exflame man page on DragonFly
[printable version]
exflame(3) Allegro manual exflame(3)
NAME
exflame - How to write directly to video memory improving performance.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exflame
DESCRIPTION
This program demonstrates how to write directly to video memory. It
implements a simple fire effect, first by calling getpixel() and put‐
pixel(), then by accessing video memory directly a byte at a time, and
finally using block memory copy operations.
SEE ALSO
END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
acquire_screen(3), allegro_error(3), allegro_init(3), allegro_mes‐
sage(3), bmp_read_line(3), bmp_unwrite_line(3), bmp_write_line(3),
clear_keybuf(3), font(3), getpixel(3), install_keyboard(3), key‐
pressed(3), line(3), makecol(3), putpixel(3), release_screen(3),
rest(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3)
Allegro version 4.4.2 exflame(3)
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