fixadd man page on DragonFly

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fixadd(3)			Allegro manual			     fixadd(3)

NAME
       fixadd  -  Safe	function to add fixed point numbers clamping overflow.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       fixed fixadd(fixed x, fixed y);

DESCRIPTION
       Although fixed point numbers can be added with the normal  '+'  integer
       operator,  that	doesn't	 provide  any  protection against overflow. If
       overflow is a problem, you should use  this  function  instead.	It  is
       slower  than using integer operators, but if an overflow occurs it will
       set `errno' and clamp the result, rather than  just  letting  it	 wrap.
       Example:

	  fixed result;
	  /* This will put 5035 into `result'. */
	  result = fixadd(itofix(5000), itofix(35));
	  /* Sets `errno' and puts -32768 into `result'. */
	  result = fixadd(itofix(-31000), itofix(-3000));
	  ASSERT(!errno); /* This will fail. */

RETURN VALUE
       Returns	the  clamped  result  of adding `x' to `y', setting `errno' to
       ERANGE if there was an overflow.

SEE ALSO
       fixsub(3), fixmul(3), fixdiv(3)

Allegro				 version 4.4.2			     fixadd(3)
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