get_vector_rotation_matrix man page on DragonFly

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get_vector_rotation_matrix(3)	Allegro manual	 get_vector_rotation_matrix(3)

NAME
       get_vector_rotation_matrix,  get_vector_rotation_matrix_f  - Constructs
       X, Y, Z rotation matrices  with	an  angle.  Allegro  game  programming
       library.

SYNOPSIS
       #include <allegro.h>

       void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION
       Constructs  a transformation matrix which will rotate points around the
       specified x,y,z vector by the specified angle  (given  in  binary,  256
       degrees to a circle format).

SEE ALSO
       apply_matrix(3),	 get_rotation_matrix(3),  get_align_matrix(3),	excam‐
       era(3)

Allegro				 version 4.4.2	 get_vector_rotation_matrix(3)
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