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FREECIV(6)							    FREECIV(6)

NAME
       freeciv-gtk2,  freeciv-gtk3, freeciv-sdl, freeciv-qt, freeciv-xaw - The
       clients for the Freeciv game

SYNOPSIS
       freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw	     [
       -A|--Announce protocol ] [ -a|--autoconnect ] [ -d|--debug level_number
       ] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ]
       [  -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port
       port ] [ -P|--Plugin string ] [	-r|--read  filename  ]	[  -s|--server
       address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [ --
       client-specific-parameters ]

       freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk  parameters  fol‐
       lowing --; see the Gtk documentation. They also accept [ -h|--help ]

       freeciv-qt  accept  the standard Qt parameters following --; see the Qt
       documentation. It also accepts [ -h|--help ]

       freeciv-sdl  accepts  the  following   parameters   following   --:   [
       -e|--eventthread	 ]  [  -f|--fullscreen	]  [  -h|--help ] [ -t|--theme
       string ]

       freeciv-xaw accepts the standard X11 toolkit parameters	following  --;
       see X(7) . It also accepts [ -h|--help ]

DESCRIPTION
       Freeciv	is  a free turn-based multiplayer strategy game, in which each
       player becomes the leader of a civilization,  fighting  to  obtain  the
       ultimate goal: To become the greatest civilization.

       Players	of  Civilization II® by Microprose® should feel at home, since
       one aim of Freeciv is to have compatible rules.

       Freeciv is maintained by an international team of coders	 and  enthusi‐
       asts, and is easily one of the most fun and addictive network games out
       there!

       This is the client program used to connect to a Freeciv	server	-  see
       also  freeciv-server(6)	.  freeciv-gtk2, freeciv-gtk3, freeciv-qt, and
       freeciv-sdl can also spawn their own  local  server  for	 single-player
       games.

       This  manual  page  only	 lists	the  command  line arguments. For more
       details about using freeciv-gtk2, freeciv-gtk3,	freeciv-sdl,  freeciv-
       qt,  or	freeciv-xaw,  see  the Client Manual which can be found at the
       Freeciv website ⟨http://www.freeciv.org/⟩ as well as the	 documentation
       which is part of the Freeciv distribution.

OPTIONS
       The following options are accepted by all clients. They may not be com‐
       bined; that is, "-np caesar 5557" will not work, instead you would need
       to  enter  "-n  caesar  -p 5557". All options have a short form (single
       hyphen and single letter) and a long form (double hyphen and a complete
       word); their effects are identical.

       -A protocol, --Announce protocol
	      Uses  protocol when searching for games on a LAN.	 Possible val‐
	      ues for protocol are:

	      IPv4

	      IPv6

	      none

       -a, --autoconnect
	      Skips the connect dialog, automatically  inserting  the  default
	      values.  This is quite convenient when all has been set up prop‐
	      erly.

       -d level_number, --debug level_number
	      Sets the amount of debugging information to  be  logged  in  the
	      file   named  by	the  -l	 option.  Acceptable  values  for  the
	      level_number are:

	      0	   for fatal messages only.

	      1	   for fatal and error messages.

	      2	   for fatal, error and normal messages (default).

	      3	   for fatal, error, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
	      Raise a custom signal on failed assertion.  If signal_number  is
	      not specified, then the ABRT signal will be used.

       -f filename, --file filename
	      Loads a saved game file (filename). This is for reloading previ‐
	      ously saved games, or for starting scenarios  from  the  command
	      line.

       -h, --help
	      Prints a short summary of the standard command line options.

       -l filename, --log filename
	      Defines  a log file, filename, to be produced during processing.
	      Use the -d option to set how much is logged.  By default, fatal,
	      error, and normal messages are printed to standard output.  With
	      a log file, such messages go to the log instead.

       -M URL, --Meta URL
	      Specifies the URL of the metaserver to connect to. A  metaserver
	      is  a  place  where  Freeciv servers can publish their presence.
	      Freeciv clients consult the metaserver to offer users  a	selec‐
	      tion  of	games to join. By default, the standard metaserver run
	      by the Freeciv maintainers will be used.

       -n name, --name name
	      Specifies the user name (name) to use to connect to the  server.
	      This option is critical when reconnecting to a game. Please note
	      that you might need to quote your username.

       -p port, --port port
	      Specifies the server port to connect  to.	 By  default  this  is
	      5556, if in doubt ask the server administrator.

       -P string, --Plugin string
	      Specifies the plugin to use for sound output.  Available options
	      for string are:

	      none

	      sdl

       -r filename, --read filename
	      Specifies a file, filename, of server commands  which  a	server
	      spawned by the client will automatically read and process, as if
	      you had typed them in at the server's prompt.

       -s address, --server address
	      Specifies the game server address to  connect  to.  This	server
	      might easily run on the same machine as the client.

       -S name, --Sound name
	      Specifies	 the sound set to use. A file called name.soundspec is
	      searched for in the usual places (see the FILES section).

       -t name, --tiles name
	      Specifies the map graphics ("tiles") to be used within the game.
	      A	 file called name.tilespec is searched for in the usual places
	      (see the FILES section). Currently the following	tilespecs  are
	      distributed with Freeciv:

	      · amplio2.tilespec

	      · cimpletoon.tilespec

	      · hex2t.tilespec

	      · isophex.tilespec

	      · isotrident.tilespec

	      · trident.tilespec

       -v, --version
	      Prints the version number and exits.

       --     All  parameters  following this -- will be considered as client-
	      specific parameters.

       -- -e, -- --eventthread
	      Initializes the event subsystem in other thread.	Only available
	      for the freeciv-sdl client under Linux or BeOS.

       -- -f, -- --fullscreen
	      Starts  the client in full screen mode.  Only implemented in the
	      freeciv-sdl client.

       -- -h, -- --help
	      Print the client-specific parameter help.

       -- -t theme, -- --theme theme
	      Use a particular GUI theme.  Only implemented in the freeciv-sdl
	      client.

EXAMPLES
       freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
	      Starts  the GTK2 client using the name King Richard and connect‐
	      ing to the server at io.daimi.aau.dk.

       freeciv-sdl -a -t trident
	      Starts the SDL client with the trident tiles and autoconnects to
	      localhost.

FILES
       ~/.freeciv-client-rc-[version-number]
	      This is where your local settings will be stored.

       tilespecs
	      These are searched for in the data path; see ENVIRONMENT.

       soundspecs
	      These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download addi‐
       tional content such as tilesets and soundsets and  (for	client-spawned
       servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT
       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
	      A	 string	 containing  a	list of "capabilities" provided by the
	      server. The compiled-in default should be correct for most  pur‐
	      poses,  but  if you are familiar with the capability facility in
	      the source you may use it to enforce  some  constraints  between
	      clients and server.

       FREECIV_COMPRESSION_LEVEL
	      Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
	      Sets  the character encoding used for data files, savegames, and
	      network strings). This should not normally be changed  from  the
	      default of UTF-8, since that is the format of the supplied rule‐
	      sets and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
	      Sets the character  encoding  used  internally  by  the  freeciv
	      client.	This  generally needs to match the GUI toolkit, so its
	      default depends on the specific client; most clients default  to
	      UTF-8.

       FREECIV_LOCAL_ENCODING
	      Sets the local character encoding (used for the command line and
	      terminal output). The default is inferred from other aspects  of
	      the environment.

       FREECIV_MULTICAST_GROUP
	      Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
	      A	 colon	separated  list of directories pointing to the freeciv
	      data directories. By default  Freeciv  looks  in	the  following
	      directories,  in	order,	for any data files: the current direc‐
	      tory; the "data" subdirectory of the current directory; the sub‐
	      directory	 ".freeciv/2.5"	 in the user's home directory; and the
	      directory where the files are placed by running "make  install".
	      If  not  set,  FREECIV_PATH is checked before these defaults are
	      used.

       FREECIV_SAVE_PATH
	      A colon separated list of directories pointing  to  the  freeciv
	      save  directories.  By  default  Freeciv	looks in the following
	      directories, in order, for save files:  the  current  directory;
	      and  the subdirectory ".freeciv/saves" in the user's home direc‐
	      tory.  If not set, FREECIV_PATH is checked before these defaults
	      are  used;  in this case Freeciv also looks in "saves" potential
	      subdirectories.

	      (This does not affect where the server  spawned  by  the	client
	      creates	save   game   files;   these  are  always  created  in
	      ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
	      A colon separated list of directories pointing  to  the  freeciv
	      scenario	directories. By default Freeciv looks in the following
	      directories, in order, for scenario files:  the  current	direc‐
	      tory;  the  "data/scenarios"  subdirectory of the current direc‐
	      tory;  the  subdirectories  ".freeciv/2.5/scenarios"  and	  then
	      ".freeciv/scenarios"  in	the  user's  home  directory;  and the
	      directory where the files are placed by running "make  install".
	      If  not  set,  FREECIV_PATH is checked before these defaults are
	      used; in this case Freeciv also looks in "scenario" and "scenar‐
	      ios" potential subdirectories.

	      (This  does  not	affect	where the server spawned by the client
	      creates  scenario	  files;   these   are	 always	  created   in
	      ".freeciv/scenarios" in the user's home directory.)

       FREECIV_PATH
	      A colon separated list of directories to look for various files.
	      This   variable	has   no    effect    if    FREECIV_DATA_PATH,
	      FREECIV_SAVE_PATH	   and	 FREECIV_SCENARIO_PATH	 are   defined
	      together; those variables are the recommended  way  to  override
	      paths,  with  FREECIV_PATH  provided  for backward compatibility
	      with older versions of Freeciv. The precise search path  depends
	      on the type of file being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
	      Set this variable accordingly when using a proxy.

       LANG  or	 LANGUAGE
	      Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
	      Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS
       Please	  report     bugs     to     the     Freeciv	bug    tracker
       ⟨http://gna.org/projects/freeciv/⟩ .

MORE INFO
       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS
       The Freeciv Team <freeciv-dev AT gna.org>.

       This manpage  was  originally  put  together  by	 Florian  Ernst	 <flo‐
       rian_ernst  AT gmx.net> using the Client Manual and the comments in the
       sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new  features, integrate information from the website's online documen‐
       tation, and for slight formatting adjustments. Feel free to use	it  as
       you wish.

SEE ALSO
       freeciv-server(6)  freeciv-modpack(6)  and  the	Client	Manual	at the
       Freeciv homepage.

			      December 10th 2011		    FREECIV(6)
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