draw_sprite_ex man page on DragonFly

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draw_sprite_ex(3)		Allegro manual		     draw_sprite_ex(3)

NAME
       draw_sprite_ex  -  Draws	 a optionally flipped/blended/tinted sprite on
       the bitmap. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite,	 int  x,  int  y,  int
       mode, int flip);

DESCRIPTION
       Draws  the sprite image onto the destination bitmap using the specified
       mode argument, optionally flipping the sprite in the orientation speciā€
       fied  by	 flip argument.	 The mode argument defines how is sprite going
       to be drawn on the destination bitmap:

	  DRAW_SPRITE_NORMAL	 - draws a masked sprite, like draw_sprite()
	  DRAW_SPRITE_LIT	 - draws a tinted sprite, like draw_lit_sprite()
	  DRAW_SPRITE_TRANS	 - draws a blended sprite, like draw_trans_sprite()

       The flip argument defines the flipping orientation:

	  DRAW_SPRITE_NO_FLIP = 0    - do not perform flipping
	  DRAW_SPRITE_H_FLIP	     - flip horizontally
	  DRAW_SPRITE_V_FLIP	     - flip vertically
	  DRAW_SPRITE_VH_FLIP	     - flip both vertically and horizontally

SEE ALSO
       draw_sprite(3),	    draw_sprite_v_flip(3),	draw_sprite_h_flip(3),
       draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3)

Allegro				 version 4.4.2		     draw_sprite_ex(3)
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