UNTITLED LOCAL UNTITLED
NAMEglutGameModeGet — Return the value of a game mode parameter
LIBRARY
OpenGLUT - gamemode
SYNOPSIS
#include <openglut.h>
int
glutGameModeGet(GLenum pname);
PARAMETERS
pname The parameter value to be returned
DESCRIPTION
pname is one of:
- GLUT_GAME_MODE_ACTIVE
Return non-zero if we are presently in gamemode.
- GLUT_GAME_MODE_POSSIBLE
Return whether the requested gamemode settings are viable. (May also
actually change the mode?) Does not necessarily tell you whether enter‐
ing gamemode will have any effect.
- GLUT_GAME_MODE_WIDTH
Return the game mode width. (in pixels)
- GLUT_GAME_MODE_HEIGHT
Return the game mode height. (in pixels)
- GLUT_GAME_MODE_PIXEL_DEPTH
Return the game mode pixel depth. (in bits)
- GLUT_GAME_MODE_REFRESH_RATE
Return the game mode vertical refresh frequency. (in Hz)
- GLUT_GAME_MODE_DISPLAY_CHANGED
Return non-zero if we are presently in gamemode. (Same as
GLUT_GAME_MODE_ACTIVE.)
If pname is unknown, a warning is printed and a value of
-1 is returned.
TODO
Documentation
OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED
SEE ALSOglutGameModeString(3)glutEnterGameMode(3)glutLeaveGameMode(3)glutGameModeGet(3)
Epoch