3), draw_sprite(3), draw_compiled_sprite(3),
draw_trans_rle_sprite(3), draw_lit_rle_sprite(3), bitmap_mask_color(3)
Allegro version 4.4.2 draw_rle_sprite(3)
[top]
List of man pages available for DragonFly
Copyright (c) for man pages and the logo by the respective OS vendor.
For those who want to learn more, the polarhome community provides shell access and support.
[legal]
[privacy]
[GNU]
[policy]
[cookies]
[netiquette]
[sponsors]
[FAQ]
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
|
Vote for polarhome
|