exdbuf man page on DragonFly

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exdbuf(3)			Allegro manual			     exdbuf(3)

NAME
       exdbuf  -  How  to  use double buffering to avoid flicker. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>

       Example exdbuf

DESCRIPTION
       This program demonstrates the use of double buffering.  It moves a cir‐
       cle across the screen, first just erasing and redrawing directly to the
       screen, then with a double buffer.

SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3), circle‐
       fill(3), clear_keybuf(3),  clear_to_color(3),  create_bitmap(3),	 desk‐
       top_palette(3),	  destroy_bitmap(3),   font(3),	  install_keyboard(3),
       install_timer(3),   keypressed(3),    makecol(3),    release_screen(3),
       retrace_count(3),     screen(3),	   set_gfx_mode(3),    set_palette(3),
       textprintf_ex(3)

Allegro				 version 4.4.2			     exdbuf(3)
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