exflame man page on DragonFly

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exflame(3)			Allegro manual			    exflame(3)

NAME
       exflame	- How to write directly to video memory improving performance.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       Example exflame

DESCRIPTION
       This program demonstrates how to write directly to  video  memory.   It
       implements  a  simple fire effect, first by calling getpixel() and put‐
       pixel(), then by accessing video memory directly a byte at a time,  and
       finally using block memory copy operations.

SEE ALSO
       END_OF_MAIN(3),	     PALETTE(3),       SCREEN_H(3),	  SCREEN_W(3),
       acquire_screen(3),  allegro_error(3),   allegro_init(3),	  allegro_mes‐
       sage(3),	  bmp_read_line(3),   bmp_unwrite_line(3),  bmp_write_line(3),
       clear_keybuf(3),	 font(3),   getpixel(3),   install_keyboard(3),	  key‐
       pressed(3),   line(3),	makecol(3),   putpixel(3),  release_screen(3),
       rest(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3)

Allegro				 version 4.4.2			    exflame(3)
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