fade_out_range man page on DragonFly

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fade_out_range(3)		Allegro manual		     fade_out_range(3)

NAME
       fade_out_range  - Gradually fades a part of the palette to black. Alle‐
       gro game programming library.

SYNOPSIS
       #include <allegro.h>

       void fade_out_range(int speed, int from, int to);

DESCRIPTION
       Gradually fades a part of the palette from the  current	palette	 to  a
       black  screen.  The  speed  is from 1 (the slowest) up to 64 (instanta‐
       neous). This routine only affects colors between from  and  to  (inclu‐
       sive: pass 0 and 255 to fade the entire palette).

       Note  that  this	 function  will	 block	your game while the fade is in
       effect, and it won't work right visually if you are not	in  an	8  bit
       color depth resolution.

SEE ALSO
       fade_out(3)

Allegro				 version 4.4.2		     fade_out_range(3)
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